My issue is more with the math of it. Since it requires holding your frames until you've got one in reserve (can't generate an in-between until you know what's next), it fundamentally makes the game less responsive.
That said, if you understand that, and like the visual smoothness of motion with more frames, then it's super cool tech. Not every game has to be treated like it's competitive Counter Strike, and I think it's really cool if you like it, but it frustrates me how poorly marketed and understood the actual technology and its compromises are.
Twins can be very close, especially as a kid with no concept of twins or sense to pick out distinctive details.
My father has a twin brother who lives far away, with the most obvious difference between them that my father generally keeps a beard. One night, when my Dad shaved and came to tuck me into bed, he was met with an "Uncle so and so, when did you get here?".
Of course now as an adult, I'd be able to tell them apart no problem, even if they did dress and style the same. I've observed their mannerisms and minor cosmetic marks with a keener eye as an adult. But as a young kid who couldn't even clearly tell his own father from his twin, I find a kid being unable to recognize a chance encounter he wasn't expecting very believable.