Essence_of_Meh

joined 2 years ago
MODERATOR OF
[–] Essence_of_Meh@lemmy.world 1 points 30 minutes ago

To name few of the changes:

  • Already mentioned 3 systems (with manual flight through wormholes between them).
  • Player controlled capital ships are a thing.
  • Multiple new activities:
    • Hathor sites (reactivate old orbital laser, open a cave complex on a planet for mining).
    • ASD facilities (investigate huge underground complex swarmed with enemies, very atmospheric).
    • Multi system cargo hauling.
    • Space patrol missions (fly between 3 point of interest, you can end up fighting, scanning or just making sure nothing wrong is going on).
  • Physical cargo (un)loading.
  • Animals exist!
  • Many new ships to play around with.
  • Performance is mostly better - not to a point of a finished game but it improved quite a lot.

There's more, obviously, but that's some of the things that came to mind.

[–] Essence_of_Meh@lemmy.world 1 points 50 minutes ago

Yup, that's me! Also, I forgot to mention in my original comment but this free-fly coincides with Intergalactic Aerospace Expo, in-universe space ship expo. This means you can rent and try A LOT of ships, completely for free. Available ships change every two days with all of them returning during the finale (Nov. 30th - Dec. 3rd).

Good luck and have fun!

[–] Essence_of_Meh@lemmy.world 1 points 1 hour ago (2 children)

Well, you're in luck! Another free-fly just started and will be available until Dec. 3rd, I believe. Perfect time to try again.

Small package deliveries were temporarily removed due to technical reasons (incompatibility with reworked server architecture). They might have been restored with this week's patch though I'm not sure as I haven't checked on that yet.

There's a smaller alternative about moving packages in a single space station but that's a bit less interesting than being sent to different locations. Other than that, there are cargo missions - they come in different sizes and volumes so perhaps they could fit your play style?

[–] Essence_of_Meh@lemmy.world 8 points 1 hour ago (1 children)

Phantom Liberty has an option for an accelerated start, dropping you right after the Voodoo Boys quest line. It might not be an ideal solution since it makes certain choices for you but it does skip some of the early stuff.

[–] Essence_of_Meh@lemmy.world 3 points 1 hour ago (1 children)

It's understandable - they came out swinging with three great games, each better received than the previous one. Combine it with other companies flailing and failing or not doing much to grab the attention away from CDPR and we have a perfect environment to get swept into the frenzy. Heck, I loved all their previous titles and was ready to break my usual stance on pre-orders until the delays started to make me question the state of things.

Even then, I feel like I was one of the lucky ones as my post 2.0 time with the game feels more buggy than my legacy experience - not to a game breaking degree mind you but it's definitely noticeable.

I'm curious if they'll try to make the next Cyberpunk into what they hoped to achieve with this one or if they'll decide on a more reasonable scope instead. My heart hopes for the former but my mind expects the latter. Either way, I'll be ready and waiting with way too many expectations (half of which will probably have no basis in reality anyway).

[–] Essence_of_Meh@lemmy.world 8 points 2 hours ago (3 children)

Cyberpunk's wasted potential is one of my biggest disappointments since I started playing games. I love it, way more than I ever expected in fact, but the "what could've been" is a real downer even now. It doesn't stop me from enjoying the game though - I spent over 200 hours in Night City already and will most likely go way over 300 with my current playthrough.

If you like the base game I'm pretty sure you'll like Phantom Liberty. It has a bit of a different vibe in its story but it's a really excellent expansion with tons of content. Some of the boss fights might've been a little over tuned and I'm not a fan of a single event but other than that I don't have much negative to say about it. It's well worth the asking price.

[–] Essence_of_Meh@lemmy.world 2 points 5 hours ago

Seems a bit better though it might have to do with the fact there are less people there at the moment. Should be safe to visit at least.

[–] Essence_of_Meh@lemmy.world 1 points 6 hours ago* (last edited 4 hours ago)

Didn't have a chance to visit Nyx yet but here's my experience with 4.4 so far:

  • Easy Anti-Cheat launch time grew from 30s to 5+ minutes for some reason.
  • Got multiple crashes just walking around (wasn't the only one based on some other comments I've seen).
  • Multiple ships at the expo had visual glitches (black void in some sections when looking froms specific angles, clipping geometry etc).
  • Rented a Connie Taurus to check it out - cargo section phases me thrugh the floor.
  • Drake Clipper is alright, I'd like it more if it wasn't this "everything ship".
  • I was clipped out of bounds by an elevator - first time in more than a year.
  • I'm really disappointed they weren't able to finish the Aurora rework for this patch. It was my biggest hope for 4.4.
  • Ah yes, majority of clothes available on Levski doesn't have female variants, as is tradition. No idea why I expected otherwise.

