Yeah, that makes sense. Do they need to be forming attachments to the same series that we did though? Certainly stories told by contemporary writers are more likely to resonate with someone growing up in today's world, rehashing and up the stuff that resonated with us isn't necessarily the best move for getting the youths on board. Let the ones with interest in the history of gaming play dragon quest and final fantasy.
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Games from 30-40 years ago aren’t popular anymore! The kids aren’t worshipping FFVII! It’s the collapse of gaming! People not liking the same things I grew up liking are ruining everything!
I mean, when games take a long time to come out and then still have serious flaws (looking at you starfield) can you blame anyone for not feeling too attached to a franchise? God I remember when veilguard was first announced after Inquisition... Announced, cancelled to be reworked into live service, cancelled again only to completely change everything that really made it a DA game.
I think I buy this worldwide, honestly. Case in point: one of the most popular video game series for young people recently has been Five Nights at Freddy's, and that series dropped its first four games in eleven months, and its next four games in four years. Minecraft remains one of the most popular games in the world, and it's releasing full free content drops every few months. Pokemon is still insanely popular among kids, and there hasn't been a year without a new Pokemon game release since 2015.
So, yeah. Hey, kids like novelty. Who knew?
I prefer quality over quantity. Problem is we don't have quality, even for games that take a long time.
The entire GTA series exists between 1997 and 2013.
They have the next one apparently coming out this year but who cares at this point?
Games from old series should be viewed the same way Hollywood reboots are. It's just hoping a name will help with advertising.
That's because Final Fantasy and Dragon Quest aren't making kids games anymore.
They're remaking old games for nostalgia value for old gamers like me who played those games as a kid.
NGL I'm still waiting on the dragon warrior monsters remakes because I'd always been a bigger fan of those than any Pokémon game. I doubt it's coming any time soon, but a guy can hope.
That's the whole issue though. None of these studios are putting out games for modern kids. There just rehashing their old IPs and pretending they're new games. Kids dont want spruce up 1990's games. They want games for them.
The graphics and "the biggest game ever" races have led to this.
No, you do not need physically accurate bubbles flowing in the shaded beer bottle that you will at best appreciate for 3 seconds while looking to get on with the game.
Or realistic horse balls. Or 4K skin textures. Or ray tracing in every game. Or 40000 side quests on a map as big as Mars.
I used to care quite a lot about graphics, but as the years have passed, I find graphically beautiful games less pleasing than a lot of the older games. It all seems too rounded and smooth now. I've been playing a lot of Project Diablo 2 lately, but when the new character dropped for Diablo 2 Resurrected, I figured I should give that a shot. While the graphics are definately nice, and the gameplay is smooth, I prefer the older graphics, because the griddy, slightly pixelated world adds so much to the dark and gloomy theme.
I've also just absolutely had it with every single Unreal Engine game looking exactly the same. Did the devs just lose all individual artistry?
Sometimes less is just more.
But also, what's wrong with having any of those things? I'd argue it's better to have those things with less developer crunch. We don't need children to form "attachments" to video game franchises. That just breeds loyalty to corporations. We need games that are developed with love and care by developers who treat their employees and customers humanely. Whatever that looks like, we want that.
But also, what's wrong with having any of those things?
Nothing. I'd take more good games instead of fewer hyperrealistic ones, if I had to choose, but those features themselves aren't anything bad.
The compulsion that every game has to have them, that's what's annoying, particularly when it comes at the price of putting developers under pressure.
I'd argue it's better to have those things with less developer crunch.
If we are to have them at all, yes, less crunch is better.
We don't need children to form "attachments" to video game franchises. That just breeds loyalty to corporations.
The loyalty to corporations is a bad thing, absolutely, but I can also see how forming attachments can be nice. I very much enjoy my attachments to various movie or game franchises.
The shitty part is that these franchises are linked to corporations. I like Star Wars, but fuck Disney.
We need games that are developed with love and care by developers who treat their employees and customers humanely. Whatever that looks like, we want that.
