Fubarberry

joined 3 years ago
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[–] Fubarberry@sopuli.xyz -2 points 3 hours ago

Monopolies can benefit the consumer, at least in the short term. When Netflix was the streaming monopoly, it had more popular content at a much lower price. Competition between streaming platforms has resulted in better deals for studios selling streaming rights to their content, but a much worse deal for the end consumers.

Similar deal with Audible, their monopoly on audiobook sales leads to really good deals for their users, at the cost of terrible payouts and cut percentages for authors and publishers.

To be clear I'm not saying that monopolies are good, but saying they never benefit consumers isn't quite accurate either. As a storefront you can use high user counts to force better deals, which helps retain users and block out competition.

[–] Fubarberry@sopuli.xyz 2 points 15 hours ago (1 children)

Yeah SteamOS is read only anyways, so you could skip the systems part of the bwrap command when using it on steamOS.

As for games inside proton, they have full access to your files mounted as a Z: drive iirc. So it's possible for them to mess with your files, if the dev prepares for it.

[–] Fubarberry@sopuli.xyz 1 points 15 hours ago

I'm playing 2nd chapter right now, and yeah it's such a great QoL feature. It's a real shame more games don't do something similar.

[–] Fubarberry@sopuli.xyz 2 points 17 hours ago (3 children)

Just for the security part of it, you can isolate steam games from your file system. Some people prefer flatpak steam on regular linux because you can easily block it's access to system/user files and only let it access steam files and library directories.

For steamOS, you can create a fake home folder and add a bwrap command to the launch options, which will set system files as read only and only let it have direct access to the fake home folder.

[–] Fubarberry@sopuli.xyz 1 points 18 hours ago

Yeah, part of the early recommendation for using the pause games plugin was to increase your swap size to 16GB or more, to make room for running multiple games like this. Most everyone just sticks to the default ZRAM now, and even if you increase the emergency swap I don't think the system will use it until the ZRAM is maxed capacity.

[–] Fubarberry@sopuli.xyz 2 points 18 hours ago

A recent steamOS update said it was laying the foundation for hibernation, which should be a more battery friendly alternative to sleep.

The second part depends on the game, some will just work. Others need to run a first launch script and install some stuff before launch, which I agree should be part of the download process. Finally some games require license check or additional network access on first launch while the game is running, and this part can't be automated by valve. Overall it's just a good habit to always run newly installed games once, at least long enough to get to the main menu.

[–] Fubarberry@sopuli.xyz 1 points 1 day ago

It sounds like hip fire exclusive is what you want, but you said you already tried it. Is it not working correctly, or am I misunderstanding what you're trying to do?

[–] Fubarberry@sopuli.xyz 8 points 1 day ago

A lot of stick drift is actually caused by debris or sticky residue in the thumbstick housing, I've fixed stick drift on a lot my personal controllers just by spraying some plastic-safe electric cleaner spray in around the drifting stick.

That said, I did replace the sticks on my OLED deck because the capacitive pad came off. I used a set of Gulikit Hall Effect sticks, and they've worked pretty well.

I have heard that some of their older stick designs had issues like square dead zones, not sure if that's still an issue. I know they improved their LCD stick designs so that you no longer have to solder anything or buy different products depending on if you have type A or type B sticks.

 

Plugin is in development, not fully ready yet.

There's also the plugin "pause games" that can suspend a game, stopping it from having any CPU/GPU load while you play something else. However it doesn't free up used memory, and sometimes controls don't work when multiple games are open, with one game intercepting inputs meant for the other games. So this would be pretty cool if it works out.

[–] Fubarberry@sopuli.xyz 5 points 2 days ago* (last edited 2 days ago) (1 children)

Do not plug the dongle directly into your motherboard USB ports. It REALLY does not like the noisy RF of the motherboard. If possibly, use a USB extension cable to let it sit a bit away from the PC.

Does this apply to all motherboard USB ports or just USB 3 ports?

USB 3 ports are well known to cause interference with wireless devices.

