Jobasha

joined 2 years ago
[–] Jobasha@hexbear.net 21 points 2 years ago (7 children)

No you are thinking of something else, a dialectic is a non-conductive material that can be polarized by an electric field.

[–] Jobasha@hexbear.net 10 points 2 years ago

Capitalism no bridge

[–] Jobasha@hexbear.net 13 points 2 years ago

It is absolutely impressive and really shows how much of a joke the idea that capitalism rewards hard work is in reality.

[–] Jobasha@hexbear.net 7 points 2 years ago

This makes me feel much less embarrassed about that time in middle school I made crudely drawn comics of me and my classmates as special forces operators.

[–] Jobasha@hexbear.net 22 points 2 years ago (2 children)

I'm in a similar situation. Good job and relatively well-off parents that I have a great relationship with and can support me in case of emergency. I know a bunch of people on the other side, working 12 hour shifts in low-pay retail jobs while the store loudspeaker is droning on about wellness and breathing exercises and I realize I'd probably just fucking die if I were in their shoes. It's just mind-boggling.

[–] Jobasha@hexbear.net 5 points 2 years ago

Did Marx account for the Cloak of the Undead King when writing Capital?

[–] Jobasha@hexbear.net 6 points 2 years ago (1 children)

I came here to post Morrowind but it's already been mentioned so I'll give a shout out to ARMA 3. I don't think anyone even plays that game without mods.

[–] Jobasha@hexbear.net 37 points 2 years ago (3 children)

Another kkkrakkker down also I'm pretty sure 4chan would just laugh this asshat out of the room for saying dank memes in 2024

[–] Jobasha@hexbear.net 12 points 2 years ago

smuglord Well stealing is against the law and it is only fair that the law applies equally to everyone, if those people tried getting a job and being productive members of society instead they wouldn't be in jail

[–] Jobasha@hexbear.net 21 points 2 years ago (2 children)

US prisons use slave labour even today.

There are over a million slaves today in these US prisons.

I once pointed this out to a supposedly anti-capitalist coworker during lunch break, I can't remember the exact context but I think it was about modern slavery. They just responded "yeah but that's different those are criminals". desolate

[–] Jobasha@hexbear.net 2 points 2 years ago

I do think you are overthinking it a little and worrying too much about the Souls experience vs what some people who could potentially derive some form of enjoyment from the series that you and I might not be able to grok actually want. Dodge iframes, parry windows, poise, stamina, stagger, status effects, all of these are mathematical variables inside the game that can be easily controlled on the fly with global difficulty modifiers. More iframes to dodges makes one able to avoid attacks with less precision on their read and timing. Longer recovery times between enemy patterns can allow for greedy hits that would otherwise get punished which also means more damage on the enemy, less time it is alive and less time for you to make mistakes. Less stamina drain from attacks combined with more forgiving regen can make it easier to simply stand with your guard up and endure. Less incoming damage and more poise means that you can make more favorable trades of blows. Flasks with more shots and more healing mean that you can make more mistakes or trades between fires. All of these things add up to allow for more mistakes, less precision, less grind, less risk for more reward, less mastery. They can make the difference between dying 20+ times between bonfires and dying 3 times, which for some people takes the game from unplayable frustration to fun dark fantasy romp.

As you said yourself, you can use the systems to deal disgusting amounts of damage, or become disgustingly tanky and laugh in the face of your enemies, as a friend of mine did after getting real tired of some of Elden Ring's shit, but it requires mastery of the systems and the patience to achieve it. I know all the ways to make it easier. Some people don't want to deal with that noise. A difficulty modifier that allows them to mess with the numbers on the fly achieves the same effect in a way that is more in line with the amount of effort they are willing to invest in the game. And an "I really don't want to deal with this shit" godmode toggle covers the edge cases that maybe mathematics alone is not able to overcome. It's anathema to the game's design and intended way of engaging with it, yes, but literally just let people have fun in wrong and bad ways, in a singleplayer game it's not hurting anything other than their own experience. They may not want Souls but they might be on board with something Souls can made into via easy to implement difficulty options.

I don't think that any game should be designed from the ground-up with the notion that it can be played in any way you wish. If all weapons and skills are equally viable then there are no decisions to make and nothing ultimately matters. Power fantasies where you can do anything and be anyone and use whatever you wish are a bad design paradigm that leads to shallow and empty games. Absolutely agreed on this one. Ideally, games should have a clear idea of who they are aimed at and be built around delivering that experience rather than being an identity-less one size fits all product that is made to maximize mass appeal. Hell, most of the games I enjoy are niche products. I also completely agree with you that multiplayer games should be approached in good faith and that you should be expected to learn the basic systems of the game and hone them. If I am playing Helldivers and I am matched with someone who repeatedly shows that they are unwilling to engage with the game and respect its fundamentals, then I want to kick them from my squad. Especially if we are playing on the higher difficulties and they are complaining about game balance being supposedly bad rather than putting in the effort to learn the fundamentals and improve their gameplay before tackling harder difficulties.

