this post was submitted on 22 Mar 2026
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Not what is a perfect game or anything but the experience of the game and the things you specifically enjoy there.

top 26 comments
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[–] Nightsoul@lemmy.world 1 points 15 hours ago

I love a game with good immersion and story telling . Couldn't care less about graphics . Though, nothing breaks immersion more then getting through some crazy emotional plot event, and next scene the characters or town npcs are business as usual. Open world games are the worst when it comes to that.

Otherwise, games with good progressive, wether stats, optimization, or territory growth.

[–] sbv@sh.itjust.works 5 points 1 day ago

Playing with friends. I don't find games a fun solo experience, nor do I line playing with randos, but I like cooperating with folks I know on a challenge.

[–] leftzero@lemmy.dbzer0.com 3 points 1 day ago* (last edited 1 day ago)

486, SVGA CRT, Sound Blaster. Twelve years old, on vacation, playing Wing Commander.

[–] Godort@lemmy.ca 3 points 1 day ago

It depends on the genre.

If it's a single player narrative-driven game, I want your story to be gripping. I want to be thinking about your game even when I'm not playing. Most recently, Expedition 33 is the gold example of this.

With a multiplayer co-op game, I want to OPTIMIZE. I want to complete goals as though they are all engineering challenges, and I want collaboration on the same axis from the people I'm playing with. Games like Factorio and Satisfactory fill this niche for me, obviously. But I also really like co-op puzzle games like Portal 2 or We Were Here.

With a multiplayer free-for-all game, I crave chaos. I want to interject enough random chance into a game that it's basically gambling where you can tip the scales by being a skilled player. Party games and kart racers go here.

[–] quediuspayu@lemmy.dbzer0.com 2 points 1 day ago (1 children)

I like open world games where I can mute the background music. That soundtrack might be great but after a few hours of playing in a loop it gets old, also some games have awesome ambient sounds that go mostly unnoticed because the music drowns them.

[–] FatVegan@leminal.space 1 points 1 day ago

Kingdom come deliverance 2 is peak for me in that regard. I never felt like I'm immersed in a game until i played that game

To me, storytelling and immersion is everything. Good visuals are of course a bonus, but soundtrack is almost more important than visuals. Gaming, to me, is a means to escape, instead of drugs and alcohol. I put on my closed Sennheiser headphones and just disappear. Skyrim was my salvation for years, until I discovered the two Horizon games.

[–] whotookkarl@lemmy.dbzer0.com 0 points 21 hours ago (1 children)

I'm not big on inventory management or resource management systems in general but I'll put up with them if the game is otherwise really engaging like RPGs mostly, and I really get into the music and exploration and unlocking new skills and abilities in progress systems. And if there's no challenge I'll lose interest pretty quickly.

[–] Crozekiel@lemmy.zip 1 points 19 hours ago (1 children)

Jumping in on this, if it is a survival crafty type of game, like minecraft or something, I REALLY want some way to sort my inventory. I don't want to spend 10 minutes every time I get back to my base sorting stuff into chests, I want to dump it all into the "dump chest" and have something else sort it for me. I will happily spend the hour to do the initial setup telling whatever system what items go where, and the extra 30 seconds every time I add a new chest or item.

IMO an example of this done well is The Planet Crafter with drones. I wish they got unlocked a little sooner, but once they do it's fantastic.

[–] XeroxCool@lemmy.world 1 points 17 hours ago

Valheim's chest organization has been a long battle. I know there are mods but I'm lazy. The only other similar crafting/survival game I've played is the pirate-themed Windrose (demo, had some other name earlier). I thought it was neat that crafting could utilize anything from chests within the camp(fire) area.

[–] Chippys_mittens@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

I like something with enough lore I can learn about and enjoy but not so cinematic I cant listen to secondary media while I play. There are plenty of exceptions but that type of experience is my most consistent.

[–] PlzGivHugs@sh.itjust.works 4 points 1 day ago

Generally for me, its all about the flow-state - generally anything with a strong primary gameplay loop thats not too hard to learn, but impossible to master. Roguelikes specifically tend to scratch this itch, since the genre is all about finding a strong core gameplay loop, and than milking every drop of enjoyment out of it. Things like Slay the Spire, Roboquest, or Crypt of the Necrodancer. Others games I like, that do this really well are arcade indie games like Hotline Miami and Anger Foot, and esports titles like CS2 and DotA2.