A rough start to say the least. Hopefully not an indicator of what to expect until 4.5.

Edit: got to run around Levski a bit. It's definitely better than on PTU server though I'm not sure if it's because of lower player count there or technical improvements, porbabpy a little bit of both.

Plenty of bugs though - flickering area lights, gaps in atmosphere popping up in random places. It was ruahed, no doubt about it.

My game just crashed again and greeted me with a new patch, perhaps it'll fix some of what I've mentioned here.

[–] Essence_of_Meh@lemmy.world 2 points 11 hours ago

I'm a bit mixed on this one as I'm interested in the backstory but I'm not really feeling the mind reading device. This might sound like a silly complaint for a series with mutated humans and mechanical beasts which destoryed the world but it simply doesn't fit for me. I'm not exactly sure why.

"It feels a little too magical for a sci-fi world" would be my first guess. I need to stew on it a bit, I guess.

 

RSI fittingly kicks off IAE 2955, just as it blasted Humans into space all those centuries ago!

Settle in for the ride as Lexxy and Gale discuss the many strings to RSI’s bow, starting with a hotly anticipated, mighty and mega gunship (you know the one) before shrinking things down to the little salvager that could. Listen up, folks, ‘cause there’s something to please everyone, even a very particular special guest.

[–] Essence_of_Meh@lemmy.world 2 points 12 hours ago

Oh right, I heard about the Linux situation - it's unfortunate. I never actually played 4 so most of my info comes from osmosis pretty much. The last thing I heard about it was that some modes on the PC version are still active however that was a year or so ago and things might have changed by now.

The thing is, I didn't even think about the official servers when I asked this question. My mind automatically went to PC version with potential unofficial ones, which now that I think about it might not even be a thing for Bf4.

[–] Essence_of_Meh@lemmy.world 2 points 14 hours ago (2 children)

I had a bit of a tangent explaining my reasoning towards the series but it's honestly not that important in the grand scheme of things. I had fun and the minutiae of "why this much and not more" would simply end up as me rambling.

Is Bf4 one of the games that didn't manage to stay alive long term? I know Bf2 and some other titles (Bf3, I think?) are still played but I don't do much multiplayer these days so I'm not really up to date with what's still available.

[–] Essence_of_Meh@lemmy.world 3 points 1 day ago (1 children)

You have to get in first. I thought I'd check out the new additions but got a warm welcome of an hour long login queue instead, quit and went back to doing other stuff. I hope you'll have a better experience than I did.

 

