this post was submitted on 26 Jul 2026
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[–] panda_abyss@lemmy.ca 128 points 1 week ago (13 children)

Both are perfectly acceptable philosophies, but many Souls players need to learn that losing at a game for 150 hours is not what other people find fun.

[–] yakko@feddit.uk 39 points 1 week ago (3 children)

The difficulty slider is intrinsic to the system and the world. The whole point is that you have to make it easier by engaging with it on its own terms, rather than by forcing a change upon the world to make it suit you. This is never made explicit; the creator just wants you to either dig deep or bounce off it because struggle is the whole point or something, which is why we have to talk about it forever. Blah

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[–] TheYojimbo@lemmy.world 19 points 1 week ago (9 children)

Most of us get that, but non souls player must also understand that dark souls on easy mode is just a bad game. There are no big cinematics, the story is scarce, there are only a few npcs. Those are games that puts you on your toes, you must be wary at all times, and learn to master the game bit by bit. It's not for everyone, or everytime (I think everyone can play souls game but they need to be in the right mindset) but they are my favorite games. But yeah gatekeepers suck

[–] jdr@lemmy.ml 9 points 1 week ago

You're making the game on easy sound pretty good to me.

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[–] rockerface@lemmy.cafe 12 points 1 week ago (3 children)

The difficulty slider in Souls games is how many levels you've invested into health

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[–] tomi000@lemmy.world 8 points 1 week ago* (last edited 1 week ago) (1 children)

Why? Do Souls players not accept others not liking the games? Thats not my experience but maybe many are like that?

Also, usually Souls players dont lose for 150 hours straight. Most of the time its winning, but sometimes youre set back a bit and sometimes youre stuck. Some people like earning their wins. Some dont deal well with the difficulty and get frustrated, I get thats not fun for them. To each their own.

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[–] farmgineer@nord.pub 63 points 1 week ago (2 children)

I'm not paying for a game that doesn't allow changing difficulty if I want/need. I work two jobs and have to do most home cleaning and maintenance. I used to game competitively back in the early 2000s, but I don't have time for that shit nor gatekeeping.

[–] Frenchgeek@lemmy.ml 17 points 1 week ago (2 children)

Good news: Dwarf fortress is free.

[–] JusticeForPorygon@lemmy.blahaj.zone 7 points 1 week ago (7 children)

Is it still available for free? I kinda assumed once it went up on steam it wouldn't be.

[–] Frenchgeek@lemmy.ml 18 points 1 week ago (3 children)

The steam version is the nice graphical one. The original is still free.

[–] chunes@lemmy.world 10 points 1 week ago

The original is capable of pretty nice graphics too.

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[–] realitista@lemmus.org 8 points 1 week ago (9 children)

Yeah I wasted money on 2 soulslikes before I realized it. Now I avoid them like the plague.

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[–] HatchetHaro@pawb.social 33 points 1 week ago* (last edited 1 week ago) (1 children)

Celeste did it perfectly imho with their Assist Mode. Just add those difficulty options in for accessibility, with a statement that it is not how the developers intend for it to be played, but still to use it freely if need be.

"Celeste is intended to be a challenging and rewarding experience. If the default game proves inaccessible to you, we hope that you can still find that experience with Assist Mode."

It is 2026. Gamers should be able to enjoy any game they want at any difficulty they want without judgement, as long as it does not affect anyone else.

[–] OccamsTeapot@lemmy.dbzer0.com 7 points 1 week ago (1 children)

Exactly. I love Souls games but I think having an option somewhere for people that need it wouldn't ruin the intended experience. Especially if there's a disclaimer before you choose it.

I'm not mad they don't have it or anything. But like, shouldn't there be a way to play if you literally can't otherwise?

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[–] eatCasserole@lemmy.world 26 points 1 week ago

"...to first face that challenge and to overcome it in some way that suits them as a player."

Honestly when that player is me, this is just going to mean playing a different game. I'm old and busy, I really don't have the time or energy for hard games.

[–] BryceBassitt@lemmy.blahaj.zone 22 points 1 week ago (1 children)

Difficulty settings are accessibility settings and anyone who disagrees can kiss my ass.

[–] TORFdot0@lemmy.world 12 points 1 week ago (4 children)

As long as the setting accommodates everyone, including people who want a difficult game

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[–] OwOarchist@pawb.social 22 points 1 week ago (3 children)

Me, having beaten the game on the highest difficulty level, going back to play it on easy mode in the next playthrough: sometimes I just want to relax while I utterly massacre some bad guys.

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[–] Demdaru@lemmy.world 17 points 1 week ago (1 children)

Match the type of a game, sheesh.

Bethesda like open world? Gimmie difficulty levels - nothing will change with them except that people will be able to tailor the experience more.

Narrative and/or choice heavy game? Leave difficulty choice off to let the original vision of the author speak for itself - havimg parts too easy or hard due to watered down or pumped up difficulty can ruin the story.

Arcade/Dark Souls games? I...don't really see reasons for difficulty settings here except for harder than baselines ones? Like new game +. In these games, learning patterns and gettimg good is the game, there is no way around it.

All in all - not every game is for everyone, we have genres for a reason. Having difficulty tailored for arcades in open world exploration game makes no sense just as much as having watered down difficulty levels in narrative heavy games.

[–] Appoxo@lemmy.dbzer0.com 8 points 1 week ago (13 children)

Some have limited time and want to enjoy a good game without being one-shot or learning patterns for 5 hours to beat a single boss.