That said, my more niche interest in games is in hyper-specialized or experimental hardware. This includes more common stuff like VR, or flight sims with HOTAS, but also less intentional stuff. One of my personal favorites that unfortunately no longer works, was playing CS:GO with a joystick for movement. The analog movement allows for way more percise control in movement, and including allowing you to walk silently faster than is normally possibly. The downside is fact that you couldn't counterstrafe, although given that I almost exclusively use the Negev, it wasn't much of a downside.

[–] rossman@lemmy.zip 2 points 1 day ago

Feeling of accomplishing something. It's an escape from real life and you actually can complete something that's considered complete.

No shifting goalposts or w.e just a complete game. Good story and makes me feel rewarded.

[–] Zarxrax@lemmy.world 2 points 1 day ago (1 children)

I want something with fun gameplay. I don't care about story and cutscenes and crap unless I'm playing something like an RPG. There's nothing more frustrating than getting an action game where I'm just watching a frickin movie.

[–] Almacca@aussie.zone 1 points 1 day ago

I am very much the same. Stop interrupting the gameplay with your forgettable story, game - looking at you especially Sanabi. A bit of set up at the start of the level and a wrap-up at the end are all that's necessary, and even then make them skippable.

[–] Broiled_Tofu@lemmy.zip 2 points 1 day ago* (last edited 1 day ago)

World of Warcraft. That is the plum line. Whenever I judge a game I ask myself "is this game World of Warcraft or Half Life"

If not it sucks

[–] chunes@lemmy.world 1 points 1 day ago

If I can solve the challenges in your game by being absurdly single-minded, I'm a happy camper.

Let me win by pumping a single stat or stacking a single affix. When I start a new run and decide I want to solve every problem through liberal application of ____, let me do that. Nothing rains on my parade like diminishing returns or forcing different builds to get through different parts of the game.

[–] ace_garp@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

How well multi-player works.

If it is coop, like in Bubble Bobble(1986), that needs occaisional partner assists or straight-up player saves.

Or competitive, like Wipeout 2097(1996), which has excellent catchup mechanics.

Or larger scale competitive, like Quake1 shareware(Qtest) at 16-player.

Each of these showed examples of quality play-testing and balancing, making for enjoyable player interaction.

These days, Cube2:Sauerbraten shows top coop and competitive play in the one game, with insta-CTF interactions largely being good, due to the high quality of sight-line polishing in the base maps.

[–] Rhynoplaz@lemmy.world 2 points 1 day ago (1 children)

I have two distinct moods:

  1. The immersive world. Not necessarily open world, but a story that sucks me in (or at least doesn't suck) with lots of things to upgrade or collect. I'm always looking for that next best thing that will finally make unstoppable!

  2. I ain't got time for growth. I just want to get in there and start blasting things. This is the type of game where the enemies try to avoid YOU. Don't tell me about the princess's sick aunt, just keep bringing me more things to pummel, and bigger things to pummel them with!

And for mobile: something that makes me think, and I can play it short intervals.

[–] Prancingpotato@lemmy.world 1 points 23 hours ago (1 children)

For the mobile part, I'd like to introduce you to shattered pixel dungeon!

[–] Rhynoplaz@lemmy.world 1 points 23 hours ago* (last edited 23 hours ago)

I'm intrigued. Time for a trip to the Play Store!

And it's free! That's a good enough reason to give it a shot! Thanks for the tip!

[–] chicken@lemmy.dbzer0.com 1 points 1 day ago

Something that elaborates in the direction I was already interested in imagining. Back when there were few open world games, that was really interesting to me, because I was always trying to find ways to get around the confines of constrained game areas or think about what could be there, where the game does not let you go. After playing enough of those, open world specifically got less interesting, but I think the same concept can apply to a lot of different things; a game gets a lot of points with me if it goes somewhere new that I have imagined going but been disappointed that it isn't yet possible.

[–] snoons@lemmy.ca 1 points 1 day ago

Comfy office chair, curved screen, cup of tea, glass of water, one banana.

[–] sad_detective_man@sopuli.xyz 1 points 1 day ago

Getting to express myself through a variety of options and mechanics, interesting character work. And not giving my money to bad actors who exploit their employees and make the art form worse.

[–] Quilotoa@lemmy.ca 1 points 1 day ago

Cards around the table with a group of friends.

[–] yermaw@sh.itjust.works 1 points 1 day ago

My answer to this question has changed radically many times over the years. Right now my ideal experience involves teamwork and growth.

Think Overcooked where you need to work as a team to maximise your potential. There are lots of games that pull that lever, but they all come with "frenetic chaotic physics-based ACTION" and im looking for more Stardew Valley/Arcade Paradise kind of energy where the better you do the faster/further youll improve, but there's no real fail condition.

Drop in/drop out also very much desired as family members come and go as life allows.