Release comm-link
Patch notes

Features and Gameplay

  • New Star System: Nyx
    • The Return to Levski and Delamar
    • Glaciem Ring
    • Jump Points
  • Gameplay
    • Sworn Enemies Operation
    • Interstellar Hauling
    • Nyx Mission Pack
    • External Station Freight Elevators
    • Player Injury Pass
    • Implemented smart marker repositioning for Hauling and Courier missions when delivery ports become occupied
    • Adjusted completion times across all tiers of courier and recovery contracts to calculate payment
    • Added prerequisites requiring completion of easier courier contracts before harder ones unlock
    • Updated Courier and Recovery contract respawn timers
    • Increased Atlassium shop inventory capacity to support 8 SCU crates to account for collector recipes
  • Ships & Vehicles
    • PDT and Missile Changes
    • New Ship Weapon Art: MaxOx Neutron Cannon
    • Anvil F8C Lightning: Buffed Forward Gs and Roll angular speed
    • Slight adjustments to angular acceleration to the Anvil Hawk, Anvil Arrow, and Esperia Scythe
    • Slight Medium Interceptor tuning improvements for flight performance (Sabre Raven/Firebird, Buccaneer, Herald, Mantis)
    • Vanguard Hoplite: Reduced nose hp and increased Body hp
  • Weapons & Items
    • New FPS Weapon: Shotgun Pistol "TripleDown"
    • New FPS Weapon: Missile Launcher "Boomtube"
    • Multiple New Armor Sets
  • Characters & AI
    • New Enemies: Vanduul NPC Pilots
    • New Player Beard & Hairstyles
  • Core Tech & Audio
    • Flight Music System Updates
      • Added new music states for ship flight in QT, landed states, combat, ship power states.
      • Enhanced music system to better reflect ship power and landing states.
      • Updated mix for 4.4.0 with improved ATL integration
    • Fixed case-sensitive filesystem config loading
    • 64-bit Zone Partition System: Added subdivision support to 64-bit zone partitions, significantly improving spatial partitioning for large-scale environments.
    • Improvements to streaming systems for handling a larger number of space POIs
    • Global Lock Removal: Removed global color gradient lock that was causing contention, improving multi-threading performance.
    • Memory Allocation Optimizations
    • Increased audio queue size to fix queue overrun issues
Bug Fixes and Technical Updates
  • Stability & Performance
    • Fixed 11 Client Crashes
    • Fixed 2 Server Crashes
    • Fixed 1 Deadlock
    • Resolved server crashes affecting item interactions and vehicle spawning
    • Fixed fatal errors related to missing ammunition parameters and inventory validation
    • Addressed memory allocation issues that could cause component pool exhaustion
    • Resolved server-side deadlock issues related to mission completion
    • Fixed issues with server logging that was filling disk space rapidly
  • Ships & Vehicles
    • New Ships
      • Fixed Grey's Market Shiv unable to enter jump points correctly
      • Resolved MISC Hull C automated cargo loading showing incorrect "vehicle must be stationary" message
      • Fixed Anvil Paladin missing bed logout option and atmosphere issues
      • Corrected Esperia Stinger missing interior ramp controls
    • General Vehicle Fixes
      • Fixed ASOP terminals missing ship retrieval buttons after storing vehicles
      • Resolved quantum travel routes resetting when setting destinations
      • Fixed ship damaged parts visually restoring after quantum travel
      • Corrected landing gear control issues when retrieving ships to hangars
      • Fixed multiple vehicles showing broken radar component materials
      • Adjusted health pool values for RSI Constellation Taurus and other vehicles
      • Fixed Aopoa San'tok.yāi maneuverability incorrectly increasing when wings are destroyed
    • Vehicle Visuals & UI
      • Fixed cockpit switch text appearing blurry
      • Corrected visual gaps and clipping issues on multiple ships including the Paladin, Shiv, Mantis, and Reclaimer
      • Fixed LOD transition issues on Ursa Rover and Anvil Ballista
      • Resolved weapon rack positioning issues on Esperia Stinger
  • Missions & Gameplay
    • Resolved AI not spawning correctly during mercenary missions
    • Fixed Eliminate All contracts with unreachable quantum travel locations
    • Corrected PvP Bounty missions allowing wanted players to avoid capture through suicide
    • Fixed Hunt the Polaris mission allowing players to steal and quantum away with the Polaris
    • Patched exploit allowing players to accept same mission multiple times for duplicate rewards
    • Fixed "The Collector" mission text overflowing UI boundaries
  • Locations & Environment
    • Pyro System
      • Fixed Storm Breaker Maintenance Garage door not opening with keycard
      • Resolved outpost crates jittering and clipping issues
      • Fixed Checkmate station exterior freight elevators being incorrectly enabled
      • Corrected Valakkar creatures spawning in mid-air
    • General Location Fixes
      • Fixed Storm Breaker garage interiors not visible through windows
      • Resolved various door and elevator interaction issues
      • Corrected freight elevator problems at multiple locations
  • Law & Security
    • Fixed station defense turrets being destructible with improper respawn timers
    • Corrected crime stat punishment for destroying defense turrets (now properly severe instead of just "armistice violation")
    • Fixed issue allowing turrets to be destroyed without them firing at players
    • Patched AI vault door issue where AI could open time-locked doors
  • Creatures & AI
    • Fixed Yormandi death animation snapping to final position
    • Resolved Yormandi weak spot destruction not always triggering properly
    • Corrected Yormandi airlock terminal issues after cycling
    • Fixed Yormandi elevator at Onyx Facility observation deck misalignment
    • Resolved Yormandi not relocating between pools correctly
    • Fixed anti-personnel turrets only targeting first player seen
  • Character Customization & Armor
    • Corrected multiple hair styles showing scalp replacement textures
    • Fixed helmet disappearing after completing "Your First Steps" tutorial when skipping objectives
    • Resolved Shattered Blades armor backpack attachment issues
    • Fixed flashlight positioning on Shattered Blades helmet
    • Corrected male character skin texture neck wrinkle issue
    • Fixed Badami helmet series showing incorrect inventory icon
    • Resolved Strata Backpack clipping with special weapons
  • UI & Interface
    • Fixed refinery kiosk location selection issues
    • Corrected "The Collector" mission item display inconsistencies
    • Fixed multitool default attachment (now correctly tractor beam)
    • Resolved various mission objective UI display problems
    • Fixed cargo mission UI showing "Uninitialized" crate labels
  • Visual & Art Fixes
    • Corrected Vanduul Plushie missing textures
    • Fixed Shiny Builder Suit banner displaying incorrect backpack name
    • Resolved multiple livery and paint preview icon issues
    • Fixed various visual gaps and material issues across ships
    • Corrected Yormandi tongue clipping through body during animations
  • Combat & Weapons
    • Fixed Nova Pyrotechnica Venom Rocket proximity radius vs explosion radius mismatch
    • Adjusted Stinger S5 weapon health pools
    • Corrected weapon positioning in ship racks
  • Cargo & Trading
    • Fixed ore sales and refinement processing kiosk functionality
    • Resolved various cargo mission progression blockers
    • Corrected cargo loading and unloading issues
  • Data & Technical Fixes
    • Resolved multiple missing texture and animation file errors
    • Fixed various data validation and schema errors
    • Corrected quantum navigation point obstruction calculations
  • Known Issues
  • PU - Nyx - Levski - Physics / Locations - Elevator Transit Entrance has no Collisions which causes players to EVA while entering and Exiting the Elevator
  • Stall / Freeze - Client - PU - Multisystem - Locations - Commodity Kiosk / TDD - Performance / Game Code / GFX - Client will freeze / stall when accessing Commodities Kiosks at locations like at TDD and Admin Offices in Pyro
  • Multi-Location - PU - Stanton - Locations / Actor Respawning - Players may not respawn at their primary residence after using self-destruct or force-respawn
  • PU - Locations - Rest Stops - Refinery - Mining / Shopping / Selling - Ore Sales Kiosk - When attempting to sell at the Ore Sales Kiosks, the confirmation screen will return with undefined
  • PU - Stanton - Transit - Trams from Lorville Metro Centre to Teasa Spaceport will rapidly rotate when leaving the station, which can push the player out of bounds or kill them
  • PU - UI / Inventory - Freight Elevator - Kiosk - The Search function of the Freight Elevator terminals ignores localized item names
  • PU - Stanton / Pyro - ASOP / Expedite / UI - Claimed ships will show as delivered once "claim" is selected but still need to be expedited/have a timer till they are usable
  • PU - Stanton - Pyro Gateway - ATC / Locations / Hangars - Unable to contact ATC via keybinding shortcut
  •  

