this post was submitted on 13 Apr 2026
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So I got a bug in my butt to install Mortal Kombat 11 last night and was doing the story mode which is basically like a movie with intermittent fights and it occurred to me that I love Mortal Kombat but just the characters, the worldbuilding, and the lore. I've never been big on fighting games and as I age, I am finding it harder and harder to pull off special combos quick enough to even do much other than slapping buttons and hoping for the best.

My favorite MK game was one of the ones on PS2 where the story mode was basically God of War gameplay turning it from a fighter into an action adventure game.

If Midway were to make a Mortal Kombat title that was like Dark Souls but set on Outworld or something, that would definitely be my jam.

Another would be Warhammer 40k. I am not at all interested in the PnP gameplay nor a lot of the video games. But I love the lore and the game Rogue Trader is fucking dope, playing more like a traditional CRPG in that setting and not an RTS or straight up shooter.

Do y'a have any games like that? Where you like everything about them except the actual gameplay?

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[–] antaymonkey@lemmy.world 30 points 3 days ago (2 children)

Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.

Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.

[–] Kolanaki@pawb.social 28 points 3 days ago* (last edited 3 days ago) (1 children)

We almost had an OTS shooter set in StarCraft's universe... I wonder what life would have been like if Ghost actually came out in 2005. πŸ€”

[–] edgemaster72@lemmy.world 15 points 3 days ago (1 children)
[–] llii@discuss.tchncs.de 12 points 3 days ago* (last edited 3 days ago)

I've seen this image so often, but just now it occurred to me: Living the best life in the year 3000 and cars still park on the sidewalk.

[–] shirasho@feddit.online 5 points 3 days ago (1 children)

Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.

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[–] missingno@fedia.io 23 points 3 days ago (5 children)

Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?

[–] darkreader2636@lemmy.zip 7 points 3 days ago (1 children)

did you give bravely default a shot?

[–] missingno@fedia.io 7 points 3 days ago

Yup, and I'd even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn't relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 'remake'.

[–] taiyang@lemmy.world 6 points 3 days ago (2 children)

"I like FF7 but I wish instead of a JRPG, it was a generic ARPG" said an SE exec at some point, apparently.

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If you want something echoing back to the og, I found the 4 heros of light very fun. I replay it once every few years or so. Also, it is the scaffolding that bravely default was built with

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[–] muxika@piefed.muxika.org 21 points 3 days ago (2 children)

I would enjoy the hell out of XCOM if it played more like Mass Effect.

[–] Quetzalcutlass@lemmy.world 15 points 3 days ago

They kind of tried that, but unfortunately it wasn't very good.

[–] winety@lemmy.zip 12 points 3 days ago (1 children)

I would enjoy the hell out of a Mass Effect themed turn based strategy.

[–] FilthyHands@sh.itjust.works 19 points 3 days ago (8 children)

I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.

[–] Kolanaki@pawb.social 9 points 3 days ago* (last edited 3 days ago)

That would be dope. And it's not like they couldn't pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. 🀣

[–] teawrecks@sopuli.xyz 5 points 3 days ago* (last edited 3 days ago)

Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.

[–] AutoPastry@sopuli.xyz 2 points 3 days ago

I love Control and the Remedyverse, but I'm with you. Turning up the setting to replenish your energy faster helps it flow better imo, especially on additional playthroughs.

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[–] rafoix@lemmy.zip 16 points 3 days ago (3 children)

I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.

Witcher 3 needs a turn based mode more than anything.

[–] RightHandOfIkaros@lemmy.world 11 points 3 days ago* (last edited 3 days ago) (1 children)

I feel exactly the opposite.

There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.

Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.

This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.

[–] rafoix@lemmy.zip 5 points 3 days ago* (last edited 3 days ago)

JRPGs often don’t have good enough stories for me to continue playing and many have grind as part of their design.

My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.

FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.

[–] psx_crab@lemmy.zip 5 points 3 days ago (1 children)

Turn base probably won't save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.

The best witcher combat is in Monster Hunter World.

[–] Coelacanth@feddit.nu 5 points 3 days ago (1 children)

CDPR gambled for the masses and won with Witcher 3. I agree with you and would prefer the combat to be more methodical, require more preparation and be more visceral. I wish you'd have to actually manually brew the correct potions and oils in preparation, and then see those have a huge impact on whether you win or lose the fight.

At the same time, the super lightweight combat they went with allowed the game to be so approachable by the causal market that it sold millions and millions of copies and singlehandedly catapulted CDPR into a AAA studio. So it's hard to argue they made a mistake not catering to players like us.

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[–] Simulation6@sopuli.xyz 11 points 3 days ago (3 children)

I just wish No Mans Sky had some point.

