I did the Mechanist quest line in 3 for the first time recently, not sure how I missed it on my first playthrough in 2008. Like with the Silver Shroud quests in 4, I just love the over the top retro comic book vides.
I have my problems with Fallout 3, but that mission and "You Gotta Shoot Them in the Head" (which gets bonus points for having a secret outcome that's not explicitly mentioned and comes up organically and involves breaking into a heavily armed military compound) are some of the best quests in the series.
I've got Charon wearing the Mechanist suit and I'm wearking the ant villain one. Its the ultimate team up!
Fallout 2 is basically a mediocre main story existing as an excuse for you to wander the desert and stumble onto all the phenomenal side quests. The murder investigation for the Wright crime family might be my favourite, but all the intrigue in New Reno is so good. And that's not even getting into the crazy Scientologists and their space ship, a shotgun wedding, uncovering the origins of Jet, becoming a pornstar...
Damn that sounds very up my alley. Would you recommend that one over the first?
Fallout 2 is one of my favourite games of all time, but it is OLD. By that I don't mean its graphics are ugly but rather the design philosophy is old school (some might say outdated). The stats and skills and perks are not balanced (some really suck and it's very possible to gimp yourself). There are some unintuitive puzzles and interactions you might need a guide for. Most of all though it's HARD and unforgiving. Save constantly and be ready to reload. The start sucks. Be prepared to hate the first hour(s), when you have to walk through the desert with just a stick and fight off brutal random encounters.
It eventually opens up, especially when you get access to a certain Highwayman, and becomes fantastic. As for Fallout 1 or 2, it's mostly a matter of preference. 1 is much shorter, smaller in scope, but also has a slightly more serious tone. It leans a little more into the whole harshness of the wasteland thing. 2 is much bigger, with so much more you can do in it, but it's also goofier. It leans more into the Fallout humour, pop culture references and sometimes just absurdity.
Also, look for some mods. I always recommend Restoration Project, Updated at a minimum, it's a combination unofficial patch and cut content restoration that is very unintrusive. I have a couple other suggestions if you're not against a sprinkle of mods. Most are on Fallout 2 Nexus I think. Mainly convenience stuff. There is a FANTASTIC Talking Heads mod that perfectly captures the original artstyle, but it's obviously not vanilla. Same for the fan made voice acting mod.
Lastly, you can't talk your way out of the final fight in Fallout 2. I just want to save you from frustration, since you can talk your way out of most other situations. Don't brick your save by investing nothing into combat stats.
Phew, sorry for the rant. I'm really passionate about this game.
I appreciate the rant and the advice! I've tried 1 before unmodded so I know a bit of what I'd be getting into. I probably wont wrap back around to 2 until I beat the 3D games but Ill re-review this all then. I play a lot of retro games so Im not unused to following guides and tip lists.
Any combat skill that is a good go to OP one? Im usually most interested in speech skills, maxing them before anything else.
Great! Did you finish 1? The two games are narratively independent, but there are references to events and things from 1 in the sequel.
Any combat skill that is a good go to OP one? Im usually most interested in speech skills, maxing them before anything else.
Stay away from Throwing unless you install a combat rebalance mod. All other combat skills are viable, through some peak at different times. Melee is great early but falls off a little bit. Still viable all game though. Unarmed can be great, there are some awesome Unarmed-only perks, but you can raise it to like 100% for free if you want to min/max. Big Guns and Energy Weapons are great late and very fun, but it might take a while to find one. Small Guns is the easiest way. You'll find plenty of them early, and the late game options scale well.
I recommend starting with high INT, tagging Small Guns, Lockpicking and Speech and going from there. If you want more build advice just ask. Also the Nearly Ultimate Fallout 2 Guide is basically the Bible when it comes to looking up solutions to frustrating problems. It contains basically anything you could possibly want to know about the game. Tons of spoilers though, of course. So beware.
Thank you so much dude! I really appreciate the tips.
Anytime!
Fallout 1 is probably a more complete piece of art but the 2nd one dials up the zany sense of humour and the quirky side quests.
Wasteland survival guide and the mechanist quest are some of my favorites but Fallout 3 has fantastic side quests in general.
Fallout 2, 3 and New Vegas are basically a pile of side quests with an optional main story.
Wasteland Survival Guide combined with the evil ending for the Megaton bomb quest is one of my favourite bits in Fallout 3.
In New Vegas, completing Arcade Gannon's companion sidequest gives you a suit of Enclave advanced power armor, and a squad of Enclave troops with a vertibird will back you up at Hoover Dam. It's virtually impossible to trigger this quest by accident.
I think that's the one sidequest I've never done in New Vegas
The hubologists in 2 was pretty funny. Also, blowing up the outhouse.
You should play 1 and 2 before 3 just so you can meet Harold. He's a goddamn treasure.
Vault 11 in NV is one of my favourites for the story telling. When I found the last audio recording it gave me goosebumps.
I am surprised no one has spoke about the mutli-launch fatman launcher? - Fallout 3
Quests I found interesting- limiting myself 7 points
Fallout 3 :
- Republic of Dave is a fun diversion
- Agatha's Song add another radio channel if I can recall
- Working for the slavers and getting everyone on their list
- Dunwich building
- Killing all Behemoths
- Bobblehead collection
- Deciding what to do with the Declaration of Independace
Fallout New Vegas
- White Glove Society
- Sunset Sarsaparilla
- Collecting snowglobes
- Michelangelo quest
- Red Lucy's Quest
- A decision with Euclid's C-Finder
- Vicky and Vance Missing Gun
Fallout 2 recommendation
- Had to really earn brotherhood of steel trust
- Has a whole new play style at "brain dead" low intelligence level
- Mysterious hooded stranger on a bridge
- Can have a car
- Can build your own super brain bot buddy
- Meet an unlucky dog
- Get a deathclaw companion
For Fallout 4, in no particular order: Troubled Waters Pickman's Gift Here There be Monsters The Big Dig Last Voyage of the U.S.S Constitution Hole in the Wall Silver Shroud Cabot House Spectacle Island - while not a quest, this is a good settlement area if you're into settlement building
A bit off topic, but if you have access to mods, there are some great quest mods for Fallout 4. I didn't do much with modding for 3 or NV.
I'm planning to play 4 on steam deck so I'll be able to mod at least a bit
I cannot get fo3 to run on windows 10. fucker just crashes to desktop from steam.
def recommend you play 1&2 though, they're amazing.
Have you looked through PCGamingWiki?
I have, and the only thing I'm not trying is disabling multi-monitor support.... but it still crashes to desktop. suspect that's the culprit but I'll be damned (really, can't) if I have to turn off multiple displays lol
thanks though!
Are you playing it on disc by any chance? I know that I couldn't get it working due to "Games for Windows Live". I had to purchase it a second time on Steam before it worked (since they removed GFWL from the Steam and GOG versions).
Thanks - no, it's the steam GOTY edition iirc. pretty sure it's multimonitor support borking it because I can get it working on an older laptop.
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