Absolutely. Grand games should get the time and care they warrant. Commercial pressure is poisoning game development and has been for way too long already.
Kids will abandon most pre-existing shit to find something they can call their own.
Not sure why they'd think kids are the target audience for a remake of a 29 year old game.
Surely all the kids are playing the latest mobile slop pocket money sink?
Not only that, many gaming memories, including console ones, and even for ancient people like me, are tied to modern online experiences. Just one example, that you all share and know and i believe this, is minecraft. But how much of that is multiplayer servers over single player worlds? Some of my finest memories are chrono trigger, popolocrois monogatari, final fantasy, earthbound. And i still like them. But playing for the fun of it, i can probably tell that some simple multiplayer is still fine. But many young (and adult) people are probably playing gacha, and these are highly manipulative games. Dopamine and serotonine driven. I find my enjoyment of a game dropping down to zero when I have a mandatory gacha system in the way.
I will probably attempt to finish earthbound, I never got past the giant animated pile of puke. Sometimes later i found out that I needed to bring some fly honey for that*, or that i need to wait three real life minutes for a waterfall to open the path.
This last example is comical in lisa: the paniful, where you are required to wait 30 real life minutes in a test of patience. 30. Minutes. And it's still the most normal thing in the game.
I need to finish lisa the painful too, come to think of it.
Being Japan, I suspect all the kids are sinking money into Gacha Impact or Honkai Gacha Rail or whatever else
Also DQ remake characters creep me out.
Remember the FFVII tech demo they showcased during the PS3 reveal. Good chance FF7 remake has been in development since then, but got shelved because FF15 development became a train wreck
Don't forget that FF13's development was a big hell, too, not to mention that the post launch reception was below what squeenix expected
I do remember it. And honestly, I was annoyed that it was only Part 1 of a trilogy.
During that time, I was already pretty sick of movies that push to be a trilogy. So I wonder how many gamers are like me who are waiting for the entire FF7 remake to be released before they play it.
I cant even tell you the last original FF that came out.
I mean…basically FFXIV’s Dawntrail expansion. But even then, a lot of their side dungeons and such have been referencing events/worlds from other Final Fantasy games via some multiverse theory.
In the age of no-new-IP, why does it take so long for new games to come out…
AAA expectations are astronomical, AAs take some extra time to keep up, and indies that actually make it take the time to do their own thing, otherwise they’re almost certainly part of the vas, unseen sea of failed indies.
Also, oldschool game dev was toxic. It had some serious crunch culture, just to start. But I think it also attracted talented devs into “sweet spot” dev team sizes; not too big or too small.
And now, if you do software and want to make any money or provide for a family… well, you don’t do game dev. And that phenomenon has gotten worse and worse.
I remember reading a story from an old Sega or Capcom dev and he basically said that the boss would lock the door of their office when they had to meet a deadline. Not only toxic but the boss doing straight up illegal shit.
I saw a meme (which could be based on a real message) that said "they" (a Japanese game company) is rewarding their devs by giving them a week to go visit their family.
I wonder if Japanese companies are paying attention to FromSoft. I absolutely love that FromSoft reuses assets and improves their base engine. You can see the evolution from DS1 to Elden Ring (and Sekiro), releasing a game every year or two.
Growing up - Dragon Quest 1-4 were built on the same engine with minor improvements. FF 4-6 wasn't a massive leap, but a gradual jump in graphics.
Yakuza games seem to release yearly. They have built a workflow where people work on the same mini games and "slot" it in for whatever the newest release it is.
As much as I shit on Ubisoft, they really dialed in on their engine and tools to crunch out cookie cutter checklist open world games.
Thinking about it, all my examples could also have been plagued with toxic crunch culture.
1st party engine devs have been stuck in dev hell, mostly. There are some exceptions, like you said; I’d cite Decima as another success.
But think of EA's Frostbite, Cyberpunk 2077, Halo Infinite, Clausewitz, BGS, many more. Especially indies that try.
