Fubarberry

joined 2 years ago
MODERATOR OF
[–] Fubarberry@sopuli.xyz 16 points 1 day ago

The tech industry is all about growth. For better or worse facebook has basically grown to it's max size, and it's unrealistic to expect any significant growth there. Zuck is trying to sell investors and shareholders on the idea that Meta is going to be at the center of the next massive thing. Some years ago he thought it was going to be VR, and it's completely unsurprising that he now thinks it's going to be AI (unsurprising because every other tech company thinks the same thing).

[–] Fubarberry@sopuli.xyz 5 points 1 day ago (1 children)

It sounds like back paddles will be treated as separate inputs, I found where some people got to try out beta firmware for some of the 8bitdo controllers some months back, and that was specifically mentioned as some of the new functionality.

[–] Fubarberry@sopuli.xyz 4 points 2 days ago

That's usually ok if you're not using fsr, but for the deck I personally recommend capping the external display resolution at 1080p.

[–] Fubarberry@sopuli.xyz 4 points 2 days ago (5 children)

Recent updates have caused some crashes actually when docking to my TV, but I'm on beta OS updates and have a lot of deck plugins, so it might not be affecting other people.

Other than that docked play is pretty good in my experience. There's a major performance hit if you have upscaling set to use fsr though, especially on 4k monitors.

[–] Fubarberry@sopuli.xyz 31 points 2 days ago* (last edited 2 days ago) (4 children)

It's not entirely clear from the image which is which, but apparently the LMABF8 is the one on the right, and the EZS8L is on the left.

Personally I think the EZS8L looks classier than the LMABF8

Also both of them are refrigerated to 50°F. The LMABF8's main two advantages are that it typically has a water filter, and it has mechanical push bars meaning that it will usually work even when the power is out. The EZS8L is usually not filtered and has an electronic push bar.

[–] Fubarberry@sopuli.xyz 7 points 2 days ago (7 children)

I only use controllers when docked personally

[–] Fubarberry@sopuli.xyz 9 points 2 days ago (1 children)

On the deck I use them all the time. For FPS games I frequently bind them to be ABXY, lets you jump/reload/etc without having to take your thumb off of the joystick. Absolutely mandatory for games like Doom Eternal and Deep Rock in my opinion.

In games with heavy dpad use for cycling abilities/items (like Elden Ring) I usually use them for that. Being able to cycle spells or potions while running is very necessary sometimes. You can also use them in combination with mode shift settings, things like while I hold R4 down it will temporarily turn my ABXY into a second DPAD.

You can use them for steamOS features, stuff like opening keyboard or toggling zoom for games with small text.

A lot of people dislike clicking thumbsticks, so it's common for people to use them for that. L4 to toggle sprint instead of L3 is very popular for example. Also nice for when L3/R3 do something you don't want to trigger accidentally during combat (Ys 8 and 9 toggle a minimap overlay with L3, which is very distracting during combat. So I've disabled L3 on the thumbstick and instead have L4 open the minimap overlay).

In any PC game with more inputs it can be great for common button presses that didn't make the cut onto the standard controller. Things like map/journal shortcuts, quick save, etc. Setting left trackpad to a touch menu is also great for this.

Overall they're pretty great, I don't use them in every game, but there are a lot of games I refuse to play on a standard controller without them.

[–] Fubarberry@sopuli.xyz 1 points 2 days ago* (last edited 2 days ago) (1 children)

It lists mac and linux support on it's homepage.

They also provide docker support for running it on non-supported linux distros. Pinging @Overspark@feddit.nl since they were the ones who recommended Apollo to begin with.

 

These controllers were all working on SteamOS before as far as I know, so I'm interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We'll see if this has any other benefits like custom bindings for back buttons and things like that.

Source

[–] Fubarberry@sopuli.xyz 2 points 2 days ago (1 children)

I need to play it still, I have it in my library from some bundle, but there's always been something more pressing that I wanted to play. It doesn't look like the kind of game I normally would enjoy, but I've heard so many good things about it that I know I need to try it sooner or later.

[–] Fubarberry@sopuli.xyz 11 points 2 days ago

That's human nature. People are complicated, and everyone has negative and positive aspects to them (granted some have mostly negative or mostly positive traits). It's a lot easier to have a black and white opinion on people, either you really like someone or you really don't like someone. When dealing with thousands of famous people that you don't know, simplifying your opinion on them to a black and white opinion is a shortcut we take to keep from getting overwhelmed.

[–] Fubarberry@sopuli.xyz 2 points 3 days ago

I'm wondering if that's something like Obsidian

[–] Fubarberry@sopuli.xyz 16 points 3 days ago

Linux has had a major increase in usership lately if I recall right, and supposedly windows has lost a major number of users (although mostly people dropping desktops for just phones).

No idea if PewDiePie contributed or not.

 

Microsoft has long wanted to get vendors out of the kernel. It's a huge privacy/security/stability risk, and causes major issues like the Crowdstrike outage.

Most of those issues also apply to kernel anti-cheat as well, and it's likely that Microsoft will also attempt to move anti-cheat vendors out of kernel space. The biggest gaming issues with steamOS/Linux are kernel anti-cheat not working, so this could be huge for having full compatibility of multiplayer games on Linux.

 

This was already covered in a video by Dave2d (Lemmy discussion here), but it's great to see more widespread coverage of how great performance is for SteamOS vs windows.

Some highlights:

Image

Image

 

OLED Decks were temporarily out of stock due to supply chain issues. Thankfully they're now back in stock. Valve has also said they don't expect supply chain issues/tariffs to affect Deck pricing, as part of their original statement about the shortage:

Steam Deck OLED 512GB and 1TB models are temporarily out-of-stock in the US and Canada as we adapt to recent supply chain constraints. We anticipate being back in stock by end of summer, and currently expect prices will remain the same. We'll update here as soon as we have more clarity on what the timeline ultimately looks like.

 

The game is Steam Deck Verified ahead of release, but as we know that isn't always a good indication that a game will run well on Deck.

However a multiplayer beta has given us our first look at it actually running on the deck, and it's able to hit 90fps on the OLED deck at medium settings.

 

This is a screenless computer, meant to be used with XR/AR glasses or an external display. The Steam Deck motherboard goes in a 3d printed housing underneath the keyboard, giving you a keyboard that only needs to be connected to a display for a portable computer set up.

Here's the hacker news discussion on it, includes comments from the creator of the project

 

What have been your favorite demos, what demos ran well on Steam Deck, etc

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