AI Slop.
Just, no.

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AI Slop.
Just, no.
Its like a dog you just can't potty train
This just sounds boring. Like I’d rather have someone script the lines for this character than them to cheap out on an llm.
Like the article says it seems really weird decision for a multiplayer game.
It seems like the worst of both worlds between just letting players guide each other and having a tutorial. All the downsides of unreliable individuals giving unreliable information (in humans for the sake of amusement, and in the AIs because of hallucinations) while simultaneously lacking the limited progression path and handholding of a guided tutorial.
While I think AI will be good in games, the games in question should be built with the AI in mind, rather than just shoving the AI into an existing game.
Square-Enix was doing a remake of an old detective game called Portopia, with the idea of being able to converse with NPCs about the case. That made sense, but they have seemingly abandoned the project. They should have kept working on that, instead of doing this Chatty Slime scheme.
A detective game with LLM NPCs sounds like a terrible use? It's ultimately a kind of puzzle game but the actual information you need to gather is randomly generated. Surely it's better to have all relevant dialogue written with intent.
I'm assuming there is hard coded context for the actual mystery and the LLM is just supposed to converse about it to give clues? Randomly generating a mystery is... hard (to be generous)
Randomly generated mysteries actually doing exist (obviously it's not actually random it's just picking from a list of possible choices).
It's a very small game though only a few city blocks but it can generate some interesting cases. I had one case where the cop who found the body turned out to be the actual murderer, which is honestly quite clever, I've also never had it do that again.
Hopefully somebody further down can tell you what the game is because I'm at work and I can't remember its name
this is honestly one of the cool uses for ai.
though licensing an always online proprietary llm screams of problems down the line.
In my opinion, it sounds a waste of computing power for a useless (in-game) flavor text.
Square Enix is the same company that went all-in on crypto a few years ago, only to quickly realise that it didn't make sense and drop it silently.
Yeah this sounds like it might work ok. This is the kind if things that llms are actually good at, not the bullshit that we are getting everywhere else.
Coincidence?
Spyware in video games now?
Vote with your wallet yall.
Gross.
What a creative new form of DRM !
Has there been a single game ever released that has used AI and it been well received? I should really get into being a c-suite exec. It would be easy, I could turn up to work absolutely shitfaced and still do a more competent job.
Conversation is honestly one of the places I think AI would excel at. You can have more interesting conversations instead of the same 5 phrases over and over.
As a game developer I would be extremely uncomfortable with the idea that my characters could just say whatever.
Where winds meet was pretty well received and it also did this AI chatbot powered npc's
NB4 players start turning the slime into a sex chat bot.
Everyday I stray further from the path of mainstream gaming.
So does that mean the game will be always online? Or does the AI companion disappear if you're offline?
Which is a shame, because it's the only DQ game I haven't played because it's a MMO and not translated into English.
Despite it being AI, I really don't have much of a problem with implementation like this. It sounds like the rest of the game is made by humans. Having a clippy-type companion that offers tips for your class or forward progress tips based on previous progress, the idea has potential. AI has the potential to be extremely helpful in guidance. The issues come from building the infrastructure using AI. We shouldn't be using it to create, but to enhance what has already been created. AI is a tool, not a solution.
Yeah, until chatty slime tells you to talk to a nonexistent NPC and you spend countless hours trying to find a character he made up.
That's my problem with this idea. As a game developer I want every aspect of my game to be defined I don't want some rogue element doing random things that I cannot predict or account for.
Sounds like Morrowind.
GenAI is a fancy text predictor. It can and will make shit up, because it simply does not know what it is saying. Why would an assistant the likes of which you suggest not just be scripted "traditionally"?
Nonono… I have a better idea. Do NFTs.
SQEX already tried that, and just like here, also with third-rate producers in a new tech space.
Yeah.. that’s exactly what Im taking about.
Oh it’s a companion, so I guess I can’t kill it.
Finally a good use for AI... Chatty slimey, I'm playing a game. Please execute a kernel exploit.
I can't wait for the first videos from people who turned that Ai slime into an mysognostic, racist, pile of blue shit!
So they don't want to me not buy any more DQ games. That's a bold strategy, let's see how it plays out.
Google: please, we have to prove to our investors that the AI gamble will pay off. We’ll license you Gemini for almost nothing and your customers will love it!
Slime companion: Adding a small amount of bleach to your sibling’s bottle would be a funny prank