It’s not just that old games crunched, but making a new engine that supports modern platforms and modern hardware is just an immensely complex task. There’s just too much to worry about.
The best success seems to either come from:
-
Hyperfocusinf one's engine’s scope to one game niche. Larian's divinity engine, for example, makes BG3-likes; that’s it, that all it does. It cannot make an FPS or even a different RPG.
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Engine shop very, very carefully. For instance, KCD2 leaned into CryEngine’s strengths hard, especially that dense, well-lit European foilage.
And either case needs a lucky roll of the dice anyway. See: Cyberpunk 2077 in utter dev hell (even if they eventually pulled out) from wrangling their engine. Or the latest Borderlands being a technical wreck even though they basically invented Unreal Engine alongside Epic.
Isn't it true for the developers as well? If the game development lasts 5 years, you have quite a different team and ideas by the end compared to when you started.
Also, and I'm just throwing this out there, maybe the circlejerk of nostalgia bait for Gen X/Millennials means fuck-all to younger people in general because it's the nostalgia of their parents, not their own thing?
Like, aren't we seeing this in so many different properties? As time marches on, interest wanes? Nobody cares about Marvel movies anymore. Nobody cares about Star Wars anymore. The most hardcore fanatics tend to be older and had the originals, which were literally original content, as things they grew up with. Part of the mystery and excitement of them was how much was left unexplained. Seriously, the Clone Wars was this mysterious fucking thing when it was just an offhand comment by Luke Skywalker in Star Wars: A New Hope. Now we have entire TV series dedicated to the background of the Clone Wars. Mystery gone. The first season of The Mandalorian brought back a sense of mystery to the series and then promptly dropped it to mix it in with every other piece of Star Wars memorabilia.
Young people want their own stuff that they're growing up with, they don't want rehashes of the shit their parents obsessed over.
Look at the continued interest in Adventure Time spinoffs, for example. Adventure Time first came out when I was just shy of 29. It would be fodder for the children of people just slightly older than me. It was also enjoyable for older folks who enjoyed silly fantasy, which gave it wider appeal. It persists more because it was an actual original thing that some people grew up with.
We live in an era where copyright that lasts 100 years after authorial death has broken corporations brains and they are scared to death of anything original in case it might not be a clear moneymaker. Letting interest in a new property grow over time is almost unheard of in the Netflix era of two seasons and then fuck you, it's over. So even when new properties are explored, most aren't given enough time to mature into something that becomes truly nostagliac for a younger generation.
If corporations want people to be as invested in long-lived series, they have to allow the option for new, interesting series to take the stage. Is it really a shocker that people are over games that started in the NES era? That young people want stories and ideas that reflect the world they live in, not the one their parents grew up in? Young people absolutely lose their shit over Undertale and Deltarune, both games made by a single auteur developer. Pokemon, referenced in the article, were sleeper hits that took time before they became an absolute craze.
I'm in my forties, and I constantly talk about how the world our parents brought us up to live in was dead before we were born. It's the same but at an accelerated pace for kids these days. The world we know and are trying to prepare them for no longer exists. Our stories and nostalgia become meaningless for our kids because it doesn't speak to their experiences.
Thanks for coming to my TED Talk.
I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.
Honestly, what I miss most are the low budget straight-to-handheld spinoffs that used to flourish in that space. Handhelds especially felt like a space where developers weren't afraid to go wild with experiments, because development cycles were cheap and quick. But that attribute started to show cracks in the 3DS era, it was inevitable that this would no longer be sustainable when all of the budget had to go into bigger and bigger and bigger console games, while next generation handhelds also got more expensive to develop for too. There wasn't room for these quick and dirty side projects anymore.
With this and the comment lamenting mobile development, I suppose I should plug Curse Crackers, a game made with GBC aesthetic.
I'd be fine with Square Enix going away. In my opinion, they got greedy and way too full of themselves. Nintendo as well, for that matter.