Fubarberry

joined 2 years ago
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[–] Fubarberry@sopuli.xyz 3 points 14 hours ago

I probably enjoyed 2 & 3 the most of the series, but I've been meaning go back and play the Steam version of the first one. The english translation wasn't great when I played it, and I had mixed feelings about the day time limit.

[–] Fubarberry@sopuli.xyz 2 points 15 hours ago

My main point was that even if Plex is the best solution, the $750 lifetime fee was enough for me to put up with some inconveniences of Jellyfin even if it wasn't as easy.

Not saying Jellyfin is better than Plex, but Plex has to be a lot better for the price increase to be justified.

[–] Fubarberry@sopuli.xyz 1 points 16 hours ago* (last edited 16 hours ago) (2 children)

I know you're just trying to make a point, but in case you're serious:

You can't install tailscale because Roku is a closed device, so your best remaining options are:

  1. Use a Raspberry pi, old phone, or another device on the network to gateway, using Tailscale's subnet routing feature.
  2. Buy a google TV device instead, which will support Tailscale. Cheaper ones cost $20, with 4k ones starting at $25. Will save you $725 compared to the Plex lifetime subscription
[–] Fubarberry@sopuli.xyz 2 points 16 hours ago

Thankfully haven't encountered that myself, sounds terrible.

I am on the beta update channel, so might be worth switching to beta for awhile to see if it fixes it for you.

[–] Fubarberry@sopuli.xyz 2 points 16 hours ago (2 children)

Oh I hadn't even noticed that. Are you talking about where you can "fling" the virtual ball and have momentum carry the cursor across the screen?

Also is your username based on the Witchspring character? Or something else?

[–] Fubarberry@sopuli.xyz 6 points 1 day ago

Yeah, it's sometimes hard to use other people's config layouts for that reason. Even with being able to label the inputs on the "input overview" screen, it can be unclear how to use the more complex profiles. And many input profiles might require specific game settings to work properly (like small deadzone settings for gyro joystick aiming, etc).

A lot of times even if a game has a lot of community profiles available, I'll end up making my own. That way there's no question on how to use it, and I can tweak it as I go if I run into any issues.

[–] Fubarberry@sopuli.xyz 12 points 1 day ago (1 children)

Virtual Menus are great for any PC first games imo. Being able to setup direct weapon shortcuts (instead of cycling through) or having direct shortcuts to map/journal/inventory/etc is really nice. Also things like quicksave/quick load menus.

 

Getting the most out of your Steam Controller: Trackpads

Getting the most out of your Steam Controller: Virtual Menus

I see people ask a lot about what to use Trackpads for. These are great guides and really can help with getting the best experience out of these controls.

[–] Fubarberry@sopuli.xyz 0 points 1 day ago (4 children)

Tailscale was suggested above as an easier alternative to setting up a reverse proxy. If tailscale isn't a good option, then I would push forward with getting a reverse proxy setup.

[–] Fubarberry@sopuli.xyz 3 points 2 days ago (10 children)

I'm willing to work past a lot of shortcomings when the alternative is $750. Plus anything learning how to overcome those shortcomings will have benefits beyond just setting up jellyfin.

[–] Fubarberry@sopuli.xyz 82 points 3 days ago (1 children)

"do you use KDE or Gnome?"

"Minecraft"

[–] Fubarberry@sopuli.xyz 13 points 6 days ago (1 children)

Valve famously has a flat management structure, meaning valve employees don't have traditional bosses. The employees are generally self directed, choosing what projects they want to work on.

So something like this would be a Valve dev deciding the best use of his time for the day was to add SDL support for the Steam Controller. He did the work, didn't have to request approval for the project, and Valve paid him to do it.

It may not be something that there was any organized, official push by valve to do. But their management structure encourages this kind of thing and pays for it.

 

As the recent Easter egg has shown, the steam controller haptic motors can recreate some sounds. This project lets you play midi files using those haptic motors, and has a linked collection of ready to use midi files.

