Everything that is now a DLC or microtransaction was instead some cool secret you could find or unlock, the games were smaller but that discovery meant they FELT so much bigger.
Comic Strips
Comic Strips is a community for those who love comic stories.
The rules are simple:
- The post can be a single image, an image gallery, or a link to a specific comic hosted on another site (the author's website, for instance).
- The comic must be a complete story.
- If it is an external link, it must be to a specific story, not to the root of the site.
- You may post comics from others or your own.
- If you are posting a comic of your own, a maximum of one per week is allowed (I know, your comics are great, but this rule helps avoid spam).
- The comic can be in any language, but if it's not in English, OP must include an English translation in the post's 'body' field (note: you don't need to select a specific language when posting a comic).
- Politeness.
- AI-generated comics aren't allowed.
- Limit of two posts per person per day.
- Bots aren't allowed.
- Banned users will have their posts removed.
- Adult content is not allowed. This community aims to be fun for people of all ages.
Web of links
- !linuxmemes@lemmy.world: "I use Arch btw"
- !memes@lemmy.world: memes (you don't say!)
It's interesting how games from the 80s and 90s, in general, required less time to complete than the crop that came with the PS2 era. DVDs allowed for much, much longer games, sometimes to a fault, other times the extra time to complete was in the form of challenges or unlockable characters.
Let's not forget that half of the replayability of NES/SNES/PSX era titles came from "my entire collection is 25 games"
Older games were a lot simpler too. No loot boxes, multiple forms of currency - some of which could only be bought with real money, invasive DRM, season passes, content pulled back by selling it to you as DLC, extremely long game times artificially extended by things like mapping gimmicks, giant and almost barren worlds, and unoptomized graphics requiring top of the line graphics cards that would still turn your room to a furnace.
Except there was no online play
That was a feature, not a limitation.
Updates, too. Games had to actually be in their final state before they could be sold.
Look, I have been replaying Prince of Persia Sands of Time these last few days and it's just fucking incredible how streamlined it is.
the pause menu is just resume/options/quit? no inventory management, skill tree, quest tracker, or other bullshit? Remember this is the IP that spawned Assassin's Creed
also.. it still looks great, with relatively detailed interiors and architecture, great animations and soundtrack, characters quipping about and it all manages to run on 256Mb of ram??
Freelancer was a space shooter that ran on a pentium 3 laptop with an ATI RAGE 8MB video card.
It was dope.
32MB of RAM.
That shit was on the PS2.
I just reported the number on the cd cover, I guess they optimized even further on consoles, absolutely incredible... nowadays android apps will recommend 4gb ram for smooth performance jfc
Sands of Time is straight-up one of the best games of all time, and that's even including the not-great combat which makes up a lot of it, and a few puzzles which just grind the whole thing to a complete stop. Its quality is not completely representative of its era.
What is representative of its era, is that it's a complete bastard to run nowadays. Requires a GPU with hardware transform and lighting, but also a single-core CPU, which means you need a very specific age of computer to run it. Even patched up, there's some things that just don't look right - I've never managed to get it running with the portals to secret areas looking the way they should.
I am quite envious of you being able to replay it, tho. Think I gave up the last time I tried.
maybe Bottles on Linux is doing some magic behind the scenes, but I didn't have trouble running it on a intel N100 mini pc
I miss that games were completely finished and polished, put on a disk, and never touched again.
"Completely finished and polished", except in the cases they weren't, like the mountains of shovelware in every gen 🙃
Never touched again was only true up to PS2 era and only for consoles, PC had update patches since the 90s
I miss that you used to truly own them. They really were entirely yours.
The books were often filled with cool art not found in the game, sometimes there were hints hidden in the margins, or some had a mini-walkthru of the first level or something in the back, along with lore, they added a lot to the game imo. It felt like a well put together package, not unlike album artwork, liner notes and whole albums which people are also now (re)discovering are pretty cool.
God on the PC end of things youd get like a literal book with some games. Keyboard overlays for controls, posters, all sorts of fun shit.
Developers didn't really know what would work and what wouldn't, so they fucked around until they found something. No endless clones of the same idea. Extremely weird gameplay, often utter bullshit, sometimes a gem. It was great.
Many years ago, you read an instruction book without knowing it was going to be your last.
Treasure every moment.
Gog tries to give you as much of this as possible
Including as close as you can get to TRUE OWNERSHIP.
