this post was submitted on 20 Feb 2026
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Life was so much better with unreal engine 3 slop. So many high quality experiences that never dropped a single frame ever

The game is blacksite area 51. My favourite garbage game

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[–] Orcocracy@hexbear.net 2 points 4 hours ago (1 children)

I hated the brown period when we were in it and I still hate it now.

[–] miz@hexbear.net 7 points 7 hours ago

I hate seeing the fucking flag. it just stands for slavery

[–] invo_rt@hexbear.net 9 points 8 hours ago

BROWN N BLOOM BROWN N BLOOM BROWN N BLOOM hasan-smash

[–] GrouchyGrouse@hexbear.net 6 points 8 hours ago (1 children)

One of the craziest facts about modern gaming is that id Software essentially got started because John Carmack’s brilliant mind set to work on optimizing code until he got “smooth scrolling” in a 2D game that was previously considered impossible with the tech at the time iirc, hence all the games that required a fast refresh rate went from the top down, in the direction of the screen’s refreshing. I’m kind of a dumbass about tech so my lingo is probably all wrong.

But yeah, it was essentially optimization that led to a revolution in gaming, not just this brute force “make a bigger GPU” approach

[–] SuperZutsuki@hexbear.net 3 points 3 hours ago (1 children)

It was specifically that he was the first one to get it working in DOS. He made a homebrew DOS version of the first level of Super Mario Bros. 3 and showed it to Nintendo to try and get Nintendo onboard with id making DOS ports of Nintendo games. They told him to fuck off so id ended up making Commander Keen.

[–] GrouchyGrouse@hexbear.net 1 points 2 hours ago

Yes! That’s the story I remember, and I remember their Mario clone was called something like “Indiana Jones and the scary adventure of copywrite infringement” as they tinkered with it

[–] prismatic@ttrpg.network 16 points 14 hours ago (2 children)

I fucking hate Unreal Engine 5 so god damn much.

Defenders come in and say the stuttering is an issue of optimization and lay the blame at developers, but fucking Epic can't even fix it. Fortnite has that shit too.

And god that default UE5 look is so fucking ugly. It's going to be the piss filter of this era.

[–] Snort_Owl@hexbear.net 10 points 14 hours ago (1 children)

The last good unreal engine was 2.5 real gamers know that epic hasn’t made anything of value since unreal tournament 2004

[–] GrouchyGrouse@hexbear.net 4 points 8 hours ago

This is the truth and if anyone disputes this we can settle this with instagib shock rifles

[–] Inui@hexbear.net 4 points 13 hours ago (1 children)

The same thing happened when Unreal 4 came out. It really sucks for the earliest games released on it because devs will get better at using it and the engine will get fixed, but it'll take forever and games will suck to play in the meantime.

[–] prismatic@ttrpg.network 5 points 8 hours ago (1 children)

It's been four years since UE5. It's not that devs lack the experience using the engine - even Epic can't use it properly - and we're well past the point we're you can just write it off as growing pains. The reality is it's an engine designed to give that AAA style cost effectively to appeal to suits, and last to actually create games that are enjoyable to play.

[–] Bartsbigbugbag@lemmy.ml 2 points 6 hours ago (1 children)

Arc raiders runs fine on UE5. It is in fact down to developers. Now, you could make an argument that it’s difficult to use and has poor documentation, which I’ve seen developers say, but it is in fact possible to make performant games using it as the engine. Obviously, custom engines are almost always better, but they also require far more resources to bootstrap and more time to onboard new hires.

[–] git@hexbear.net 1 points 1 hour ago

Yeah UE5 is fine once you strip out all the UE5 stuff like Nanite, Lumen, and virtual shadow maps.

[–] Grebgreb@hexbear.net 0 points 5 hours ago (1 children)

have you played area 51 from 2005, does this game have anything to do with it? i always wondered that

[–] Snort_Owl@hexbear.net 1 points 4 hours ago

Yes i played area 51. Both of these games are made by midway and continue within the same continuity but the only thing that really connects them is the alien virus and thats about it.

[–] regul@hexbear.net 6 points 13 hours ago

stylized visuals gang stays winning

[–] FlakesBongler@hexbear.net 5 points 14 hours ago (2 children)

Oh shit, this is the one where you make a mental connection with a Grey alien and he's voiced by Marilyn Manson right?

[–] tombruzzo@hexbear.net 2 points 4 hours ago (1 children)

If you want a shit game with a premise like that you should play The Bureau: XCOM Declassified. It's the worst tactical shooter you've ever played until it shows its Irrational Games DNA at the end with a somewhat impressive meta twist

[–] Snort_Owl@hexbear.net 2 points 2 hours ago (1 children)

That one is next on my list

[–] tombruzzo@hexbear.net 2 points 31 minutes ago

I'd say play on whatever difficulty you want to enjoy the story, because the combat isn't great and can get frustrating. And go for long range weapons and use your team mates to draw fire because the NPCs you control can't aim for shit. At its best it feels like a hoard shooter because it has the enemy count for 3 people but you're the only one that does anything.

Too bad it didn't have coop, or at least I don't think it did. And with that formula they could have turned it into an extraction shooter today if it wasn't such a flop.

[–] Snort_Owl@hexbear.net 6 points 14 hours ago* (last edited 14 hours ago) (1 children)

No thats the previous area 51. This is the lesser known sequel that is honestly so much worse than I remember it being

[–] FlakesBongler@hexbear.net 4 points 14 hours ago

Oh, I think I remember this one too

Lots of brown desert areas, fighting weird alien worms and shit

Clunky as all hell from what I remember