this post was submitted on 04 Feb 2026
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A lot of Epic was based on very cynical assumptions about who play games and why. Epic and Tim Sweeney see "gamers" as a monotype who spend money like water and have no loyalty to a brand or marketplace. It must be a shock to give away so much stuff and not buy and favor with the community.
Shareholders don't understand that we have a few games we cherish and spend years playing. Epic never understood it's audience and still seems to be missing the point.