this post was submitted on 13 Nov 2025
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One thing I see as underestimated is that having a major standard device is huge for indie development and could greatly benefit the most flourishing artistic landscape.

One of the problems today is that the indie and AAA markets are increasingly distant, publishing a game on the PS5 or XSX digital store is prohibitive for a small indie team, but if Steam Machine is successful, we can expect more easy access to indie games by (ex)console gamers, and later a reduction in publishing costs on consoles.

I believe Steam Deck has already started this process, but with a device that will compete with the 9th generation of home consoles the indie game diffusion could accelerate.

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[–] Katana314@lemmy.world 2 points 8 hours ago (1 children)

I’ll first admit I predicted Valve wasn’t bothering with a Steam Machine again. I was proven wrong.

But I still absolutely don’t see it being more popular than the Steam Deck. They don’t have the production scale to make them at the Xbox / PlayStation hardware-per-dollar values, so they’ll still be an enthusiast item for people aware they’re buying a prebuilt PC.

So yes, you do already see this; indies target the Steam Deck as a supreme metric for Linux compatibility (and if someone complains HDR doesn’t work on his desktop Mint install, well, whatever). Valve even promotes some store presence to indies that do a bit of work to certify this. We’ve seen lots of games get patches mentioning Steam Deck related fixes - even when the game is a windows build using Proton.

[–] Reygle@lemmy.world 1 points 5 hours ago

I personally hope you're wrong again. I think the level of hype should provide a huge stack of orders early on, and I think SteamOS is now SO good that this could go to the moon after the honeymoon period.

Time will tell where between you and I it winds up.

[–] qarbone@lemmy.world 6 points 17 hours ago

I think we should see what it's priced at before we start making proclamations about the Steam Machine being the "standard gaming PC".

[–] RaoulDook@lemmy.world 16 points 1 day ago

I think it's "huge" for Linux gaming in general and for the general health of the gaming industry. It's a Linux PC in disguise as a cool form-factor Steam console. I hope it drives more developers of all types to build Linux support instead of just Windows.

The timing of this is also great, with people getting forcibly dunked into the bullshit that is Windows 11 after the end of Windows 10 support. If all my games worked on Linux, I'd have no use for Windows at all.

[–] doeinthewoods@lemmy.zip 20 points 1 day ago (2 children)

Steam has been the primary indie platform for games for like 15 years. Xbox had a moment in the early Xbox love arcade but the time the Xbox One came out, it was Steam and it has been ever since especially after Greenlight and early access

[–] Mac@mander.xyz 2 points 19 hours ago

I thank Xbox Live Arcade for introducing me to Trials HD. Even though the latest game wasn't the greatest game ever created, the series as a whole has been a joy to experience.

I used to play the flash games of a trials theme and always thought a fleshed oit game would be really cool. i was right. :p

[–] paraphrand@lemmy.world 3 points 1 day ago

Steam is flooded with indie games, yeah.

[–] Prove_your_argument@piefed.social 22 points 1 day ago (2 children)

I wish this was a likely outcome but realistically steam hardware is too small a userbase. They are most likely to get performance profiles for their hardware due to the standardization and free steam marketing of compatibility, but windows users are still a supermajority.

[–] GreyCat@lemmy.world 1 points 9 hours ago (1 children)

If only they invested in a big marketing push world-wide. They have the money for it.

But they might just not care about being that popular in hardware.

They're marketing where it matters, to people who use their platform.

They sent out all the demo units for reviewers to hit the wider gaming audience on PC.

This stuff is never gonna convert console users who don't already have steam accounts.

[–] teawrecks@sopuli.xyz 6 points 21 hours ago

Steam hardware has so far been pretty niche, though. If the user experience is smooth enough, a SM could replace many people's xbox/playstation.

We're like 5y into the PS5/XBSX, new games are jumping up to $70-100 each, and hardly any are platform exclusives. Msft have all but canceled the next Xbox, and if Sony tries to push the PS6 in a few years, I think there's a world where a good chunk of people say nah.

