I don't play monster Hunter because the drip is abysmal. I look at monster Hunter outfits and it looks like somebody lazily slaughtered a muppet and tried to make plate armor out of it.
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The newer monster hunter games try to explain it away as functionally conservation efforts, telling you that the ones you're killing are throwing off the local ecosystem, but it falls pretty flat when they also pit captured 'research specimens' against you in the arena they built explicitly for that purpose...
Although that is one reason why people are allowed to pay a lot of money to do big game hunts. Often times it's an elderly male who isn't mating, but is preventing younger males from mating.
Isn't the story of a majority of Monster Hunter games preservation? When certain monsters start destroying the balance of a biome, that's when we're supposed to take them out. You of course hunt multiple times because it's a game, but story wise you're only killing what needs to be killed to preserve balance and continued existence of all the monsters, often hampering an invasive species or a specific infection etc.
Yes.
Spoilers for every Monster Hunter plot:
The monsters in the wild are becoming way more aggressive/crazy, resulting in not only the ecosystem going out of whack, but also endangering human settlements.
You start off as a rookie hunter by culling them, and as you work up the ranks you discover that the source of this imbalance is actually due to a mysterious new monster (not actually that mysterious because it's usually the cover art monster).
You gradually gain more experience and kill the flagship monster, graduating low rank (the first half of the game), roll credits.
But it turns out the mysterious new monster only invaded the ecosystem because it was escaping from an even bigger threat, the new Elder Dragon of the game, whose awakening is a once in a 1000 year occurrence and is causing even more mayhem in the ecosystem.
You work up the ranks again, and slay the Elder Dragon, graduating high rank (second half of game), credits roll for second time.
Rinse and repeat for the G rank DLC/expansion, where you also get some new areas.
Canonically everything is done for the ecosystem. Gameplay wise there is significant dissonance as you genocide multiple species just for a 1% drop to upgrade your corpse dress.
That's the general outline for the story relevant quests, but at least in some games you can read the flavor description for the optional ones and it would be something like a spoiled princess wanting a new dress made from the monster hide.
I mean, at the same.time tho.... These are digital monsters, not living animals..
The games about sick boss fights and cool gear. That's fun in its own right
Ah, so the same plot as Fallout Tactics IIRC.
That’s why I don’t do any of the quests in Skyrim that kills a giant or mammoth. They’re just doing their thing, won’t mess with you if you don’t mess with them or their stuff.
This is one of the points covered several times in The Witcher series. The monsters are doing their thing, and should really only be messed with when they interfere with humans.
Tainted Grail is amazing if anyone needs something with a good Elder Scrolls kind of game in a setting that's a mix of Arthurian legend and Lovecraftian horror.
I started playing it but for some reason it's super badly optimized and makes my pretty good rig go potato mode :(
I found Monster Hunter boring.
That's totally valid. No one's perfect.
Speak for yourself.
I'm joking.
Just stirring the shit a little.
I'm sure m.h is fun for lots of folks just wasn't my cup of tea. I'm a simple man, i like my rts and fps...with a dash of rpg. I couldn't appreciate the beauty of m.h