this post was submitted on 04 Feb 2026
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[–] alessandro@lemmy.ca 1 points 11 minutes ago

Epic can take "some money" by selling third party indie and AAA games... or take "all the money" when people spend in Fortnite. It's a conflict of interest: Epic don't want a good store that do the job for other companies, Epic want advertisement for their single product. They give free games with the same logic you get free merchandise to gather people around place that cost money... they don't give the customer free stuff to make them happy, they don't give "free money" to publisher/developers because wants them happy (well, aside for the purpose to have happy business).

They want as much as people possible, regardless of their role as customer or publisher, to bring their business in their pocket.

[–] DarkFuture@lemmy.world 16 points 15 hours ago (1 children)

The stupid piece of shit software doesn't tell me anything about the games. That's the problem with it.

I go to Steam and it tells me all sorts of info regarding the game. More videos. More screenshots. The data on the right side describing if it's coop/single/mmo/whatever. All the reviews.

HOW HARD IS IT TO COPY SOMEONE ELSE'S HOMEWORK?!?!?!?

[–] thingsiplay@lemmy.ml 6 points 9 hours ago

The excuse was (from Tim Swiney) that Steam also started barebones.

[–] echodot@feddit.uk 7 points 14 hours ago

It's a bad store more than a bad launcher (although it's also a bad launcher that lacks basic features)

[–] Washedupcynic@lemmy.ca 7 points 14 hours ago (1 children)

Some of us have already been burned by EPIC and we aren't going back.

A decade ago, I was playing a game called Paragon that was being "beta" tested via EPIC. (I would say it was an alpha release because there were SOOOO many changes to gameplay and map, no sane person would consider it a BETA test.) Steve Superville was in charge. Early iterations were pretty sweet, match length could go 40-60 minutes because there were lots of mechanics that could dramatically shift the flow of a match. This is because the game was being designed as a MOBA, and it was a true MOBA. As someone who enjoys strategy and MOBAs, the early product was amazing.

Then the bean counters entered and forced production to reduce map size because they felt a 40-60 minute match was too long, despite no one from the community complaining about it. The bean counters forced more map shrinkage in an attempt to make the game play more like a brawler, when it was clearly not. They were just trying to ride the overwatch hype train because brawlers were successful at the time. Eventually Steve Superville was forced out of the project and they brought in Donald Mustard, because he was willing to turn the project into a pay to win riddled with microtransactions piece of trash.

These corporate bean counters alienated their entire customer base and acted surprised when the product failed. The best part is that while it was in BETA, they were fucking charging money for skins. When they closed the product you couldn't get a cash refund for the skins you bought. You got refunded in credits you could spend on their other products. I was alpha testing Fortnite at this time too. It was a plants/zombies type game with building. When they axed paragon, they rolled tons of those assets into fortnite, and redesigned the whole product to mimic PubG, because they wanted to ride the PubG hype train. No way was I willing to accept anything less than a cash refund for what I spent while I was beta testing their product.

Epic's corporate overlords don't have an original thought rattling around in their collective heads. Their entire business model is to flail around, copy anything that seems remotely successful with a reskin, and hope it sticks. Not even free products will convince me to download their laucher, or anything they put their mierdas touch on. /rant

[–] thingsiplay@lemmy.ml 6 points 9 hours ago

Some of us have already been burned by EPIC and we aren’t going back.

First they took Linux support away from my Rocket League and then completely away from Steam. I don't know how the current state is, but that was a huge burn for me. There are and were other issues too, this is just the one I am most angry about.

[–] ZkhqrD5o@lemmy.world 8 points 15 hours ago

Epic decided to enter the market by bringing the trash console exclusivity model to PC. Furthermore, they stated they will never support GNU/Linux. I will never touch this rubbish.

[–] vala@lemmy.dbzer0.com 8 points 16 hours ago (1 children)
[–] thingsiplay@lemmy.ml 2 points 9 hours ago
[–] kbal@fedia.io 30 points 20 hours ago (2 children)

The whole idea sucks. You know what would be worse than Steam having a monopoly on PC game stores? Five different megacorps each as untrustworthy as Epic dividing the market between them, each with their own exclusive deals so that people who want access to most things need to sign up for all of them. Like with the streaming services it would only drive people back to piracy.

[–] nik282000@lemmy.ca 15 points 19 hours ago (1 children)

Sooo don't buy in. Steam, Itch and GoG have covered all my gaming needs for a decade. Why look anywhere else?

[–] d00ery@lemmy.world 0 points 14 hours ago

The exclusive deals... I personally will wait for a game to move from epic exclusive to steam, but maybe some people don't want to.

[–] blueryth@lemmy.world -1 points 14 hours ago (2 children)

This is kind of a wild take on the fediverse. If Epic is a megacorp, then what is Valve? I get that fracturing the marketplace could lead to a worse outcome for consumers, but surely praying for benevolent billionaires isn't a winning strategy.

Steam is just as much of a problem as EGS.

[–] kbal@fedia.io 1 points 13 hours ago (1 children)

If Epic is a megacorp, then what is Valve?

It's a marginally less problematic megacorp. Being stuck with three or four of them instead of the current one or two would not solve any problems and would make things substantially more annoying for their customers — both publishers and gamers. There's currently no way for enough of them to exist in that market to provide meaningful competition. It's the type of service where consolidation and market concentration is inevitable when they're run the way they are now. You can't reasonably be expected have 50 different equivalents to the Steam client on your PC; having both Steam and GOG is already a bit of a stretch.

