this post was submitted on 12 Nov 2025
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[–] surph_ninja@lemmy.world 9 points 1 week ago (3 children)

Been waiting for this vr headset to release for years, only to find they’ve used lcd’s instead of OLED screens. I’m so disappointed and pissed.

[–] LaserTurboShark69@sh.itjust.works 4 points 1 week ago (2 children)

Fair assessment. It's got all the bells and whistles except OLED. Makes me wonder if they're planning on an OLED model in a year or two like they did with the Deck. They know there will be plenty of double dippers.

[–] echodot@feddit.uk 3 points 1 week ago (1 children)

Apparently OLED has issues with brightness. VR lenses tend to cut out an awful lot of light (I've seen a lot of unhelpful diagrams with lines on them that try to explain the problem) so you need a system that outputs a lot of light or you need to use much more expensive lenses.

My guess is valve had a price point and using the better lenses would significantly cut into that.

It's worth pointing out that I'm pretty sure the PlayStation VR uses the same lenses. I've never had a problem with that so I doubt it'll be a major issue.

Makes sense. Personally the lack of OLED isn't a deal breaker for me. It's a big upgrade in every way from my ancient Index

[–] surph_ninja@lemmy.world 2 points 1 week ago

I waited long enough. Just gonna go ahead and get the psvr2 with the pc adapter.

[–] mlg@lemmy.world 4 points 1 week ago (2 children)

They said they went LCD because of the light loss due to the lenses.

I dunno if they could implement a controlled backlit array + high constrast panel layer at that scale, but it would be killer if they did and made it seem 80% like a real OLED.

[–] surph_ninja@lemmy.world 3 points 1 week ago

Hmm. Ok. That’s fair I guess. Still bummed, but I guess I’ll give it a try when it’s released. Still better than a quest.

[–] Rooster326@programming.dev 2 points 1 week ago

Remindme! When they release a Steam Frame OLED after sales peak.

[–] rafoix@lemmy.zip -4 points 1 week ago (6 children)

VR is the most expensive toy you will use for a couple of hours before getting bored of it.

[–] Tattorack@lemmy.world 8 points 1 week ago (1 children)

Depends on what kind of person you are. I know of individuals who practically live in VR.

[–] rafoix@lemmy.zip -2 points 1 week ago (3 children)

I guess that’s fair.

I found most VR games I tried to be shallow experiences. Resident Evil was cool but it made me feel motion sickness after about 30 minutes.

[–] Tattorack@lemmy.world 6 points 1 week ago (1 children)

I'll probably use VR mostly to play sims. Elite Dangerous, X4, I also have a few racing sims.

But ultimately depends on the price. I'm not going to sell my organs for what is essentially a really cool immersive gimmick.

[–] LyD@lemmy.ca 5 points 1 week ago (1 children)

Racing sims are 11/10 in VR. Any cockpit game really. No going back for me.

[–] Zink@programming.dev 4 points 1 week ago

House of the Dying Sun is a space sim with a strategic map view in addition to piloting a fighter yourself.

It is so good in VR.

[–] WolfLink@sh.itjust.works 5 points 1 week ago (1 children)

It’s much better for games that were designed around VR in mind.

Some of my personal favorite recommendations:

  • Beat Saber
  • Super Hot
  • I Expect you to Die (trilogy)
  • Half Life Alyx
  • The Myst and Riven remakes
[–] surph_ninja@lemmy.world 3 points 1 week ago

Elite Dangerous is phenomenal in VR. Same for Star Wars: Squadrons. But I’m a big space sim fan.

[–] Bongles@lemmy.zip 3 points 1 week ago

Half life alyx was a solid game and I would expect valve to release another VR game for this things release. Even if not, there's good stuff out nowadays.

Although I don't get the motion sickness that people have mentioned so maybe I have more options.

[–] WolfLink@sh.itjust.works 7 points 1 week ago

I just checked and I’ve gotten over 100 hours out of mine so far.

[–] Zink@programming.dev 7 points 1 week ago (1 children)

My 200 hour playthrough of Skyrim VR back in 2019 justified my headset purchase and GPU upgrade (gtx 1080, oooh, aaah) all by itself.

[–] Rooster326@programming.dev 2 points 1 week ago (1 children)

Is your stomach made of Iron?

So much nausea last time I tried. Every single step is a head bob.... WHY?

[–] Zink@programming.dev 2 points 1 week ago (1 children)

Well, like any decent VR game there are settings to help with that. I'm pretty sure I used the teleportation movement the whole time even once I was used to it and didn't get nauseated.

Getting used to it was a huge factor on its own. Back then, I had been playing so much VR that in the flying game Ultrawings (think pilotwings for VR) I worked my way up to where I was flying the stunt plane with full FOV and no anti-nausea measures enabled.

[–] echodot@feddit.uk 1 points 1 week ago

Yeah I don't get nauseous in VR I don't know why some people do. The only thing I have noticed is that if there's a lot of spinning around particularly in ultra wings I tend to fall over.

I actually find that things like the vignette that you get when moving in some VR games actually makes me feel uncomfortable so I always have to go into the settings and turn all that stuff off.

[–] surph_ninja@lemmy.world 5 points 1 week ago

I’ve already had a headset for years, and it’s incredible. You don’t know what you’re talking g about.

[–] ChillPenguin@lemmy.world 4 points 1 week ago

I play my index every week. I'm still not bored.

[–] echodot@feddit.uk 1 points 1 week ago

You could say that about any game. If you're not interested in the game you're not going to play it for a very long time but that's not a failing of the concept.

Pavlov is a VR game that I've probably got hundreds of hours in. I've had four or five gaming sessions because you tend to get sucked in.