Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 3 points 3 hours ago

The usual rule with denuvo is that if you change proton versions 5 times within 24 hours, it will lock you out for 24 hours.

As far as denuvo can tell, every proton version is a different PC, so they don't want you sharing the game between more than 5 different PCs per day.

 

Great to see new releases running well on the Deck, and I've been hearing a lot of praise the last couple days for Pragmata specifically.

Note: the default graphics settings default to fsr 1, you'll have much better results switching to fsr 3.

 

This plugin makes some changes to the deck's WiFi settings that are supposed to significantly help with streaming quality. It's not on the decky store yet, so you have to manually install it.

Here's what it does:

  • Disables WiFi power management and PCIe power states that cause packet batching, latency spikes, and throughput degradation during sustained streaming.

  • Locks to your current access point so the Deck stops scanning for other networks every 2 minutes. Disable before switching networks or if you use a mesh/multi-AP setup and need to roam.

  • Installs a script that reapplies your settings every time WiFi reconnects - works even if Decky isn't running

  • Increases kernel buffer sizes and TX queue length to handle bursty streaming traffic without dropping packets

It also has some other features that can be toggled if needed, like forcing ipv4, forcing 5/6ghz, or using a different DNS.

[–] Fubarberry@sopuli.xyz 3 points 2 days ago

If you have an OLED deck, the LB button switch is actually part of the joystick, and is very easy to replace. There could also be something wrong with the button mechanism, you'll have to look and see.

If you have an LCD deck, the LB button switch is actually on the same daughter board as the dpad/etc and will be harder to replace.

[–] Fubarberry@sopuli.xyz 5 points 3 days ago (3 children)

The issue with the first one is that it loses basic controller functionality for the touchpads. Many games that come with controller support don't work well on it without adjusting the controls.

The new steam controller should be fully functional as a standard controller, while having a lot more capabilities when the user can use them.

 

Leaker here is Brad Lynch, who generally seems reliable as a leaker for Valve software and products. He was also the source for the leaked renders of the steam controller.

[–] Fubarberry@sopuli.xyz 6 points 1 week ago (1 children)

They linked a news post that both announces GK2, and also announces that the first game is free for a limited time.

They're giving the first game away to advertise the second, so naturally they would GK2 to be the main focus of the announcement.

[–] Fubarberry@sopuli.xyz 8 points 1 week ago

I suspect Valve's primary goal is giving realistic fps estimates for Steam Deck/Machine/Frame. With those having fixed hardware, it should be a decent way to know if its even possible to run a game at an acceptable frame rate on those devices.

It's usefulness to other hardware will vary, we'll have to wait and see how helpful it actually is.

[–] Fubarberry@sopuli.xyz 1 points 1 week ago

The 2 hour of gameplay / 2 week ownership refund window isn't going anywhere, which is where almost all refunds happen.

[–] Fubarberry@sopuli.xyz 4 points 1 week ago

There's a lot of good scanner software, but I'll mention that Google drive (which is probably already installed on your phone) has a quality document scanner built in. Just click the camera next to the "+" button. You can also make a drive scanner shortcut to go directly on your home screen.

[–] Fubarberry@sopuli.xyz 5 points 1 week ago

Steam recently started giving people the option to share fps/hardware details for games. So it should be real data from real users who have opted in.

[–] Fubarberry@sopuli.xyz 7 points 1 week ago

Steam's fps overlay can show base frames and generated frames separately, so I'm assuming they'll be able to only show base frames.

[–] Fubarberry@sopuli.xyz 7 points 1 week ago (1 children)

They may be able say something like "50% or users run the game at 30fps, 40% at 40fps" or something like that, where you can guess about different settings people are running at.

The biggest thing is just knowing whether it's possible to run the game on your hardware at the minimum acceptable fps. If average fps for a steam deck game is 25, you know it doesn't run well. If a significant number of deck users are able to average a higher fps than 30 (40-60), you know the deck can run it decently and you'll have options besides running everything on the lowest setting.

[–] Fubarberry@sopuli.xyz 83 points 1 week ago (31 children)

Yeah, and it makes a ton of sense for Steam Deck/Machine/Frame

[–] Fubarberry@sopuli.xyz 1 points 1 week ago (1 children)

The Steam Deck is pretty easy to start while unplugged.

 

Wine is the base for Proton, which lets windows games run on the Deck.

The interesting bit here is the change to how DLLs are loaded. Currently with Wine and Proton, you do at times need to do a bit of a workaround for games that need specific DLLs for their mods. With this change now in place and shipped in Wine, it means that if the DLL company name attached is not Microsoft (so a custom one supplied with the mod or game), Wine will automatically use it over the Wine version.

Hopefully, the end result will be a number of mods for Windows games on Linux / SteamOS will be easier to run, often out of the box with no extra changes or launch options. And, eventually, Valve will pull the changes into Proton so everyone using it with Steam will see the benefits of it.

 

Improved streaming quality and connection stability for an app like this can actually be pretty meaningful, so I figured it was worth sharing.

 

Basically you can now manage the download screen of your deck from a PC client. I haven't gotten to try it yet, but my understanding is that the deck needs to be on for this to work, but it will work if the deck is already in the "screen off downloading updates" state.

 

Important to note that the results are a bit weird though for the last couple months.

In December, after Win10 EoL, linux achieved a record 3.58% of Steam users. However there was a massive drop in February, down to 2.23% of users on Linux. This was accompanied by a massive spike in Chinese steam accounts (english users dropped from 36% of user accounts in the survey to 22%, while Chinese user accounts jumped from 24% of users to 54% of users). I'm guessing it was a bunch of chinese bot accounts. (edit: as pointed out in the comments, this was probably due to chinese new year. Lots of chinese people hitting gaming cafes).

Now for March, Linux jumped back from 2.23% of users to 5.33% of steam users surveyed. Leading the charge are two unidentified distros 0 64-bit (+17.6%) and 64-bit (+8%).

The unknown distros being responsible for the massive gain is very suspicious, so we'll have to see if that part ends up being correct or not. On the other hand, the surge of chinese accounts that seemingly pushed down linux's percentages last month are now gone, with chinese accounts dropping from 54% of users to 23%.

So ultimately we'll need to wait and see if valve clarifies what "0 64-bit linux" and "64-bit linux" are, or wait until next month to see how things change.

 

This is a look into how an AI bubble burst might play out. The biggest issue is money, companies like OpenAI and Anthropic are burning money with no good way to turn it profitable. Google can "win" the AI race just by continuing to spend money, and wait for the others to crash and burn.

OpenAIs recent attempts to turn a profit (shopping and sora) are both failing, and they've resulted to trying ads (which they had previously described as a last resort).

Anthropic is capturing the developer market, but some reports say their metered models cost 5x more than what people pay for them. It doesn't matter that they're having market success, if more users just means burning way more money.

If multiple major players crash or have to get bought out, we may see several major datacenters shutdown or underperform, which could have a strong ripple effect on the economy.

Noteworthy, this article doesn't include anything about the US government's involvement in AI. The US considers AI a race to reach AGI before china, and may attempt to prop up a failing AI market to achieve this.

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