Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

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Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.
We almost had an OTS shooter set in StarCraft's universe... I wonder what life would have been like if Ghost actually came out in 2005. π€

I've seen this image so often, but just now it occurred to me: Living the best life in the year 3000 and cars still park on the sidewalk.
Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.
Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?
did you give bravely default a shot?
Yup, and I'd even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn't relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 'remake'.
"I like FF7 but I wish instead of a JRPG, it was a generic ARPG" said an SE exec at some point, apparently.
If you want something echoing back to the og, I found the 4 heros of light very fun. I replay it once every few years or so. Also, it is the scaffolding that bravely default was built with
I would enjoy the hell out of XCOM if it played more like Mass Effect.
I would enjoy the hell out of a Mass Effect themed turn based strategy.
I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.
That would be dope. And it's not like they couldn't pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. π€£
Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.
I love Control and the Remedyverse, but I'm with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.
I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.
Witcher 3 needs a turn based mode more than anything.
I feel exactly the opposite.
There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.
Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.
This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.
JRPGs often donβt have good enough stories for me to continue playing and many have grind as part of their design.
My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.
FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.
Turn base probably won't save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.
The best witcher combat is in Monster Hunter World.
CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you'd have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.
At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it's hard to argue they made a mistake not catering to players like us.
I just wish No Mans Sky had some point.
The point is to get super high and hang out on toxic planets for the trippy colors.
I don't know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.
Love them both as they are though.
But I want a Kenshi like game set in Morrowind.
Honestly, I'd like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay...it's essentially unique from a gameplay standpoint. I'm still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday...
Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life...
There are so many awesome settings you could make a Kenshi game in.
Oh I'd pay so much for Halo: Kenshi. Didn't even know it was something I wanted until I read this lol.
I tried getting into Kenshi twice and failed. I don't like hand holdy games, but that felt like being pushed of a cliff with no supports. What's the pull for everyone here? I want to take another shot at it
Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.
You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it's a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don't have the fortitude to keep failing, so end up just using the wiki at times.
I would probably damn near never leave the house if that game were to exist.
Some games that I like thematically, but don't enjoy the gameplay on:
Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.
Sunless Sea. Neat setting and writing. I don't like the gameplay
simple combat, not very interesting choices, hunt-the-item stuff.
Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.
well, I don't have a problem with the franchise
but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...
And just for the hell of it, the opposite
some where I like the gameplay, but not the theme:
Wanting anything to be more Bethesda is wild to me.
Out of curiosity: What would a more Bethesda-Like CP77 look like to you?
I like fighting games and I also think mortal kombat should be a different genre
Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.
Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I'd absolutely love to play Overload on a system that isn't a 3 frames per second potato..
https://www.youtube.com/watch?v=jQ5RFBo0L_U
I do have links to download the GOG release of the game from the Internet Archive...
I just can't fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? βΉοΈ
It really is insane how there really aren't a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it's not really the same being out in open space vs tiny mine shafts and cramped space stations.
I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.
Well most new "soulslike" games, specially by smaller or indie studios, are just action games in disguise anyway.
I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.
I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn't grab me.
I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.