[–] Kolanaki@pawb.social 5 points 3 days ago

The point is to get super high and hang out on toxic planets for the trippy colors.

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[–] nul9o9@lemmy.dbzer0.com 12 points 3 days ago (6 children)

I don't know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.

Love them both as they are though.

[–] tal@lemmy.today 10 points 3 days ago (2 children)

But I want a Kenshi like game set in Morrowind.

Honestly, I'd like a Kenshi-like game set in damn near any setting.

Like, the Kenshi setting is interesting, but in terms of gameplay...it's essentially unique from a gameplay standpoint. I'm still a bit amazed that nobody has made other games in the genre.

There is a sequel that is being worked on and will come out someday...

[–] Zahille7@lemmy.world 5 points 3 days ago (1 children)

Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life...

There are so many awesome settings you could make a Kenshi game in.

[–] SlyLycan@lemmy.dbzer0.com 4 points 3 days ago

Oh I'd pay so much for Halo: Kenshi. Didn't even know it was something I wanted until I read this lol.

[–] john_lemmy@slrpnk.net 3 points 3 days ago (1 children)

I tried getting into Kenshi twice and failed. I don't like hand holdy games, but that felt like being pushed of a cliff with no supports. What's the pull for everyone here? I want to take another shot at it

[–] Echinoderm@aussie.zone 3 points 3 days ago

Personally, I like games where you start as a relative nobody and have to claw your way to success. I enjoy how in Kenshi you start having the snot beaten out of you by absolutely everything, but can eventually have the skills and equipment to be taking out whole factions.

You are right about the lack of support though. I think the intention is to play to fail and learn from mistakes, but it's a harsh lesson when you wander into a new area only to be knocked out and imprisoned by cannibals. I don't have the fortitude to keep failing, so end up just using the wiki at times.

[–] Zahille7@lemmy.world 5 points 3 days ago

I would probably damn near never leave the house if that game were to exist.

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[–] tal@lemmy.today 10 points 3 days ago* (last edited 3 days ago) (8 children)

Some games that I like thematically, but don't enjoy the gameplay on:

  • Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.

  • Sunless Sea. Neat setting and writing. I don't like the gameplay


simple combat, not very interesting choices, hunt-the-item stuff.

  • Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.

  • Fallout 76


well, I don't have a problem with the franchise


but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...

  • To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don't like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it's kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen's series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.

And just for the hell of it, the opposite


some where I like the gameplay, but not the theme:

  • The Binding of Isaac. I love the action roguelike gameplay. I don't like the gore/fetus/abuse stuff all that much. I'll deal with it, but I'd have liked the game more if it had a different theme.
[–] Gwyntale@lemmy.world 4 points 3 days ago

Wanting anything to be more Bethesda is wild to me.

Out of curiosity: What would a more Bethesda-Like CP77 look like to you?

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[–] Feyd@programming.dev 9 points 3 days ago (2 children)

I like fighting games and I also think mortal kombat should be a different genre

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[–] over_clox@lemmy.world 7 points 3 days ago* (last edited 3 days ago) (5 children)

Different genre? I dunno about that myself, but my favorite game of all time is the old DOS era game Descent, and Descent 2 of course. Descent 3 was alright as well, but something just seemed off about their weapon damage balance or something.

Their successor game Overload came along quite a while after their full development team split up for whatever reasons, but I'd absolutely love to play Overload on a system that isn't a 3 frames per second potato..

https://www.youtube.com/watch?v=jQ5RFBo0L_U

I do have links to download the GOG release of the game from the Internet Archive...

I just can't fucking play it! Like how far would I get at a measly 3 frames a second on this potato laptop? ☹️

[–] Kolanaki@pawb.social 6 points 3 days ago (7 children)

It really is insane how there really aren't a whole lot of 6DOF games when Descent was such a huge success. The only way to really get that kinda action most of the time is with space sims like Elite Dangerous; and it's not really the same being out in open space vs tiny mine shafts and cramped space stations.

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[–] dovahking@lemmy.world 5 points 3 days ago (3 children)

I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.

[–] lorty@lemmy.ml 2 points 3 days ago

Well most new "soulslike" games, specially by smaller or indie studios, are just action games in disguise anyway.

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[–] teawrecks@sopuli.xyz 4 points 3 days ago

I feel like the genres of Warhammer 40K games are all over the place. Last year they put out a racing game.

I felt this way about Eastward and Pyre. Both were beautiful games, amazing art, well written characters, excellent soundtracks, but the actual gameplay didn't grab me.

[–] neon_nova@lemmy.dbzer0.com 3 points 3 days ago

I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.

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