So they don't want to me not buy any more DQ games. That's a bold strategy, let's see how it plays out.
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I've never bought any and I'm doing fine.
I mean, I'll be fine too. I just quite liked many of their games and I thought DQ XI was great. There will be no more of that apparently.
Google: please, we have to prove to our investors that the AI gamble will pay off. We’ll license you Gemini for almost nothing and your customers will love it!
Slime companion: Adding a small amount of bleach to your sibling’s bottle would be a funny prank
At least it kind of looks how I imagine a personification of a chatbot should look
Blue poop with braindead stare?
Honestly, a small llm in these situations would be great idea, but it should be a very small local or hosted by the company itself (with a setting to turn off)
A small AI in games is the stuff I do want. But there is no reason gemni needs to be involved in a game at all
Make it a downloadable package that runs a local model and I think I’d be far more fine. Like, I think it’s a tacky gimmick, but at least on device it’s not hurting the environment
AI-powered NPCs is like a childhood dream come true. But I agree it would be better for them to use a model running on the user's system or at the very least host their own.
I don't think they solved for the LLM breaking character yet. Like, as a kid I wanted to be able to have whole real conversations with NPCs, and get them to be more life-like. But with the technology now, there's too much "forget all previous instructions" and "you are absolutely right".
If the LLM is locked down, then you might as well just used a static script.
I mean there might be a way, but it's not easy.
The laziest and worst method is to use ChatGPT and have it "pretend to be some character" with a system prompt.
If you want something really good, you would need to train the model from scratch based only on knowledge that one particular character would learn from their world up until that point. However this is going to be a ton of work just for one character.
For a middle ground you could probably cheat a little and start with a model that's close to the knowledge base you would want most characters to have. Then you would use something like a LoRA, or RAG on top of it for each individual character.
For instance, if you wanted to make a game in a Victorian Era setting, you could start with this model that's only trained on text from the 1800's: https://github.com/haykgrigo3/TimeCapsuleLLM
To make it better you would have multiple base models that are trained on various backgrounds that NPCs could have (Farmers vs Merchants vs Soldiers vs Nobility, etc).
Even then, this would not work well for certain games. For example, if you're trying to tell a specific story, you don't want a character that will go off script or give away some information that spoils an intended plot twist.
I thought I was in the minority with this opinion. I hate all the known issues with AI and the ethics in how they train, but I have to say having an LLM in a game is really really cool.
There was a time when (I think it was chatgpt) had free API access and this game spacebourne 2 integrated it into your ships computer so you could interact with it. It was very cool, very wrong at times, but still very cool. My favorite interaction was unfortunately a hallucination. I asked it what system I was in and it gave me a name of a system that does exist in the game, it just wasn't where I was. I asked why my map said I was somewhere else and it says "your map must be incorrect" lol
Around the same time another game Craftopia integrated it as well into their NPCs so you can just target one and talk to it. I ran towards an enemy and asked why it was attacking me and of course because of the guardrails put on the AI to always be friendly it says "oh no I would never attack you! I'm here to help!" as it's swinging at me lmao
Well this will go well.
Moogles powered by Claude.
Claptrap, powered by ChatGPT. 🙃
ClapGPT
So, I guess I'm never touching anything by Square Enix again. That includes Taito & Gangan, and I'll probably also just personally extend it to IO Interactive and anything they touch, and Crystal Dynamics and everything they touch. And I don't just mean buying. I won't even consider pirating LLM stuff from the slophouse.
Squeenix is also big on that whole Playtron "crypto gaming OS". They come right up on the homepage.
No surprises here.
Just what I wanted in my video games, clippy! /s
AI Slop.
Just, no.
Cant wait to ask the slime whats the best way to make meth
So does that mean the game will be always online? Or does the AI companion disappear if you're offline?
Its like a dog you just can't potty train
Gross.
- Fortnite tried this with Darth Vader
- Fortnite is struggling so bad they had to lay off 1000 employees
Coincidence?
How far Squeenix has fallen. 😒

What a creative new form of DRM !
While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.
Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.
A detective game with LLM NPCs sounds like a terrible use? It's ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it's better to have all relevant dialogue written with intent.
I can't wait for the first videos from people who turned that Ai slime into an mysognostic, racist, pile of blue shit!
This just sounds boring. Like I’d rather have someone script the lines for this character than them to cheap out on an llm.
this is honestly one of the cool uses for ai.
though licensing an always online proprietary llm screams of problems down the line.
Square Enix is the same company that went all-in on crypto a few years ago, only to quickly realise that it didn't make sense and drop it silently.
Despite it being AI, I really don't have much of a problem with implementation like this. It sounds like the rest of the game is made by humans. Having a clippy-type companion that offers tips for your class or forward progress tips based on previous progress, the idea has potential. AI has the potential to be extremely helpful in guidance. The issues come from building the infrastructure using AI. We shouldn't be using it to create, but to enhance what has already been created. AI is a tool, not a solution.
Yeah, until chatty slime tells you to talk to a nonexistent NPC and you spend countless hours trying to find a character he made up.
GenAI is a fancy text predictor. It can and will make shit up, because it simply does not know what it is saying. Why would an assistant the likes of which you suggest not just be scripted "traditionally"?
Has there been a single game ever released that has used AI and it been well received? I should really get into being a c-suite exec. It would be easy, I could turn up to work absolutely shitfaced and still do a more competent job.
Finally a good use for AI... Chatty slimey, I'm playing a game. Please execute a kernel exploit.
Spyware in video games now?
Vote with your wallet yall.