[–] Fubarberry@sopuli.xyz 23 points 2 days ago (2 children)

Yeah different chargers/battery packs will have different supported voltage/amp outputs. These are required to be listed on the charger/battery, usually in fine print. Also, 15v/3A is a standard combination though, and is required to be present in any official USB-C device that covers 45w or more.

So if your 100w brick can't do 15v, it either means that it's not an official USB-C certified charger (lots of cheap online chargers aren't official and break USB-C spec), or that the power negotiation is failing (due to damaged cord/dirty connector/etc) and it's falling back on 5v as a minimum output to be safe.

[–] Fubarberry@sopuli.xyz 8 points 3 days ago (2 children)

You can't even view actual reddit links anymore, at least not on mobile. It lets you view the page for a couple seconds and then tells you to login or switch to the app.

[–] Fubarberry@sopuli.xyz 1 points 3 days ago (1 children)

Did you mean to comment that on this post? I think you probably wanted to try one of the recent Frame posts.

 

Pretty cool project, several people mentioned it in the recent Steam Controller thread.

Basically you buy a NRF52840 Pro Micro (I bought mine for $8USD), drop a firmware file on it, and you have a alternative wireless puck for the Steam Controller. By pressing button combinations you can switch it to act like a switch/xbox/ps controller letting the steam controller work on those platforms as well. The steam controller supports being paired with two pucks, you just hold R1+A+Steam for pairing one, and L1+A+Steam for pairing two (hold these buttons when turning the controller on).

It is recommended to add an enclosure to protect the chip, if you have a 3d printer there are a bunch of models available to print an enclosure.

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submitted 1 week ago* (last edited 1 week ago) by Fubarberry@sopuli.xyz to c/steamdeck@sopuli.xyz
 

I've run into an issue with flatpaks not running through Steam on the latest beta update from yesterday, due to missing dependencies in the steam provided runtimes.

I've also seen people reporting issues with broken app images and some steam games not working since the update.

If you're on the beta and run into any strange issues, I would appreciate hearing about them, and would also recommend trying to revert to the stable update before spending too much time troubleshooting them.

Edit: steam released a update to fix "non-steam games failing to run".

 

A recent Steam Controller update (possibly beta only update) added a second Bluetooth pairing slot, letting you pair two Bluetooth devices (just like how you can pair two pucks). To start the controller in the second Bluetooth slot, you turn the controller off, and then hold L1 + B + Steam to turn it back on (versus R1 + B + Steam for 1st BT slot, or R1/L1 + A + Steam for the two Puck slots).

That said, the main thing I wanted to talk about in this post is how happy I've been with my Steam Controller. I know it's been overshadowed by the Steam Machine/Steam Frame, and there's been supply issues/over priced, but it's been a really great controller for me. I find it fits my hands really well, and I've been playing my Steam Deck docked a lot more since getting it.

The magnetic puck for charging works great, it's been effortless to keep it fully charged between sessions. I've never really gotten to test the controller's supposedly great battery life because it's so convenient to charge. Having the track pass/gyro/back buttons has been great, I found myself missing them a lot when using other controllers. It's also great having a controller with track pads for times I need to reply to a steam message or type something in a game.

I haven't really used the grip sensors. I can imagine some uses for them in games where I want to use gyro without touching the thumbsticks/track pads, but realistically I haven't encountered a game where that applied. I could also imagine using them to pause a game when I set down my controller, but that's not really much of a need and I could imagine it backfiring. They're an interesting tech but less useful than the capacitive sticks imo.

A minor inconvenience is that the waking up the steam deck via the steam controller (through the puck) seems to only work if the steam deck was connected to the puck before going to sleep. To get around that, I've paired the controller to my deck via Bluetooth as well, so I can swap to Bluetooth to wake it up, and then swap back to using the puck for latency/etc.

 

Several of the VR games for the Frame are actually just android apps, running through lepton (and then maybe through Fex?). Valve is making Lepton open source, so we should see it elsewhere.

It's part of steam now as well, but I don't think we're yet able to add an apk to Steam and run it. Hopefully that's coming though.

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