[–] Blackmist@feddit.uk 8 points 1 week ago (1 children)

You're way overblowing the difficulty of the Souls games.

I've beaten most of them, and my reactions are shit. 90% of the difficulty is from not knowing how it differs from other games.

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[–] Racoonwithbenefits@lemmy.zip 17 points 1 week ago (2 children)

Tbh dark souls 2 has extra hard difficulty setting

Just join the covenant at the tree in Majula

It increases enemy dmg by 50%

Reduces your dmg by 20%

Prevents summoning (but you can still be invaded)

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[–] RobotToaster@mander.xyz 16 points 1 week ago (1 children)

I had to double check that Tomonobu wasn't responsible for steel battalion. (A game that deleted your save if you didn't press the eject button in time)

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[–] rockSlayer@lemmy.blahaj.zone 16 points 1 week ago

As someone who's done Video game QA, working with Tomonobu Itagaki doesn't sound pleasant. Those campaign sprints are hard enough as is

[–] ashenone@lemmy.ml 16 points 1 week ago (32 children)

All art should have difficulty sliders. I want to listen to avant-garde jazz but I think it should be in 4/4 time signature and they should play the most melodic notes. And I think art house movies should have a version where the script is rewritten so the characters explain the allegories and symbolism of the movie while I'm watching. And I think opera should have someone reading what is being sung because I find it hard to follow along with the singing

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[–] mechoman444@lemmy.world 11 points 1 week ago (7 children)

Making a game hard for the sake of making it hard is a cheap way to increase difficulty.

The challenge shouldn't come from enemies being damage sponges or the AI having superhuman reaction times. It should come from player skill.

Balatro is one of the best examples of this. The game naturally gets easier as the player learns its systems and gains experience through playing.

Destiny 2 also had excellent skill progression. Say what you want about the game as a whole, but the core gunplay and the mechanics of its three classes rewarded players for improving their own abilities.

Even games like Madden and NBA 2K have, to a lesser extent, systems that reward player skill rather than simply inflating difficulty.

Many older games were made extremely difficult because they were relatively short. The increased difficulty extended playtime and made players feel they were getting more value for the price. That's one of the reasons games like Ninja Gaiden on the NES earned their reputation for being brutally hard.

As for Soulslike games, they're simply not my cup of tea. I fully acknowledge that they're well-made games, and if you enjoy them, that's great. They're intentionally designed to be challenging. While the original Dark Souls was developed under a tight schedule and has some rough edges, its high level of difficulty was a deliberate design choice rather than the result of bugs or glitches.

[–] TORFdot0@lemmy.world 10 points 1 week ago

Making enemies soak up more damage and deal more damage is lazy difficulty. Giving enemies more tools to use against the player is the better way to handle game difficulty IMO

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[–] SkeletalWizard@lemmy.dbzer0.com 10 points 1 week ago

A lot of people in this thread don't seem to have gotten the subtle meme post in this image. Itagaki was the dude who made the Modern Ninja Gaiden titles and the Dead or Alive franchise. The dude was always a massive troll to both the media and players but was very dedicated to the vision he had for the games he wanted to make. He also had a very close friendship/rivalry with Katsuhiro Harada, the main dev for the Tekken franchise starting at Tekken 3 and recently cutting ties with Namco to found a new company that is, unfortunately, owned by SNK. Itagaki sadly passed away last year and a lot of old school devs mourned for his loss, but probably none harder than Harada given just how long they had been actual irl friends.

[–] PieMePlenty@lemmy.world 10 points 1 week ago (16 children)

Personally, I gave up at the first fight in Bloodborne (I have 40 min of gameplay). Never touched a souls game ever again.

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[–] daannii@lemmy.world 9 points 1 week ago

I think difficulty settings are nice for letting more people play how they want without having to use mods.

I don't care for the gatekeeping b.s.

I played RE Village with an unlimited-bullets-mod cause otherwise I couldn't get past choke points.

I play with a controller and shooting is just not great with a joystick unless there is aim assist. Can't recall if this game had it or not but either way I kept dying when swarmed by werewolves.

I like horror games and I get that the point is to make you anxious about ammo or health. To build tension. But I just find it frustrating sometimes.

[–] lastlybutfirstly@lemmy.world 9 points 1 week ago (1 children)

The first philosophy is why so many modern AAA games are complete crap. Why not just have FMV of the actors doing the scene and have the audience press X to continue to the next scene?

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[–] DonkeyStar@lemmy.world 8 points 1 week ago (1 children)

There’s a lot of “you made your art wrong” in here. If you don’t have legs, you’re not going to be able to play soccer. You can make your own no-leg soccer if you want, but I’m just going to make an “ew” face at you if you say that soccer needs to change for you. Try arm wrestling!

The best argument against games (or any software) that don’t work for you is that you often can’t get refunds, and that’s a valid concern, but it has nothing to do with the content itself.

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[–] Hossenfeffer@feddit.uk 8 points 1 week ago

I've been playing video games since the 1970s. Now I'm just a poor old man. My legs are grey. My ears are gnarled. My eyes are old and bent.

These days I mostly play video games for the story and to relax so I usually play on easy. And I'm ok with that.

[–] starman2112@sh.itjust.works 7 points 1 week ago (4 children)

Difficulty options aren't there to offer different experiences with a game, they're there to offer the same experience to players of different skill levels. People who are better at Dark Souls are playing it and its clones at a reduced difficulty compared to people who are worse at it.

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[–] Mwa@thelemmy.club 7 points 1 week ago (1 children)

I like the video games with a difficulty selector having a joke difficulty

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