this post was submitted on 07 Jul 2026
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[–] chgxvjh@hexbear.net 11 points 3 weeks ago (3 children)

he might be a bit delusional

[–] FourteenEyes@hexbear.net 13 points 3 weeks ago (3 children)

No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

[–] eternauta@hexbear.net 10 points 3 weeks ago (2 children)

Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

[–] Keld@hexbear.net 8 points 3 weeks ago

It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021

[–] FourteenEyes@hexbear.net 2 points 3 weeks ago

His politics suck ass for sure but he is a legendary programmer for a reason

[–] BelieveRevolt@hexbear.net 7 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”.

Imagine bragging about working on Rage, lmao.

[–] bobs_guns@lemmygrad.ml 3 points 3 weeks ago

The modern idtech is still quite technically impressive compared to unreal imo.

[–] chgxvjh@hexbear.net 2 points 3 weeks ago (1 children)

Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

[–] FourteenEyes@hexbear.net 9 points 3 weeks ago (1 children)

Doom Eternal et. al are also just good games

[–] chgxvjh@hexbear.net 5 points 3 weeks ago (2 children)

I don't know anyone who care about the doom reboots.

[–] Carl@hexbear.net 9 points 3 weeks ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[–] Orcocracy@hexbear.net 1 points 3 weeks ago (2 children)

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[–] chgxvjh@hexbear.net 3 points 3 weeks ago (1 children)

The newer engines after Quake3 weren't super relevant.

[–] vanDerVaartBlackenedRanch@hexbear.net 2 points 3 weeks ago (1 children)

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[–] chgxvjh@hexbear.net 3 points 3 weeks ago (1 children)
[–] ryepunk@hexbear.net 2 points 3 weeks ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[–] FourteenEyes@hexbear.net 2 points 3 weeks ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard

[–] Carl@hexbear.net 6 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Doom 2016 and Doom Eternal: Yes

Doom the Dark Ages: ehhhhhhhh

Still a god tier engine though, one of many in a long line of god tier engines from Id

[–] Keld@hexbear.net 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

I don't know anything about engines, but looking at it all the proprietary idtech engines have been basically only used for Doom and Wolfenstein and like that one Indians jones game

[–] Carl@hexbear.net 4 points 3 weeks ago* (last edited 3 weeks ago)

yeah it is hard to say if it's actually good without seeing other companies efforts but that's one of the problems with it being a proprietary engine isn't it other people aren't going to put effort into using it but I remember it ran really well on my old ass PC at the time despite looking so good which is the primary thing I'm judging it by like in my opinion the best engine is still probably the fox engine for the reason of quality to requirements

[–] barrbaric@hexbear.net 3 points 3 weeks ago (1 children)

Took me like 30 seconds to parse quinticential as not having something to do with 5 lol

[–] myrrh@ttrpg.network 3 points 3 weeks ago* (last edited 3 weeks ago)

...our eighth grade yearbook was titled quintessence, but we hadn't yet enjoyed fourty years of videogame development to forget how to spell...

[–] Infamousblt@hexbear.net 10 points 3 weeks ago (1 children)

Between the price of components, AI influence on the industry, and the absolute collapse of anything in tech that isn't hockey stick profitable, I think AAA gaming is actually dead this time.

Which is fine. Indie and AA games have been better for years and years now.

[–] chgxvjh@hexbear.net 12 points 3 weeks ago (1 children)

I think the terms lost all all meaning when publishers started talking about AAAA games.

[–] comrade_pibb@hexbear.net 12 points 3 weeks ago (1 children)

i only play AAAAAAAAAAAA games

[–] chgxvjh@hexbear.net 9 points 3 weeks ago (2 children)
[–] Carl@hexbear.net 6 points 3 weeks ago

:james-stephanie-sterling-thank-god-for-her: triple ayyyyyyyyyyy

[–] GoodBleanis@hexbear.net 6 points 3 weeks ago

I have no computer and cannot AAAAAAAAAAAA!