Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 5 points 12 hours ago

While the steam machine might not be able to run super demanding titles at 4k 120hz+, there's no reason it couldn't do that for lower demand titles like indie games or older games. The physical hardware is HDMI 2.1 capable and can use those higher resolutions/fps if the device is running windows, so this is entirely the HDMI Forum limiting the capabilities of the device because it's an open source device.

[–] Fubarberry@sopuli.xyz 7 points 12 hours ago

The HDMI version is what determines how much bandwidth you have available.

HDMI 2.0 has a max of 18GB/s bandwidth, which is why the Steam Machine has to do chroma subsampling to go above 4k@60Hz. HDMI 2.1 ups that bandwidth to 48GB/s, allowing higher resolution/refresh rate.

The physical hardware is HDMI 2.1 capable and can do that if the device is running windows, so this is entirely the HDMI Forum limiting the capabilities of the device because it's an open source device.

 

The TL;DR is that the organization that controls the HDMI standard won't allow any open source implementation of HDMI 2.1.

So the hardware is fully capable of it, but they'll get in trouble if them officially implement it.

Instead it's officially HDMI 2 (which maxes out at 4k @ 60Hz), but through a technique called chroma sub-sampling they've been able to raise that up to 4k @ 120Hz.

However there are some minor reductions in picture quality because of this, and the whole thing would be much easier if the HDMI forum would be more consumer friendly.

In the meantime, the Steam Machine also has display port as a completely issue free display option.

[–] Fubarberry@sopuli.xyz 4 points 1 day ago (8 children)

An alternative some people do is to use a smart plug to turn power off/on to the deck's dock (I'm assuming it's docked if you're using a controller).

There's a bios setting to wake up the deck whenever it's plugged in, so cycling power like that will wake up the deck.

[–] Fubarberry@sopuli.xyz 0 points 1 day ago (1 children)

Alright, so I probably can't help you with this without having some personal hands on experience with it.

What's probably happening is it's trying to install a system level systemd service, but you can't due to the steam deck being locked down. Your options would be to unlock the filesystem, find a way to install the Mullvad systemd service as a user instead, or figure out how to use systemd-sysext to install I as a system extension separate from the immutable filesystem.

Of those, I'm guessing the best solution would be the middle option, assuming you can get the right systemd mullvad-daemon.service file. Once you have it, it could be placed in ~/.config/systemd/user/ and enabled with systemctl --user enable mullvad-daemon.service. But as stated, the catch is you need the mullvad-daemon.service file, and I'm not sure the best way to do that. Maybe you could unlock the filesystem , let it install it as a system level service, and then convert it to a user level service? Either way it's complicated and I'd have to mess around with it myself to figure out what would work.

[–] Fubarberry@sopuli.xyz 1 points 1 day ago (3 children)

If you didn't see any major errors when running the previous command, then you maybe just need to restart your deck (or alternatively log out and log back in).

Especially when installing things through non-normal means, the path may not have updated for something newly installed.

[–] Fubarberry@sopuli.xyz 3 points 1 day ago (7 children)

A few options:

  • Installing in SteamOS directly - this should work, but will have to be redone every time steamOS updates. Some things like rwfus are meant to let you install things without them getting wiped, but that may or may not work. You can also create an installation script so you would just need to run a single file after a SteamOS update to restore everything.

  • Try installing through nix. The deck has nix support, and nix has both mullvad client and the mullvad cli client.

  • Just use the mullvad provided wireguard/openvpn files. In desktop they should be usable through the network manager, in game mode there's a Decky plugin called TunnelDeck.

[–] Fubarberry@sopuli.xyz 8 points 3 days ago

Maybe it only worked when clicking the power button to sleep, not when holding the button and then selecting sleep.

[–] Fubarberry@sopuli.xyz 6 points 3 days ago

Serious Decky issues are rare. Usually when decky breaks, it just disappears from the deck until you manually reinstall/update it.

More rarely, a plugin will break steamOS. This gives a "Steam/Decky" has encountered a problem screen, with buttons to check for a decky update, disable Decky until next reboot, or uninstall the plugin that caused the crash. This is more serious, but is still extremely easy for users to deal with and get back to a working device.

I can't remember if there was ever a point where Decky broke worse than that, but generally it's pretty safe, especially if you're on stable SteamOS.

 

Note: these are official videos on the Steam points store.

[–] Fubarberry@sopuli.xyz 7 points 4 days ago (3 children)

For modding cyberpunk specifically, Nexus mods has a linux and Steam Deck compatible mod manager. It doesn't support that many games, but Cyberpunk is supported.

I don't have enough experience using Vortex to give much advice for other games, I usually just install mods manually instead of using a mod manager. That said, I know SteamTinkerLaunch is a tool that can be used to run both Vortex Mod Manger, ModOrganizer 2, and some other mod managers for games. Once installed you can select to run games with it from the game's properties menu in Steam. Launching the game will then open a menu where you can select to run a mod manager for the game, launch it without mods, or several other options. There should be tutorial videos on youtube and other places for it.

Decky has a ton of plugins available, you can change how the Deck's UI looks, change game art, change bootup animations, and do a lot more. You can browse plugins here. Occasionally decky or plugins will break when SteamOS updates, and the more plugins you have installed the more likely you are to encounter an issue like this. Some of the plugins are fantastic though so I consider it well worth the occasional trouble.

[–] Fubarberry@sopuli.xyz 2 points 4 days ago (1 children)

A weird bug with Monster Hunter Rise I ran into while playing docked, is that the game has issues when two controllers are connected (ie Deck built in controls and an external controller). It might also mess up if you have only one connected, but it's designated as controller "2" or something like that. Iirc the game would play fine, but everytime a monster roared it would drop to 0 fps for several minutes, seemingly frozen (but Deck UI would work fine).

There might be multiple solutions for it, but I think what I did was used a decky plugin to disable the deck controls, and then made sure my wireless controller was set to be controller 1.

[–] Fubarberry@sopuli.xyz 4 points 4 days ago

I've heard a lot of good things about Dispatch, I should probably check it out.

 

You must own Lossless Scaling for this to work.

My experience with using it generally good. It has way less added latency than game's built in frame gen through FSR/etc. which makes it the only viable frame gen option for most games on deck.

If you can get a fairly consistent 30fps in a game, you can use this to go up to 60fps and have it work pretty well. If you're running below 30 fps or if the game's fps is very unstable, this may add too much input latency or not feel smooth.

 

The community name has been changed, but the c/steamdeck part cannot be changed without creating a new community.

In the previous discussion on whether to include Steam Machine/Steam Frame/Steam OS, the majority of the responses wanted to include the new hardware, at least for the time being.

Part of this decision is that, right now, the fediverse isn't really large enough to support multiple hardware-specific Steam OS communities. However, if the community grows or it becomes apparent that the communities need to be separated, we can do that at a later time.

As always, feedback is encouraged and welcome.

 

My initial thought is definitely yes for the Steam Machine, and maybe yes for the Steam Frame.

All devices are Valve made hardware running steamOS, so I would think a lot of the discussions/content would apply to Steam Deck. This also isn't a super busy community, so I wouldn't be that worried about Steam Deck specific content getting buried.

The Steam Frame is a bit more iffy than the Steam Machine though, there's a lot of experience differences between the Deck/Machine and a VR device, so there will be larger differences. Also the Frame has ARM hardware and has to use an additional x86 to ARM compatibility layer for games running on it, so we'll probably see some unique compatibility bugs for it.

Overall though I just want to hear everyone else's opinions on it.

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