Who is buying these skins. I feel like such an alien sometimes. I just can't understand wanting to spend any money at all on a cosmetic skin
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Game developers hire economists and psychologists to run experiments on the precise ways they need to design their games to make people feel like they need skins and other cosmetics and spend money on them. The games are designed to nudge people into associating having good skins with being good at the game and having the default skins with being bad at the game, and to make people want the new skins and feel bad for not having them. Furthermore, they don't really make money on the average person who either doesn't spend money on loot crates or maybe spends a bit of money every now and then- the real money makers are a tiny percentage of players who have some bizarre compulsion to spend absurd amounts of money on this stuff. These are known as "whales" and a lot of them have legitimate psychological issues that cause them to be like this or they're like Saudi nobility who just have absurd amounts of money and don't give a shit about blowing it on fake video game stuff.
Its a free to play game. You put 1000s of hours in why not spend some.money to customise your gun. Money isnt that tight for some people.
I guess. I'd rather not throw away my money, even if it's not tight. I wouldn't feel joy about a custom skin. Every time I saw it I would be reminded that I'd wasted money.
But that's me, not everyone.
I'll spend like $30 on the weekend getting alcohol and take aways. These add no value to my life beyond the short time I spend consuming them. Spending $20 for a skin that I think looks cool for a gun I really like and often use is an easy choice in a game I got for free.
Its hard to explain for someone that doesnt play but its more than just a skin on a gun when you play competitive games you're expressing your skill as a player in front of an audience of people. Its a way for players to make the gun feel more like their own instead of just having everything look exactly the same. People are playing $80 to play a 1 time play AAA game so for f2p games with infinitely replayability spending some money on a skin isnt a big deal you're just paying devs for the game you love.
when you play competitive games you’re expressing your skill as a player in front of an audience of people.
The first part of your post makes sense, even if I don't agree with it. But this part stands out- buying a skin isn't a skill question. It's just a wallet question.
Some games have stuff you can only earn via achievements or whatever. I could see being proud of, like, a skin you only get if you get 100 perfect whatevers in a row. But, like, just buying it? But I guess the audience has enough people who are impressed by that sort of thing.
spending some money on a skin isnt a big deal you’re just paying devs for the game you love.
Also not to be a negative nerd, but unless the company is very tiny the developers aren't getting much, maybe zero, of that money. Developers get a salary. Stock options, maybe. It's not like a tip jar. Profits typically go to the owners under capitalism, not the labor. "Buy skins to support the developers" might be indirectly true, in a limited sense, but it mostly feels like capitalist propaganda.
I've spent like 5-10 dollars on csgo skins. Haven't gambled but just spent money directly towards the marketplace to choose the shitty skins I like. Some designs are just really appealing to me
People who never used fpsbanana or joined a server with a bunch of skins.
I blame league of legends and then dota. Those things pushed matchmaking into cs and then gamer empowerment into obscurity. Even Microsoft's version of Minecraft that they rewrote you have to pay real money for in order to save more worlds. There is a direct correlation between laziness and stupidity, and paying more.
100%.
Make a fun game. If there are skins, include a handful of good ones with the game and call it a day. I'm there to have fun playing a game, not to try on outfits.
Maybe I'm old.
Before this shit existed (like back when the hottest shit was Quake), I thought it might be cool to get a professionally made skin everyone in the game could see for like $0.25-$0.50. A dollar, at most.
The first iteration of a system that could have potentially made that a reality, the things you'd actually wanna buy were $25-50. Like who the fuck workshopped these ridiculous prices?
Adjusted for inflation, the price is probably the same 😅
But seriously they just charge whatever people will pay. It's not like it's free market, if people can't make their own custom skins.
I wouldn’t spend money on skins in most games but Counter Strike is different. You can buy a skin, use it for years, and then sell it for more than you paid. In fact, skins are actually a very good investment that have historically had less volatility and better returns than stock indexes like the S&P 500.
Sure, people will always care for skins and beanie babies. Everyone knows that.
But you can't get your money back out. You only get Steam wallet credit when you sell it, right?
That's where 3rd party trading platforms come in.
Leave it to Valve to find the most predatory monetization possible.
I think nintendo is so much worse tbh. Mario kart for example they shove the dlc in to kids faces the whole time. Nonono, you can't play these tracks, but you van look at them. Here are all the characters. No not this one, you need your parents magic numbers.
Cases are silly and bad, but at least it's adults who should know better.
Don't hate me for asking a question. I don't endorse loot boxes and do think they suck. But help me understand:
Isn't this better than loot boxes?
You get to see what you're paying for before you pay. You pay more for rarer items that clearly have very high monetary value and you're allowed to sell on items for real money of you want.
Valve also still sticks with a cosmetics only model and no gameplay affecting transactions. Selling cosmetics only is probably the best way to monetise.
and you're allowed to sell on items for real money of you want.
Just to be real: You can sell them for Steam Wallet funds, which is not "real money" since it can only be used on Steam.
You can sell them on hundreds of third-party marketplaces that let you withdraw to your bank account or crypto wallet.
You can do that, but you're not allowed to do that.
Valve may not endorse it, but they certainly allow it. In fact, there are many skins that cannot be traded on Steam’s official marketplace, but only on third-party sites due to their high value.
They tolerate it as long as they don't do stupid actions that will alert Valve's lawyers.
Thier monetization benefits from it, as people are more willing to spend more on lootboxes if they have the possibility of a payout of real money. They'll only put lawyers on it just enough to convince regulators they're not a casino 😂
You get to see what you're paying for before you pay.
Yes, for the first box. The box after is not shown. So its basically just „hey, if I open this Box, it could very well be that the next box will be a legendary knife”
So you are just betting for what comes after that
I think it has an option to decline it too, so you don't have to purchase to move on. I could be wrong about this, but I think this is what I heard.
Predatory as hell. Almost impressive how Valve manages to simultaneously be one of the best and one of the worst companies in gaming.
Let the live service cattle subsidize the best platform for buying non-slop games. Easy math.
Best or worst, aim for No. 1!
Oh so it’s loot boxes mixed with a limited time store multiplied by FOMO. Very cool.
Not!
Also: “At what point do they become macro transactions?” IMO at $2. That’s the micro/macro cutoff for me.
I think being able to see the item and having the option to purchase is much better than opening a random box that you have no idea what you'll get.