this post was submitted on 20 Feb 2026
41 points (97.7% liked)

Games

21236 readers
353 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

Life was so much better with unreal engine 3 slop. So many high quality experiences that never dropped a single frame ever

The game is blacksite area 51. My favourite garbage game

you are viewing a single comment's thread
view the rest of the comments
[–] prismatic@ttrpg.network 17 points 15 hours ago (2 children)

I fucking hate Unreal Engine 5 so god damn much.

Defenders come in and say the stuttering is an issue of optimization and lay the blame at developers, but fucking Epic can't even fix it. Fortnite has that shit too.

And god that default UE5 look is so fucking ugly. It's going to be the piss filter of this era.

[–] Snort_Owl@hexbear.net 11 points 15 hours ago (1 children)

The last good unreal engine was 2.5 real gamers know that epic hasn’t made anything of value since unreal tournament 2004

[–] GrouchyGrouse@hexbear.net 5 points 10 hours ago

This is the truth and if anyone disputes this we can settle this with instagib shock rifles

[–] Inui@hexbear.net 4 points 15 hours ago (1 children)

The same thing happened when Unreal 4 came out. It really sucks for the earliest games released on it because devs will get better at using it and the engine will get fixed, but it'll take forever and games will suck to play in the meantime.

[–] prismatic@ttrpg.network 5 points 10 hours ago (1 children)

It's been four years since UE5. It's not that devs lack the experience using the engine - even Epic can't use it properly - and we're well past the point we're you can just write it off as growing pains. The reality is it's an engine designed to give that AAA style cost effectively to appeal to suits, and last to actually create games that are enjoyable to play.

[–] Bartsbigbugbag@lemmy.ml 2 points 8 hours ago (1 children)

Arc raiders runs fine on UE5. It is in fact down to developers. Now, you could make an argument that it’s difficult to use and has poor documentation, which I’ve seen developers say, but it is in fact possible to make performant games using it as the engine. Obviously, custom engines are almost always better, but they also require far more resources to bootstrap and more time to onboard new hires.

[–] git@hexbear.net 1 points 3 hours ago

Yeah UE5 is fine once you strip out all the UE5 stuff like Nanite, Lumen, and virtual shadow maps.