this post was submitted on 29 Jan 2026
290 points (99.3% liked)

Games

46461 readers
1508 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 2 years ago
MODERATORS
top 50 comments
sorted by: hot top controversial new old
[–] panda_abyss@lemmy.ca 73 points 3 weeks ago

That’s the right policy.

[–] aeronmelon@lemmy.world 69 points 3 weeks ago (14 children)

Obviously, this is the only sane solution for a one-man team, but all game developers need to put their foot down and say “it’s ready when it’s ready.”

No marketing deadlines, no “crunch time,” make the game until the game is made, release it, maintain it, do it again if you think you have a good idea.

[–] darthelmet@lemmy.world 18 points 3 weeks ago (5 children)

While I generally agree, I think there is some value in imposing some kind of deadline or limit to a project. Nothing is ever going to be perfect. There will always be more work that could be done on something. If you let yourself just keep going until you think it’s done it might never come out.

But it’s a balance and when publishers push those kinds of deadlines they’re not really considering that.

[–] EncryptKeeper@lemmy.world 14 points 3 weeks ago

True, but this developer has done this before. Theres currently no reason not to have faith in them.

[–] NotMyOldRedditName@lemmy.world 5 points 3 weeks ago

I recently launched a business as a solo dev / founder. It was agonizing trying to get all the last details done and be happy enough to finally say, this is what I'm going to release.

I could have gone on forever if I'd let myself. Oh they need this, oh they need that!

Now that it's out, that pressure is gone, and I can just do smaller updates now which are focused more heavily on the feedback I'm getting from customers.

I probably could have released 3-4 months earlier had I been better about it.

[–] setsneedtofeed@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

Publishers are considering return on investment. In a model where they are providing the game budget to the studio, every delay means more money out of their pocket. Case by case it might be worth it, but just allowing developers to infinitely say it's "almost ready, just one more delay" isn't reasonable.

I know from the hard core gamer audience that discusses this stuff online there is often this vibe that nothing should be cut from games. People look at various interesting cut content and lament it for not getting enough time, but there is always going to be cut content.

If there isn't a lead on the development team putting their foot down to control the scope and focus the team, and a similar push for focus by a publisher you get a meandering unfocused project that goes over budget.

In the solo/small amateur team dev, self-publishing model that ROI pressure isn't coming externally from a separate publisher. It is means solo devs are making their first games usually on a budget of nothing, as a side project to their day jobs. In some cases like with Concerned Ape it turns out great. In many cases development comes out tediously slowly, like with Death Trash. In innumerable cases the games just die.

In cases like Wasteland 2 it was a full professional team working full time using crowdfunding. An alternate model, but still limited by budget pressure. There was no publisher to pay back, but when the crowd funding money was gone, it was gone. That game did come out and it was enjoyable, but clearly it wasn't "done when it's done" levels of polish by the team since they used the profits from the game to release a "Director's Cut" which was a whole polishing pass on the game they simply couldn't afford the first time.

[–] grue@lemmy.world 2 points 3 weeks ago* (last edited 3 weeks ago)

there is always going to be cut content

Or said another way, not having cut content means they released their first rough draft instead of editing and refining it.

[–] wonderingwanderer@sopuli.xyz 2 points 3 weeks ago

When it reaches the "good/mostly done but not perfect/could still be better" stage, it's time to pre-release it for alpha/beta testing while you work out the kinks and add features.

I remember playing Minecraft in alpha version before it even switched to beta. It was fine.

Even full releases can have updates and expansions to add new features, it's totally fine. But the core development of the game shouldn't be rushed just to get it published.

[–] other_cat@piefed.zip 2 points 2 weeks ago

I'm particularly thinking about the development history of Duke Nukem Forever...

[–] AMillionMonkeys@lemmy.world 2 points 3 weeks ago (1 children)
[–] aeronmelon@lemmy.world 3 points 3 weeks ago

Vaporware is an entirely different animal.

A few people seem to think I meant a game like Stardew or Chocolateir should take several years because that’s how long they take with one person. Obviously if you have a studio of people, even a small studio like early Mojang, you can get more work done much more quickly.

Obviously, I think, I mean the publisher should defer to the developers regarding how long work would take to complete, not the other way around. And no one should listen to the demands of shareholders or anyone else that is completely departed from the production process.

load more comments (12 replies)
[–] Nioxic@lemmy.dbzer0.com 32 points 3 weeks ago (2 children)

He has already stated he comes and goes, to and from that project, and he will prioritize stardew valley still

[–] aramis87@fedia.io 20 points 3 weeks ago (1 children)

I mean, he spent 4 years of 70-hour weeks making Stardew. I'd expect Haunted Chocolatier to take equally as long - actually longer, since he's still making Stardew releases, presumably taking some time for himself these days, has to approve any official merch or related stuff like the concert series, etc.

[–] wonderingwanderer@sopuli.xyz 5 points 3 weeks ago (1 children)

Presumably if he uses the same or similar engine then much of the groundwork is already done, so I would imagine it wouldn't take quite as long. But I could be wrong.

[–] Sylence@lemmy.dbzer0.com 1 points 2 weeks ago (1 children)

He states in the post Haunted Choclatier uses a different engine fyi.

