this post was submitted on 11 Sep 2026
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[–] ryper@lemmy.ca 0 points 17 hours ago* (last edited 16 hours ago) (2 children)

it’s a shocking new low in how badly modern games hold your hand, which is in stark contrast to its “mature adult game for adults” marketing

Maybe they're assuming adults have limited time for games and don't want to spend it figuring stuff out.

[–] Hazzard@lemmy.zip 17 points 17 hours ago* (last edited 17 hours ago) (1 children)

Normally you'd have a point. But I'd seriously recommend looking up a review before taking a defensive stance on this one.

Honestly, I'd say they're wasting your time with "exploration" at all, if they're going to be this aggressive about giving it away. There's no joy in solving a puzzle when you're told the answer before you can even think about it. The puzzle is simply wasting your precious time. There's no joy in "looking" for something that gives away its hiding spot with massive sonar and loud noises as soon as you enter the room. You're just doing chores.

They could've made a shorter action game with a good story, or they could've at least made this stuff optional and given the player agency, and then we wouldn't even be talking about the game, but they opted instead to utterly waste your time on padding with no substance, and to insult your intelligence.

[–] Zarobi@aussie.zone 1 points 12 hours ago

Sounds like they could cut the fat and make it a visual novel with cutscenes

[–] heavy@sh.itjust.works 3 points 16 hours ago (1 children)

This was my big problem with Doom TDA. Felt like I was being led around like a lost child. Even secrets were like, obviously there and had paths leading to them. The combat was fine, if not a little tedious with the patented "shield doesn't take damage" enemies. Felt like a slog, honestly.

[–] Zarobi@aussie.zone 2 points 12 hours ago (1 children)

Aww man, one of my favourite parts of original Doom games was looking for secrets. The Dark Ages is on my playlist since it was on sale a while ago. I found the secrets even in Eternal to be extremely obvious… like just turn a corner and the "secret" is right there in plain view

[–] heavy@sh.itjust.works 3 points 11 hours ago

It's one of those latent trends where it's not a "bad" game fundamentally, but rather it feels kinda soulless, and not really like doom as it was originally intended.

It's fine if you catch it on sale, IMO, but don't expect exploration, puzzle solving or labryinth stuff.