Speaking of the fediverse though, if all the PC game stores were somehow federated such that listing your game on one automatically made it available on the others as well, and they could thus be constrained to compete fairly in a well-regulated market based on the fully interoperable services they provide, that would be a better world.

[–] blueryth@lemmy.world 1 points 7 hours ago

Sorry, I'm a bit too used to the average take everyone has that Steam somehow gets a pass and Epic is the peak of tyranny. Pardon that, I largely agree.

[–] Sas@piefed.blahaj.zone 1 points 14 hours ago (1 children)

This got me thinking. One of the big things i like about steam is the ease of use on Linux and the achievements with the community profile and friends to share it with on top of it. So what if you made those features federated. A protocol that allows you to attach a game to it and log achievements and display them on friendica. You could also attach the executables from steam or gog or whatever you launch through lutris or heroic or whatever. I think atm Devs put in extra stuff to make steam achievements work but what if there was a common interface for it?

[–] blueryth@lemmy.world 1 points 8 hours ago

For what it's worth, usually devs use one of a handful of telemetry solutions to track achievements and the like. There's some plumbing needed to hook those systems to a platform like Steam, but it's the same idea for Xbox, PSN, etc.

Most major platforms have the same general pieces on the backend, though all laid out a bit differently.

[–] jafajakaja@lemmy.ca 9 points 17 hours ago (2 children)

They took a look at Steam and decided the forums were the big thing missing? The community reviews of games are on some occasion useful, and the steam workshop is great, but the actual forum is just about the most useless feature of Steam I can think of. There are so many places on the Internet to talk about games, chat with people while playing games, post about games, etc.

[–] thingsiplay@lemmy.ml 1 points 9 hours ago

To be honest, I think the forums in Steam are a good addition, and worth having it. And in my opinion every game store should have such a community feature builtin.

[–] village604@adultswim.fan 2 points 15 hours ago

It's not useless for things like walkthroughs and fixing common issues.

[–] irate944@piefed.social 30 points 22 hours ago* (last edited 22 hours ago) (3 children)

There was a recent article about a dev saying that when their game was given for free on Epic, it increased their sales. But not on Epic Store... They increased on Steam...........

The problem with Epic is that they were with the wrong assumption that people will "just" migrate to a new launcher. You might be able to attract new players that don't have any baggage, but older ones with games on Steam, you'll need to climb the Everest to convince them.

That task would already be hard even if your platform had 100% parity in features with Steam. But it isn't, it lacks basic features that Steam has for years, so I'm not sure what they were thinking that giving free games would be enough (and I'm not saying this in hindsight, I've been saying this ever since they launched Epic Store)

GOG manages to get by because they offer something different. As long they offer DRM-free games, they will always have an audience. Steam can't compete with that, unless some day they decide to do the same. So GOG will always have a place in the market.

Epic on the other hand, is picking a fight with Steam, on Steam's territory, with Steam's rules. It could be a David vs Goliath story except David doesn't even have a sling or a stone.

[–] Postmortal_Pop@lemmy.world 5 points 20 hours ago (1 children)

I'll be up front, steam is still a corpo and I'll gladly drop it like a hot rock the second it looks at me funny. That said, decade plus that I've been using it, it's treated me good. Steam runs on Linux without complaints, it doesn't dick with my very specific file organization, and it doesn't ask questions when I use it to run cracked software that I aquired dubiously. I don't even own 100 games on it, I only buy things I'm willing to play and can't pirate.

The only concievable thing another company could do to get me to pick them over steam is to give me an exact copy of steam but with the option to change the color to anything but blue.

[–] irate944@piefed.social 5 points 20 hours ago (1 children)

The only concievable thing another company could do to get me to pick them over steam is to give me an exact copy of steam but with the option to change the color to anything but blue.

YSK, you can change Steam's look: https://steambrew.app/themes

[–] Postmortal_Pop@lemmy.world 2 points 13 hours ago

Well fuck, this gave me a rollercoaster of feelings lol. I love this, but it doesn't work with flatpack so I have to do a full reinstall of steam. This may be my weekend project lol

[–] WalrusDragonOnABike@reddthat.com 7 points 22 hours ago

You might be able to attract new players that don’t have any baggage, but older ones with games on Steam, you’ll need to climb the Everest to convince them.

At this point, my Epic library is technically bigger than my Steam library, even with family sharing somehow? But its a bunch of free games I don't care about, except for a few, and steam has modding features built right in, so one of the few games I have played after getting it free on Epic, I eventually bought on steam when it went on sale there. There's also the history of achievements and friends (and sharing of games with those in my steam family). So if I had to pick between Steam and Epic for a game, I'd pay more for it to be on steam. Still, I'd rather go with GOG or itch if I didn't still have steam credit from gift cards.

[–] ChicoSuave@lemmy.world 3 points 19 hours ago

problem with Epic is that they were with the wrong assumption

A lot of Epic was based on very cynical assumptions about who play games and why. Epic and Tim Sweeney see "gamers" as a monotype who spend money like water and have no loyalty to a brand or marketplace. It must be a shock to give away so much stuff and not buy and favor with the community.

Shareholders don't understand that we have a few games we cherish and spend years playing. Epic never understood it's audience and still seems to be missing the point.

[–] HuntressHimbo@lemmy.zip 4 points 19 hours ago

Give us a native Linux client and a proton fork, maybe then we can talk

[–] Sturgist@lemmy.ca 5 points 23 hours ago

👍 good for you.