asmoranomar

joined 2 years ago
[–] asmoranomar@lemmy.world 1 points 1 day ago (1 children)

I don't know the outcome, I left shortly after. People owned these units, HOA can force a particular style of lock to match all the other units, but they can't bust into homes and force homeowners to change their locks. How each homeowner resolved the issue wasn't their concern, but I do think they hired a locksmith as a courtesy. It just took HOA a long time to figure out what to do.

[–] asmoranomar@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

There was a building manager (if it could be called as such) but they were responsible for coordinating mandatory inspections (fire hazards, alarms, etc) and common areas. They were absolutely not responsible for keys. Not all places are the same.

Edit: Should also mention people owned these properties, it wasn't rental apartments.

[–] asmoranomar@lemmy.world 2 points 1 day ago (2 children)

They don't, they just didn't want some regular old locks on some doors mixing with their fancy locks they overpaid for that matches all the other units.

[–] asmoranomar@lemmy.world 3 points 1 day ago (1 children)

Yeah, and I think when homes are manufactured they just buy sets in bulk. One would think they would rekey them, but I guess not. I mean, even if they were, you should rekey your locks in any new home anyways - but even I fell victim to that because despite knowing this, no one ever does, and it happened twice. You think one would learn.

[–] asmoranomar@lemmy.world 6 points 1 day ago

Yeah, but they were somewhat reasonable about it. You could get new locks to prevent break-ins, but it took them a very long time to figure out what they were going to do. It was all brand new and the locks technically worked, so I guess they had to have meetings to figure out if they needed to sue or to buy new locks, change the design....or whatever the HOA does. They ended up telling everyone to keep their old locks and I think they just rekeyed them? I left during all that mess (not for that reason) so idk.

[–] asmoranomar@lemmy.world 51 points 2 days ago (15 children)

Actually, a lot of locks ARE the same. I lived in a brand-new complex years back, and everyone had the same lock and key. It didn't take long for some kids to start breaking into other people's houses, and since it was all under HOA owners couldn't just buy mismatched locks.

Then when I bought a 10 yr old home later, I was sitting at the house when some maintenance crew unlocked my door and walked right in. They tried to tell me I was squatting and it wasn't until they realized they were to do work on my neighbors house. Went and checked with other neighbors and found out a handful of us all had the same keys of about 4 varieties. Ironically, there were even two families that knew this before then and they told us how they bought new locks - and found out that those too were the same key.

So basically, if you buy a new lock, you should have it checked by a locksmith and rekeyed if needed.

[–] asmoranomar@lemmy.world 2 points 4 days ago

Also, there are other, better examples. Messing up a blood draw is a known and acceptable risk that can happen anywhere. Everyone has stories about someone's bad experience and nobody is calling for investigation and change, much less calling it 'bad healthcare'. It just happens sometimes. Your experience sucked, and I get that - nobody likes it when acceptable risk rolls less favorable.

It wasn't too long ago that unresponsive patients in the VA were suffering from bedbugs and made national news. That alone speaks volumes about what was wrong, medical and non-medical, that just should not happen. And that it happened to multiple people at the same time, in the same place, showed it was systemic. Investigations needed to be done to determine cause and if any criminal activity took place. So if we really want to discuss bad healthcare, there are much better hard hitting examples.

[–] asmoranomar@lemmy.world 3 points 1 week ago

I haven't played since I beat it. But I did look into this after I did...

In general, every time the screen zooms in, you need to act. What type is something you learn, but that cuts down on the timing aspect There are also audio queues, like a sort of woosh effect. I don't play a lot of fast response games like this, so I never noticed until it was pointed out.

[–] asmoranomar@lemmy.world 1 points 3 weeks ago (2 children)

I don't understand. Can you not do this? Please don't tell me this is my superpower...

[–] asmoranomar@lemmy.world 7 points 1 month ago

Ancient Chinese Proverb found in Fortune Cookie says:

"You can walk on water too, if it is cold enough."

[–] asmoranomar@lemmy.world 12 points 2 months ago (2 children)

The appeal is that these games were made well before Elden Ring and Witcher 3; before 'open world' was mainstream. Every single NPCs had daily routines, quests were dynamically generated, and what you do in the game had consequences beyond pissing one character off. This made triggering specific quests or events difficult if you were just going 'off the hip', and made replayability a big feature. Because of these systems, there were several interesting "game breaking" issues, but these things were charming in their own right due to how new all these systems were put together with almost nothing like it.

In retrospect, not all the "game breaking" issues were truly understood at the time, and most are a consequence of several factors - the most common being that some quests activate behind the scenes and prevent other quests from starting, even if you haven't picked them up and added them to your journal. So it is possible to do mostly everything in the game with careful planning. But at the time, it really did seem like each playthrough was unique.

It is/was also highly moddable for its time. While it took a long time to detail every aspect of the game, today there is nothing mods can't do. Even Witcher 3 mods can't do a bunch of things that Skyrim mods can. And it's a good gateway into learning how to mod, and modding can be just as fun as playing. Some mod guides are so long it takes days or weeks to implement. It can get quite insane, with some people maintaining multiple 'mod versions': one to play (most playthroughs won't let you add/remove mods mid-play), one to test new stuff, and one to keep up-to-date with whatever mod guide/group they are following (you know, for fun....and the next playthrough).

But mostly it's nostalgia, like how some people like older Zelda or Final Fantasy games. Or how you might play that pointless cozy game you played a million times because it connects you to something deeper to what was going on at that time. We know TES games are pretty bad in a lot of regards, but graphics, gameplay, or story isn't what we are after. Hell, there are now adults booting up Minecraft because it's just the game they grew up with.

[–] asmoranomar@lemmy.world 1 points 2 months ago

To be blunt (but not to be mean), RTFM or google it. There are lots of ways to do it, and it all depends on the capabilities of your devices, OS, browsers and whether or not you want to use apps to manage it. And again, I'm not trying to be mean, it's just that the question has the same effort as "how do I make food?". I could give you the most gourmet answer and it may not help.

But to answer as simply as possible: Most browsers can do cookie whitelisting out of the box. Just be aware that it doesn't prevent cookies outside the browser or outside the device - so if you have (for instance) a smart tv, you'll need other solutions. And the solutions snowball from there, so I will leave it at that.

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