Ok and does it run optimized on old hardware and Linux? I'll easily skip it if it doesn't. π
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Shit, haven't got much time left to finally play through Skyrim.
Good, I take loading screens than unreal slop
Bethesda...Bethesda never changes.
This is actually a good news and I am glad creation Engine will be used, The best part of Bethesda games are the modability creation engine and its predecessor provide. Unreal engine is not moddable and is not even beginner friendly, while someone like me can fire up Geck or creation kit and do a full fledged quest mod.
I guess you've never had to reconcile the disaster that ensues when multiple CE mods update different parts of a game's .esp data.
If they touch properties that happen to be near each other, the mods that try to preserve properties that don't concern them end up stomping all over one other, leaving the player in a horribly broken land of conflicts and sadness. The mods can't help it, because the engine's modding system and data structures are fundamentally too stupid to make reliable conflict resolution possible. The endless quest to work around this flaw is why Skyrim has uncountable patch mods, which shouldn't be necessary in the first place. It's a bloody awful design.
I get that you love the possibilities afforded by modding. We all do. But please don't glorify Creation Engine in this area. What's under the covers is embarrassing, and particularly bad when more than a few mods are used at the same time. Players and modders deserve something better, and a competent engine developer absolutely could deliver it.
As someone who has spent too many hours manually cleaning up its fallout, I wish Creation Engine would die.
I mean, it's a new version, you'd hope they'd fix at least some issues - me, massively coping
If they go for a small-ish hand-crafted world, this is probably the best tool for the job. I don't really care for loading screens when I enter/exit buildings..., I care for a compelling narrative within an amazing world, something I haven't seen since Morrowind.
Also please revamp your animation system
We are not talking about a scenario where they only had 2 years to pump out new content so they had to work with what they had. That they didnβt manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.
Loading screen after loading screen after loading screen, but hey you can put a cheese wheel in funny places.
They should steal the old trick from Diablo II where it pre-loads nearby areas.
Of course, because we have infinite RAM during the RAM crisis. /s
It's 2058. My adult grandkids come over and want to play video games. I sit down on my couch and boot up my Xbox Xfinite XLine X/S 2. I boot up Skyrim Super Unreleased Re-release re-re-re-re-re-re-rerelease version 4. My son asks me if I remember when Kotaku posted and article 50 years ago about the upcoming Elder Scrolls 6 release. We laugh. We soon all die due to malnutrition from the resource wars.
It's 2026, and you are literally eleven 're's short of the current number of rereleases.
I love this story because it's obvious your son asked this during the several minute long loading screen. No matter what year it is, Bethesda games take at least a minute to load.
Translation: it's the same shitty gamebryo they're always using.
Not content to look outdated in 2015 or 2023, now they're going to look outdated in 2030.
2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.
And Unreal Engine started on 1995. This argument always shows people's ignorance of software development. When the first pieces of the engine were built is not why it's shitty. It's because they haven't invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)
I didn't think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur's Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.
It's not entirely out of question that they'll use Unreal for graphics while retaining Gamebryo for gameplay. That's kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance and don't fall for the photorealism trap
I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don't animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.
Todd Howard doesn't know how to make games any other way.
I'm sure they're well aware that the biggest knock on Starfield are its forgettable plot and universe and too much loading screens. It'll be less of a problem in an Elder Scrolls game as it's building on a great lore foundation and it's a region rather than a bunch of planets. I'm sure in the 7+ years later I expect to actually play the game, loading screens won't be much of a problem. Improved graphics will be a given. It won't set the world on fire but it'll look firmly like it belongs in the PS5 generation which is good enough for me
I love the Elder Scrolls series, but I'm not convinced that 6 will be good. Owned by Microsoft in this age of AI shit.
If ES6 isn't Skyrim with better writing and better combat, it will fail.
Unfortunately no. Gamers were always riding the hype vave. Spent money on Star Citizen and blue gun skin. Gamers are idiots.
We had that, its called Morrowind.

Yup. As I said, it's better combat than Skyrim.
This is magnificent.
It will probably be fine, but it's very unlikely to be especially good.
this shuts down rumors that bethesda will move to unreal engine for ES6
It shuts down rumors that Bethesda will move to pure Unreal Engine for ES6, though I never believed that to be the case.
I see the Oblivion remaster as a bit of a proof of concept of sorts - the potential to have the world, scripts, logic, and physics running on the Creation Engine that devs (and modders!) are intimately familiar with while running the visuals on a separate Unreal Engine layer.
Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me, but then again this is the diluted Microsoft-era Bethesda weβre talking about so who knows.
My unpopular take- Iβm glad of this, the best part of the Elder Scrolls games are the ridiculous physics bugs. If a mount giant canβt send me to Jupiter in one hit I donβt want to play
I believe physics is still mostly Havok, so it's not them. They are just that... amazing at using it.
The annoying part about the "creation engine" is that it's still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it. With its shitty proprietary netimmerse format that basically only exist for them at that point.
With time, people have developed tools to create content for it, but it's yet another area where they went, fuck it, people are going to make our games better, and we don't even need to do anything to make their life easier while they do.
At the same time, unreal games seem to have much less moddability, to your point, the ecosystem around the existing engine for Beth games means its much easier to get in and do modding.
This may be unpopular, but I think this is great news.
Skyrim became one of the best-sellign games of all time in part BECAUSE of how great it is to see your character get ragdolled into the lithosphere by a giant, or to watch the chaos of spawning thousands of wheels of cheese on top of the throat of the world and watching them roll down.
An Elder Scrolls game that was built around having realistic physics, or being restricted to more cinematic movement and knteractions, would lose a key essence of what made the earlier games great.
I don't want engaging combat in Elder Scrolls. If I want combat that I have to pay attention to, I'll go play a Souls game or a fighting game or one of the thousands of games that have tried to be "Skyrim with better combat" that have languished in obscurity because they miss the point.
Also the reason skyrim is still popular is because their engine is way easier to mod compared to unreal. I don't even know any unreal game that has even 10% of modding capability of creation engine. Granted it's outdated, but it's still the reason their games are popular. Hell even starfield recently got a star wars overhaul mod which wouldn't be feasible with unreal. As much as people like to shit on fallout 4, it's modding scene is still one of the most active one. And starfield's failure was more because of scale of the world (and poor writing which has been a staple since skyrim). I'm still skeptical but also somewhat hopeful as long as they build upon the previous es formula.
Fully agree. TES with UE would not be the same.
Thatβs fair, Iβm someone who didnβt particularly like Skyrim and am hoping for better writing and better combat because I liked the overall idea of Skyrim but honestly Iβm assuming itβll be more to what youβre hoping for especially if Starfield is anything to go off of. Man was that game disappointing.
Anyone who believed that they would switch to Unreal Engine is delusional.
we can assure you the game will look better than starfield and surely totally not in development hell at all
I have a feeling Bethesda thought they were going to have a hit with Starfield, and when it was came out to painfully average reviews, they really had to think about their design philosophies. Or they didn't think about them at all and ES6 will be just as painfully average. We'll see.
From the reviews I saw it didn't help that starfield looked and played like a skyrim sci-fi mod that leaned into the Bethesda loading screen meme on purpose.
Sooooo more flipping carts and horses?