
Comic Strips
Comic Strips is a community for those who love comic stories.
Rules
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π Be Nice!
- Treat others with respect and dignity. Friendly banter is okay, as long as it is mutual; keyword: friendly.
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ποΈ Community Standards
- Comics should be a full story, from start to finish, in one post.
- Posts should be safe and enjoyable by the majority of community members, both here on lemmy.world and other instances.
- Any comic that would qualify as raunchy, lewd, or otherwise draw unwanted attention by nosy coworkers, spouses, or family members should be tagged as NSFW.
- Moderators have final say on what and what does not qualify as appropriate. Use common sense, and if need be, err on the side of caution.
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𧬠Keep it Real
- Comics should be made and posted by real human beans, not by automated means like bots or AI. This is not the community for that sort of thing.
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π½οΈ Credit Where Credit is Due
- Comics should include the original attribution to the artist(s) involved, and be unmodified. Bonus points if you include a link back to their website. When in doubt, use a reverse image search to try to find the original version. Repeat offenders will have their posts removed, be temporarily banned from posting, or if all else fails, be permanently banned from posting.
- Attributions include, but are not limited to, watermarks, links, or other text or imagery that artists add to their comics to use for identification purposes. If you find a comic without any such markings, it would be a good idea to see if you can find an original version. If one cannot be found, say so and ask the community for help!
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π Post Formatting
- Post an image, gallery, or link to a specific comic hosted on another site; e.g., the author's website.
- Meta posts about the community should be tagged with [Meta] either at the beginning or the end of the post title.
- When linking to a comic hosted on another site, ensure the link is to the comic itself and not just to the website; e.g.,
β Correct: https://xkcd.com/386/
β Incorrect: https://xkcd.com/
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π¬ Post Frequency/SPAM
- Each user (regardless of instance) may post up to five (5 π) comics a day. This can be any combination of personal comics you have written yourself, or other author's comics. Any comics exceeding five (5 π) will be removed.
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π΄ββ οΈ Internationalization (i18n)
- Non-English posts are welcome. Please tag the post title with the original language, and include an English translation in the body of the post; e.g.,
SΓ, por favor [Spanish/EspaΓ±ol]
- Non-English posts are welcome. Please tag the post title with the original language, and include an English translation in the body of the post; e.g.,
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πΏ Moderation
- We are human, just like most everybody else on Lemmy. If you feel a moderation decision was made in error, you are welcome to reach out to anybody on the moderation team for clarification. Keep in mind that moderation decisions may be final.
- When reporting posts and/or comments, quote which rule is being broken, and why you feel it broke the rules.
Web Accessibility
Note: This is not a rule, but a helpful suggestion.
When posting images, you should strive to add alt-text for screen readers to use to describe the image you're posting:
Another helpful thing to do is to provide a transcription of the text in your images, as well as brief descriptions of what's going on. (example)
Web of Links
- !linuxmemes@lemmy.world: "I use Arch btw"
- !memes@lemmy.world: memes (you don't say!)
How dare that person not plant some pies in there every now and then
This is the exact same instinct that drives us to run away from the obvious path first. "Clearly that's where the final boss is. Let me just check what's down this way first..."
"...oh no wait, there's a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I'll go back..."
"...hmm, there's another ledge on this side too. Let me just put in a save point and...ok, yeah, this one is the final boss. Let me reload and check the other path..."
"...ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That's frustrating..."
"...THEY BOTH. LED. TO THE SAME. EXACT. PLACE."
This is why I have 120 hours in 40 hour games.
This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, "but what if there's something important there?!"
This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.
I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don't want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that's the second time you talk to them so I definitely get a lot out of that.
Accidentally going the right way is so infuriating.
Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.
That's why I find idea that no gamer in Ready Player One tried running a car backward offensive.
Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It's insane that no one just...tried cause they're bored even.
Thereβs a little explanation in that it costs to get in to the race. So naturally people wouldnβt want to waste the attempt, except thereβs always someone that will pay the fee and try just about anything.
That might buy you a few days, but not the absurd amount of time in the story.
Developer: here's a fun little thing people will be excited to find!
Player: I will never trust anyone again
I love it, when Devs anticipate that players might break their levels and reward them for it.
E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,... You keep exploring that wasteland, carefully managing to not fall of, go around a corner and... There's a chest there waiting for you.
Or some of the coin stacks in Super Mario Odyssey, that you'll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.
Every single waterfall I find I must check behind it, forever.
I still get irrationally upset when there isn't. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.
Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it's still there.
I really love that you did that. I hope some kid (or an adult thatβs a kid at heart) found it! Imagine how stoked they were!
Donkey Kong Country did this to me forever
Also at the end of the level. I remember 3 had balloons n stuff there.
Mario world has some secret exits you had to access by going under the goal and past the ending as well.
I always try to figure out which direction the game wants me to go so I can try going the opposite way first.
I mean, we can't risk advancing the game and leaving unexplored areas behind
It's almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.
Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.
Iirc correctly there was something about somewhat scamming his patreons or so. Ny memory is hazy but something about a drawing tablet?

It's not just one game.
I still do this, and it regularly reaps benefits.
In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.
The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.
It was an rpg. A good like 10 hours into the game you're wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn't break them, or even get acknowledgement that pressing a button near one of these pots even "checks" the pot. All the pots seem to just be decor you can't interact with.
Of course, that's where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you've decided already that the game won't let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because "they hid one thing in a pot, surely there could be another".
And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.
That's what's bugging me about Ready Player One the most. You can't tell me it took YEARS for gamers to figure out the secret about the racing track.
The secret that took years to solve was more obscure than just a special jump in a race in the book.
For me it's waterfalls - have to check behind every single one for a hidden cave.
This has proven to be problematic in real life, like when I visited Niagara...
As a Wolfenstein 3D player that checks every square centimeter of every wall for secret passages, I feel this pain.
Kids these days didn't know how to video game.