I also don't think any developer should be expected to carefully tailor and curate every difficulty setting to the point that they are essentially making several different games either. That is indeed unreasonable. Keep it to easily tweaked variables and cheat code equivalents and if that isn't enough, then, yes, people should just find a different game to play. Make it clear what is the setting for the "proper" experience and be transparent about the scope and limitations of adjusting the difficulty. Ideally, every game should offer a demo that allows you to see what you are getting into and if the available scope of experience customization is enough to cover your needs.

What I believe is that how individuals choose to engage with singleplayer games is entirely up to them and I respect the fact that they might look for different types of experiences than I do. If these individuals can be provided with more choices to tweak their experience to their liking, that require low development effort and are put in after the game is designed around its intended gameplay loop and experience, then just do it and let them have their fun in peace however wrong it might be. Let people give themselves 99 flasks that heal them to full and and reduce the damage they take while increasing their own and boosting their stamina regen and even godmode themselves and play Ruined Medieval Dark Fantasy Walking Simulator instead of Elden Ring, idgaf, it's their money and their time. Hopefully they will one day think "maybe I should try the actual intended experience" and play the real Souls but if they don't want to that's also fine.

In conclusion my stance on difficulty in singleplayer games is:

  • make games with a clear intention and intended difficulty and experience
  • give the people a big difficulty tab in the settings menu where they can tweak various easy to expose parameters to their liking as well as godmode/infinite consumables/whatever buttons that do what cheat codes used to in old games. You do not have to completely redesign the game from the ground up for easy mode and no one should seriously expect this from any developer, just offer a bunch of tweaks that may be cumulatively effective in making the game more approachable to some people who are put off by the default difficulty
  • clearly point out what are the intended parameters and what kind of experience the game is meant to convey while making it clear that tweaking the values will detract from how the game as art is meant to be engaged with
  • let people tweak the values to have their incomprehensible terrible fun if they so desire, idk maybe someone really likes sightseeing around the maps in Elden Ring for whatever reason, I think I remember a twitter post by someone who just really liked the world and wanted to walk around and vibe so it might just work for some folks and if it's low hanging fruit development wise why not do it
 

I am sorry if this is something basic that has been discussed to death before but I feel like I need to get this out of my system before I ruin friendships by wishing centuries of humiliation on people for the way they play pretend.

I had a casual chat with a friend and fellow GM about our current campaigns and worldbuilding. At some point beast races come up and I mention I like gnolls and give a few short details about their society in my setting. In response I get an explanation that he can't have this kind of characterization because of Goebbles level bullshittery about how beastmen are inherently savage and destructive and basically a swarm of pests that has to be put down. And how this is necessary in order to address the moral issues of what to do with beastmen non-combatants. Essentially giving players moral license to commit genocide and still be considered "good" in-universe.

It felt so fucking unreal seeing how normally chill people can almost reproduce word for word the vile shit that Zionists are using right fucking now as a justification for mass murder and not have a single moment of "oh shit wait wtf am I saying". I had to step away from the keyboard and calm down. I hate how concept of "sapient creatures that are completely and irredeemably evil and are specifically designed to be slaughtered" is seen as something completely normal and even expected. Gygax was a piece of shit genocide enthusiast who deserves to rot in hell and it's high time that we move on from colonial plunder sims with dragons and obligatory others that exist only to be killed and looted.

You are building an imaginary world and there are no limits. The genre is literally called imagination. There is no excuse for consciously designing entire species that are designated for slaughter and reproducing some of the vilest ideologies ever thought up by humans as a pillar of your worldbuilding.

That's it I guess. That's the rant. Thanks for reading. I am doing my best trying to give positive portrayals of non-human societies in my games and also trying to get my friends to play other games that aren't built from around breaking into others' homes to kill them and take their stuff.

 

what width/depth should a good moat have?

 

Hey bears, I am an enjoyer of milism-type games, like ARMA, Squad, Hell Let Loose, etc. Unfortunately, they require an organized group to fully enjoy, while also attracting a lot of terrible freeze-gamer types. My RL tacticool friends are busy with their lives right now and I'm feeling the itch to play a shooting game.

Anyone else around these parts into this sort of games? If yes, maybe we could get a chill hexagonal squad going. I'd love playing incompetent guerillas in an ARMA Antistasi campaign, but really I'm open to anything, I just want to play with decent people.

Edit: Regarding timezones/latency stuff, I'm in Europe

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