Oh, I did not mean that in a denigrating way. It just goes to show that a project is well and truly fucked by management when the people involved are (justifiably) proud of just getting it out the door in record time. There's also context to be had here because RPGs are hard to make and, at the time, the EA Gold Standard was yearly FIFA sequels. The notion that BioWare could get something out in a year, even something as flawed as Dragon Age 2, seemed like a win for the devs at release.
Of course at the time everyone who played the game had the taste that almost every creative choice in the game was made to try and save on labour and time as much as possible. Setting a whole RPG in a city is if anything a cool idea. But it couldn't reach its potential in Dragon Age 2.
in portuguese the fatherland is trans