this post was submitted on 07 Jul 2026
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[–] FourteenEyes@hexbear.net 13 points 3 weeks ago (3 children)

No, there's some justification for his attitude. id genuinely has been a massive influence on the industry on the technology side of things. The first Doom engine was revolutionary. John Carmack straight-up invented new math for shadow calculation in id Tech 3. Microsoft made a really stupid decision here.

[–] eternauta@hexbear.net 10 points 3 weeks ago (2 children)

Carmack seems to be a libertarian creep, but he was committed to open sourcing each version of the engine. That ended when MS got involved.

[–] Keld@hexbear.net 8 points 3 weeks ago

It ended a decade before they got involved. Their first non open source engines was released in 2011, they got microslopped in 2021

[–] FourteenEyes@hexbear.net 2 points 3 weeks ago

His politics suck ass for sure but he is a legendary programmer for a reason

[–] BelieveRevolt@hexbear.net 7 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

It's hardly the same id Software anymore, Carmack left over a decade ago. Everything they've done in the last 20 years has ranged from ”meh” to ”decent I guess”.

Imagine bragging about working on Rage, lmao.

[–] bobs_guns@lemmygrad.ml 3 points 3 weeks ago

The modern idtech is still quite technically impressive compared to unreal imo.

[–] chgxvjh@hexbear.net 2 points 3 weeks ago (1 children)

Yeah but he is writing about the reboots. What has that got to do with developments from the last millennium. The mythos around idsoftware is the main reason these games sold.

[–] FourteenEyes@hexbear.net 9 points 3 weeks ago (1 children)

Doom Eternal et. al are also just good games

[–] chgxvjh@hexbear.net 5 points 3 weeks ago (2 children)

I don't know anyone who care about the doom reboots.

[–] Carl@hexbear.net 9 points 3 weeks ago

Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.

[–] Orcocracy@hexbear.net 1 points 3 weeks ago (2 children)

They’re fine. They’re not especially revolutionary, in fact quite the opposite since they lean so heavily on nostalgia for much of what they are.

It is useful to have another 3D engine alternative to Unreal, but having Microsoft in ultimate control of that meant that it was never especially dependable for anyone.

[–] chgxvjh@hexbear.net 3 points 3 weeks ago (1 children)

The newer engines after Quake3 weren't super relevant.

[–] vanDerVaartBlackenedRanch@hexbear.net 2 points 3 weeks ago (1 children)

I feel it's worth noting that up until COD:Ghosts, the entire COD series was built on top of the q3a engine

[–] chgxvjh@hexbear.net 3 points 3 weeks ago (1 children)
[–] ryepunk@hexbear.net 2 points 3 weeks ago

I think source might actually be built off the original quake engine. A quick google does seem to confirm this.

[–] FourteenEyes@hexbear.net 2 points 3 weeks ago

Doom Eternal's optimization was fucking insane though, shame that isn't the standard