The time has come for macrotransactions instead
I'm all in for the return of actual game expansions.
Nah, only the transactions will be bigger. Amount of content won't.
Just like bags of chips.
Soon to be bag of chip. Now in random shapes.
StarCraft Brood Wars Diablo 2 Lord of Destruction
People shit on Bethesda but they've consistently released banger expansions. Far Harbor was incredible.
I believe that was called phantom liberty.
Or if we're talking Witcher 3, Hearts of Stone or Blood and Wine. Both of those had an amazing amount of content, well worth it.
what really bugs me are fighting games with dlc characters. i know fighting games arent as profitable, but twenty years ago you could unlock every character by actually playing the game. locking content behind paywalls are a slap to poor gamers. that's on top of a $60 price tag
Fighting games started in coin operated arcade cabinets that were intentionally designed to be such a pain in the ass to beat that people would dump heaps of money into them just to keep playing. Same deal with games that were released in the days that youd rent them for a week. The difficulty was set so high that it was very unlikely that you could beat the game in that week so you would end up renting them another week or two.
The gaming industry has been filled with greedy fuck policies from the beginning and the only thing that has changed is how they are greedy fucks.
Yeah, I noticed this with mortal Kombat on snes. Every time I played the single player campaign, I'd win one fairly easily, then I'd lose to the next guy. Then I'd use a continue and beat that guy fairly easily and lose to the next one. Repeat until I run out of continues, with the occasional upset of the pattern (extra win or loss).
20 years ago, they sold every Street Fighter three times with more characters in each new iteration. Microtransactions suck, but simple DLC is a less shitty than what used to be normal.
What? You didn't like buying SUPER Street Fighter II TURBO Championship Edition?
I actually did, because once I bought it they couldn't shut down the dlc servers on me when they released the next one.
Yep
Street Fighter II: The World Warrior - (1991)
Street Fighter II': Champion Edition - (1992)
Street Fighter II': Hyper Fighting - (1992)
Super Street Fighter II: The New Challengers - (1993)
Super Street Fighter II Turbo - (1994)
All $40-60 games at the time.
You are mistaken about the price. Street Fighter II: The World Warrior had a retail price of $69.99 at launch.
They did milk the fuck out of that, I'll grant you.
But at the same time you couldn't take them online and end up playing somebody who'd got the latest one and have to fight new characters you'd have no access to.
Hammering and saw noises.
Ah, there it is. CDPR is rebuilding their reputation after Cyberpunk's launch. Nature is healing.
As it was with witcher 3, AKA "get off the roof, roach!"
"Spending a huge chunk of the budget on dishonest advertising and then releasing a significantly different, half-broken game is still cool though."
but its okay, cause 4 years later we'll release an expansion and what we are declaring the final patches to finally have the game in a state it should have been when it was fucking released.
Thanks for all the money, ~~suckers~~ customers!
The worst thing is that everyone seems to think that it IS where it should have been at release! Which I will admit that it is finally the polished bug-free game that any game should be at release. But anyone like me who was watching every last promo video they did teasing the game pre-release, knows it still isn't and never will be the game they promised it would be.
Their insistence on releasing on previous gen hardware is surely as much to blame as the rush to get it out for that sweet sweet pandemic money. Still looking back it's hard to say if it ever was going to live up to what they were teasing it would be.
I'm a simple man.
I don't believe their bullshots and promises.
I'm just happy if a game arrives in good, playable condition, feature and story complete.
and Cyberpunk couldnt even live up to that. Perhaps it was story complete on release? I dont know, I was never able to beat the game until like 2 years after release due to encountering a mind-numbing amount of bugs and catastrophes and thus giving up and walking away from the game for a good long time.
I would have refunded it and never thought about it again if it wasnt a gift.
Yeah with initial disaster at release it's easy to forget they originally promised multiplayer would be added in later and a robust functioning society where each NPC would have a job and routine they follow
Exactly. I hate that people are completely on CDPR side again, forgetting that they completely deceived their fans with a half baked game. Just because they eventually made it better (and still didn't deliver on what they said) doesn't mean they deserve to heralded again. Any trust I had in them is gone.
What's with the drip feed CDPR pr articles?
They want their reputation back.
Give it twenty years and CDPR will also succumb. Ubisoft, EA and Activision were kings until they got greedy. All companies eventually enshittify because it is all about money at the end of the day in this capitalist culture we live in.
But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?
CDPR also saw no place for a crunch culture in game development... Until they did
I still love that company. The witcher 3 was amazing, easily one of my favourite games of all time. Cyberpunk had some issues sure, I got it a year or so after release and had fun with it. I really like gog and how everything has no drm and I spend a lot of money there. Compare that to almost every other major competitor and these people are saints.
Cyberpunk had some issues sure
"Some issues" is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it's never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.
And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn't allow journalists to record their play sessions, only allowing them to use CDPR's marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.
The fact that they eventually fixed the game on another generation is not enough for me.
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.