And with the amount of attention Linux is getting from the win10 eol, we could be at the beginning of an historic inflection point in gaming.

[–] mesamunefire@piefed.social 7 points 1 day ago

Its so easy to develop for the steam deck and steam devices. Just FYI it really is just another machine. Theres no "unlocking" or "side loading" or anything. Its just a computer. Thats it!

[–] sundray@lemmus.org 10 points 1 day ago

I hope we see more 2D pixel art bullet hell Vampire Survivor auto-shooter roguelike cozy games with anime cover art.

[–] Brokkr@lemmy.world 9 points 1 day ago

I think Steam already presents a large enough market to be enticing for indie devs.

A quick check shows that Steam likely has more monthly active users than Xbox, PS5, or Nintendo. I'm sure a large portion of those groups overlap too. So indie devs are likely to develop for PC first.

While I'm excited for what they just announced, I don't think it will significantly change these numbers.

[–] magic_lobster_party@fedia.io 7 points 1 day ago

I believe Valve’s intention is to lay the foundation for third party devices, like how it went with Steam Deck. Their business model is to open up their storefront to more people - not to sell hardware.

If that’s the case, then Steam Machine will have little effect on indie development.

[–] SkunkWorkz@lemmy.world 4 points 1 day ago (1 children)

I don’t see how it will have any effect beyond what the Steam store already has on the indie market. Indies already flourish thanks to Steam’s use of discovery algorithms instead of human curation.

The Steam Machine isn’t going to compete with consoles. It’s not a replacement for a console and the target market for this machine is PC users not console users. Console gamers who don’t know what Steam is will not buy this machine like they didn’t buy Steam Decks instead of Nintendo Switches. The goal of Valve’s hardware push is to show that an alternative for Windows is possible. Valve wants to break Microsoft’s monopoly on the PC market. Since Microsoft is the biggest threat for Valve. The more anti-consumer Windows becomes the more it puts Valve’s business in danger, since a shitty Windows experience can push PC gamers towards consoles.

[–] ampersandrew@lemmy.world 7 points 1 day ago

Console gamers who don’t know what Steam is

How common do you believe this is in 2025? It's on every big game's launch trailer, and Steam dwarfs any console player base. Network effects alone should make just about every console player (who's old enough to read) aware of what Steam is.

[–] marighost@piefed.social 6 points 1 day ago

I was gonna say before reading your last sentence, the Steam Deck definitely could have accelerated this. It's extremely accessible while doubling as a computer powerful enough for development. It's pretty great they're offering dev kits for the new Steam Frame, too. It's really going to bust the scene wide open.

I think the new device is good news. I can see what you're saying - the benefit is if Steam Machines expand the PC games market with former console only players. But otherwise the threshold for PC development is already much lower than consoles; there are no dev kit fees, a wide choice of engines to target, relatively greater independence etc.

The steam machine may help somewhat in having a specific hardware profile to target, but the games are still on steam's store so still have to be able to run widely on Windows or Linux. That's always been the complexity of PC development - the steam machine doesn't change that much. Although admittedly the Steam Verified benchmarks are useful for users to simplify understanding what their kit can actually run which will benefit indie devs.

[–] MoreZombies@quokk.au 3 points 1 day ago (2 children)

I remember this same discussion point when Valve released the first Steam Machines ten years ago.

[–] ryathal@sh.itjust.works 3 points 20 hours ago

The big difference is the compatibility is actually there now. Also, controller support is a lot more common for PC games now.

[–] Quazatron@lemmy.world 5 points 1 day ago (1 children)

Mark it up as an advantage of getting old. You get to sit and eat popcorn while people debate issues you've already debated.

I still want to buy one, mind you.

[–] MoreZombies@quokk.au 2 points 20 hours ago

Same!

In particular though, I loved my old Steam Controller, and hope this new one compares. I'd still be using one now if they weren't all bought by asshole scalpers and marked up 6000%..