Once it's in your hard drive, and you've backed it up, it will NEVER brick itself on purpose. It never phones home. It never revokes your "license". You can install it on any computer at anytime anywhere, even MULTIPLE computers, and it doesn't ask you shit.
Game design is better today than it's ever been. For most of us I think it's just nostalgia for our childhoods and for living in simpler times that makes us think otherwise.
I mean have you ever gone back and played a classic game that you didn't grow up with? It's rough. I've plumbed the depths of the NES virtual console and found that all the best games just happen to be the ones I've already played. That's probably not a coincidence.
Even when the game is genuinely great, there's still a mountain of bullshit and bad game design to get through, which is just unnecessary today.
With that said, everyone in this comment section needs to check out UFO 50. It's a collection of 50 "retro" games by a group of indie games designers, and it's absolutely brilliant.
It's a loving recreation of playing games how they used to be played, except it's cleverly laced with subtle, modern design features that make the retro goodness so much better. It's like combing through old ROMs trying to find a diamond in the rough, except there's more diamond than rough.
Speaking of Easter eggs, UFO 50 also has a hidden meta-narrative buried deep in the collection, detailing the dark history of the fictional company that made them.
When I was little I had my parents read to me from the Mario 3 instruction manual before going to bed.
Manuals were necessary because the games back then couldn't fit a tutorial and, especially in the Atari days, the art didn't always get across what was going on.
I too had my nose in the manual on the ride home. My parents had a rule that we couldn't bring portable game systems (Game Gear in my case) on "short" car rides, so I'd sometimes bring a manual to look at.
I recommend Tunic if you're nostalgic for game manuals
Regarding the text of the OP, that sense of discovery is gone now. The internet has ruined it. All the secrets get posted online within the first week, and there's a wiki up in short order spoiling it for future players.
The thing about updates is that they weren't needed that much. Games didn't release half broken at 3FPS because "we'll just fix it later, maybe"
Eh. As someone who plays MANY games, I can't say that I agree with the notion of old games being inherently better. The interface, bugginess, or lack of QOL often hamstrings the experience.
IMO, it would be best if old games are remade. Arcanum is a pain in the rear, because the text and images can be small on my monitor, plus crashing if I click too quickly.
I noticed 20+ guys reminiscing on games they played as kids. Nostalgia starts soon nowadays.
'S'cause everything's gone to shit, so dang fast.
Not just games, too. The consoles themselves. The PS3/Wii era of consoles just feel infinitely more respectful than the PS4 era. (No comment on Xbox, we've never had any Xboxen.) The PS5 is even worse.
(Computers, too. See Windows 7 vs. 10. And on the Apple side, the slow rise of Gatekeeper, but that was significantly more subtle.)
-- Frost
Except there WAS online play. Since like the 90s. RTS games especially had online tournaments. Also, LAN parties used to be epic.
Games DID receive updates when needed. Internet speeds were slow, so it was expected that when you bought a game you got the game after installation, and not a day one patch that barely fixes anything.
As for the other kinds of updates; games got expansion packs. As the name would suggest, they expanded the game. Sometimes quite drastically.
Saves still corrupt to this day in brand new AAA releases.
Sensible soccer is better than any modern football game. Fight me!
Reading the manual on the way home to get the back story and basic idea of how to play so when you actually started, you didn't have to sit through a 20 minute cutscene and another 30 min tutorial showing you how to jump. Just straight into the action.
whoopse I tripped and dropped my https://finji.itch.io/tunic link
the same developers as A Night in the Woods you say?
How in the fuck has no one yet said:
No Microtransactions.
No Gacha Games (literally 50% of current year gaming).
No Games As A Subscription Service.
No Games With Perpetual DLC (that are each as expensive as other entire games).
No updates, that's actually a plus in my mind these days, considering how many games they've taken down. You can't take a disk from someone's game collection, but you can certainly remove it when it's been purchased digitally.
Oh man, @Beep@lemmus.org is gonna be so pissed you kept Field Explores' name in the comic.
I'm pretty sure this guys kink is being hated by everyone, don't summon the troll, they're jerking it to your hate.
"No online play" sounds like a console peasant. But yeah, the manuals were the best part.
Or like PC before internet connections at home were widely available.
I really miss the old days — now we even need to pay to progress in games. Mobile game devs are just craving money