    STORY

    USSR, 1986. When Ira Grachevskaya goes missing in the closed city of Vorkuta-5, not a soul seems to be concerned – except for the quiet outcast Asya Shubina, that is. Uncover the mystery behind Ira’s disappearance, transmit your radio signal to the universe and learn why a bird flies past the window.

    GAME INFO

    Z.A.T.O. is a linear visual novel with roughly 7-8 hours of playtime. There are no choices. The ending is predetermined. Sit back and enjoy your time in a town that doesn't exist.

    DISCLAIMER: the game contains strong language, loud noises and flickering images.

    It's free, has unique art style, comes with Windows, Mac and Linux versions and sports "Very Positive" reviews so far. Might be interesting.

     

    Text schedule:

    • Nov. 20 - 21 - RSI
    • Nov. 21 - 22 - Origin
    • Nov. 22 - 23 - Drake
    • Nov. 23 - 24 - Aopoa / Banu / Esperia / Gatac / Grey's Market
    • Nov. 24 - 25 - Kruger / Mirai / MISC
    • Nov. 25 - 26 - Anvil
    • Nov. 26 - 27 - ARGO / Consolidated Outland / Greycat
    • Nov. 27 - 28 - Crusader / Tumbril
    • Nov. 28 - 29 - Aegis
    • Nov. 29 - Best In Show
    • Nov. 30 - Dec. 3 - Finale
     

    Changes to 4.4.0 view:

    • New Wikelo Ships Offerings (4.4.0) - received new visual.
    • MaxOx Neutron Cannon Art Refactors - set to tentative. Pic 1, pic 2.
    • Exterior Freight Elevators - card updated to include Stanton.
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