[–] wonderingwanderer@sopuli.xyz 2 points 2 weeks ago

Oh, fair enough. Thanks

[–] panda_abyss@lemmy.ca 8 points 3 weeks ago

I think you just have to leave people like this to work on these projects as they feel inspired/motivated. 

There’s no sense getting worked up about when it releases, this isn’t Winds of Winter where Stardew left us with a cliffhanger or any unresolved situation. 

[–] Marshezezz@lemmy.blahaj.zone 25 points 3 weeks ago (1 children)

A lot of gamers are fucking brats

[–] YiddishMcSquidish@lemmy.today 14 points 3 weeks ago

Seriously, remember all the bullshit they were giving cherry for silk song and it drops and it's actually a polished fairly glitch free experience?

It's almost like if you give people the time they need, you get what was promised. Wish psychonauts 2 had more time.

[–] Truscape@lemmy.blahaj.zone 23 points 3 weeks ago (1 children)

As they say: "Let him cook."

[–] iamthetot@piefed.ca 4 points 3 weeks ago (1 children)
[–] aeronmelon@lemmy.world 13 points 3 weeks ago (1 children)
[–] Nelots@piefed.zip 3 points 3 weeks ago (1 children)

You're telling me chocolate isn't some natural pre-existing resource? Smh. Next you're going to tell me chocolate milk doesn't come from chocolate milk cows.

[–] ShaggySnacks@lemmy.myserv.one 2 points 3 weeks ago

You got to harvest the chocolate milk from a river with a bunch of workers. It's all how chocolate and candy is made. There is a movie based on it.

https://youtu.be/ugQNEXRRZKk

[–] AdolfSchmitler@lemmy.world 23 points 3 weeks ago (1 children)

Dude came out with a FREE update to stardew valley while in the middle of making chocolatier. I doubt any serious stardew fan is thinking this.

[–] grue@lemmy.world 13 points 3 weeks ago (1 children)

Two free (major) updates: 1.5 and 1.6 both came out after Haunted Chocolatier was announced.

[–] alt_xa_23@lemmy.world 6 points 3 weeks ago

And he's working on 1.7

[–] Madzielle@lemmy.dbzer0.com 21 points 3 weeks ago

People need to chill out. patience is a fuckin virtue

[–] Luci@lemmy.ca 12 points 3 weeks ago

I bet the music is gonna be bangin

[–] CMLVI@lemmy.world 11 points 3 weeks ago (1 children)

Idk what it is about players now, but if there is an announcement, they want the game out immediately. Another game I follow is being made by a small dev team, and they give somewhat regular updates. Multiple a year, generally timed to monthly, but like Dec got skipped for holidays. It's almost daily someone is claiming the game isn't coming out, it's a scam, the game doesn't exist, etc. And this wouldn't have anywhere near the fan base ConcernedApe is dealing with. Just shut up and let people make the game...they don't owe you a game, or updates about the game.

Maybe it's cause GTA6 and TES6 are in dev hell and it's become a meme that they aren't releasing, but still. It's top-shelf annoying behavior.

[–] surewhynotlem@lemmy.world 2 points 3 weeks ago

We're burned by promised titles never appearing.

Where's by Elder Scrolls 6, Bethesda?

Just to compliment the creator, I have molded SV and the code is beautiful. Rarely do you go into a cold base and have little to complain about.

[–] Kolanaki@pawb.social 7 points 2 weeks ago (1 children)

At this point I just kinda expect Haunted Chocolatier to come out as a major update for Stardew Valley and not it's own game. 🤷‍♂️

[–] Th3D3k0y@lemmy.world 3 points 2 weeks ago

I'd be into it. Go to bed on the farm, wavy 90s transition, different game!

[–] vane@lemmy.world 4 points 3 weeks ago

Sums up gaming industry. Lots of crap and insane fanboys.

[–] root@lemmy.world 4 points 3 weeks ago

Let the man cook

[–] gegil@sopuli.xyz 3 points 3 weeks ago (3 children)

Will this game support modding, like stardew?

[–] Nawor3565@lemmy.blahaj.zone 23 points 3 weeks ago

ConcernedApe has been very supportive of modding Stardew Valley, so I don't see why this game would be different

[–] Kayday@lemmy.world 6 points 3 weeks ago (1 children)

I can't see why not, but it's targeting a 2030 release so it's kind of early to be thinking about that sort of thing.

[–] 4am@lemmy.zip 3 points 3 weeks ago (1 children)

Devs need to think about modding from the very beginning.

[–] Dudewitbow@lemmy.zip 1 points 3 weeks ago

it works if your games are fundamentally different like in this case. the cons about modding is that expectations of sequels are higher than normal because youre no longer comparing the game to the previous, but to the modded version of the previous.

for example, outside of performance reasons, City Skylines 2 had that fate.

[–] aramis87@fedia.io 2 points 3 weeks ago

I think one of the reasons Stardew has had such a long life is the modding community: it's been ten years since it's release and I can't imagine playing it that long. I can, however, bring up Passerby Cemetery, East Scarp, Ridgeside, etc, and scratch my Stardew itch with new content every couple years.

I'm sure Eric knows this as well, and would include modding in HC.

load more comments
view more: next ›