It works for steam deck, steam controller (2015), or steam controller (2026)

[–] Fubarberry@sopuli.xyz 7 points 1 week ago* (last edited 1 week ago) (2 children)

They've released a couple firmware/steam updates for people having doubled inputs, so definitely make sure you have those all installed. A new firmware update for the controller was released last night.

Under Controller>Advanced settings in steam big picture mode, you can try forcibly updating all hardwired controllers.

You shouldn't be having any signal issues at that range, so you either have something defective or some really bad signal interference. I'm leaning towards something being defective, because my puck doesn't have line of sight, is immediately next to a router and a bunch of bluetooth devices, and hasn't had any connection issues. You also mentioned the issues happening while wired, which definitely suggests a controller issue and not a connection problem.

 

From the Emudeck discord:

@everyone Hey everyone, apologies for the ping but since this is deemed as critical to the security of people's devices here, I will have to. Cemu (The Wii U emulator) was recently compromised by a malicious attacker using a known developers account, this compromise took place from May 6th to May 12th, and introduces malware that is known to steal passwords, SSH keys, GitHub tokens, and likely more they are not fully aware of at this moment. We recommend anybody who is on Linux or SteamOS to go into the EmuDeck app, Manage Emulators tab, Cemu, and click Reinstall/Update, and make sure the hash of the AppImage (Located in Home/Applications, right click Cemu AppImage, go into Properties, Checksums, and Calculate the SHA256 hash) matches the non-compromised version provided by the Cemu developers, if you have used Cemu from the dates I have mentioned, and the SHA256 hash does not match what is listed, assume your system may be compromised if it was ran. If you are on Windows, MacOS, or used the Flatpak version, you are not affected by this malware. More information regarding this attack can be found here. https://rentry.org/cemu-security-psa

The specifically affected packages were:

Cemu-2.6-x86_64.AppImage

cemu-2.6-ubuntu-22.04-x64.zip

 

The linked repository has an installation script and more detailed instructions. You can also watch the installation tutorial video here: https://youtu.be/GVUVnngY93I

 

Disclaimer: This was mostly for my own curiosity, and the estimates are probably flawed in one way or another.

I was wondering how much of the Steam Controller sales went to scalpers. Lots of websites have reported on scalpers reselling the controller, but most of those articles just focus on how much is being asked for the controller, not how many are actually available/being sold. That doesn't really tell us much by itself.

Looking at ebay's sold items, there's about ~240* listed Steam Controllers that have been sold since the announcement.

There's an additional 20 current listing I see for the new Steam controller, that haven't sold yet (weirdly, almost all the unsold listing are located in Australia, with only a single remaining listing for a US seller).

Next question is how many Steam Controllers were available to buy. Approximate estimate for the US was around 35,000-40,000 controllers*. Europe would have it's own supply.

So while there were scalpers, it doesn't seem like they were responsible for a meaningful percentage of the sales.

Additional notes: Valve limited controller sales to 2 per transaction, but didn't limit it to 2 per account. This is speculated to have been a mistake, but still would have limited how many scalpers could have gotten with how hard it was to complete a transaction.

*Math section:

5 pages of results for steam controllers in the ebay sold section, at 60 items per page, so a max of 300 sold. However, none of those pages are just the 2026 Steam Controller, a lot are actually the classic steam controller, hori steam controller, steam link, or other controllers that advertise that they're for steam. I didn't do an exact count for all 5 pages, but only 48 out of 60 results on page 4 were the steam controller 2026, so around ~240 units.

The number of controllers sold in the US is based on the shipment of controllers Valve received. It was 28,500 lbs/12,970 kg. The controller and puck weigh 308g, which would divide out to something like 42,000 controllers in the shipment. After adding in additional packaging, 35,000-40,000 is a more likely estimate. The shipment officially contained 40 packages, so possibly 1000 controllers per package.

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