Colorblind options that let me specifically choose the color of each HUD/UI element. I don't want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance
Games

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Windowed borderless mode
I never understood why people prefer it over full screen.
It enables quick window switching with no flickering. This may be a strictly Windows issue.
No issues on linux
Yeah you're probably right. On Linux I just Ctrl Alt right arrow to my next virtual desktop and it's instant and seamless.
I should probably know this, but what's the deal with full screen vs windowed full screen? What's the difference?
Also why do people wanna play windowed? Maybe depends on the type of game..?
Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?
If your game supports controller give me the option to change the button faces to whatever I prefer. Some people like Nintendo button layout, others PlayStation, other Xbox. Whatever it is, don't hard code one set - they're just some pngs, support them all.
Let me choose my own resolution.
Ohh, that type of setting.
One option I really appreciated in Uncharted 4 was the ability to restart cutscenes, and I wish it was in every game with cutscenes.
Pause and save during cutscenes.
I cannot name the amount of times I've tried to press escape and skipped a cut scene when all I'm trying to do is bring up the menu to pause. I'll add to this 'cinema mode' which some games have. Let's you go in and view cutscenes again. Should be standardized.
Every game should have the option to toggle motion blur off, toggle frame gen and upscaling off.
I don't think I can name one game without a motion blur slider, or toggle.
I'm not sure about every game but I'd like to see a lot more games do what Rebel Galaxy did and let you set up paths for custom OST. No game dev can license the perfect soundtrack for every player, but it's great to be able to slot in what I feel makes the perfect soundtrack. Some people want their fight scenes to be scored with DMX, some want Burzum, and some want the Cronos Quartet. Let them all find their moment.
For this reason, "if", by mindless self indulgence always brings me back to wipeout HD on PS3.
I had that album set and it sure was an anger for that game.
"Never wanted to dance with nobody like you!"
I personally love that Rockstar has been allowing this by letting people set up their own radio that plays in-game. I myself have 763 songs on my GTA V/Online Self Radio :V
I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.
Problem is that the fancy graphics stuff isn't just additive.
For example, raytracing is actually relatively simple to implement, since you just make light behave like it does in real-world physics, according to a couple relatively straightforward rules and material properties.
Lighting without raytracing involves tons of ~~smokes and mirrors~~ hacks and workarounds. For example, mirrors were often faked by building the same room behind the wall, with everything inverted, including the player character's animations.
So, making a game with potato graphics typically requires building a second version of the game.
Of course, there can be a mode that does just turn off the additive stuff, so only that which does not require changing the game implementation. But that can just be one of the graphics presets...