this post was submitted on 10 Nov 2025
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[–] kryptonianCodeMonkey@lemmy.world 54 points 1 month ago* (last edited 1 month ago) (3 children)

"Charisma is about sex appeal" is funny, but that's not really entirely accurate. It's about motivating others towards your goals whatever that may be, having a presence that commands attention and being a good communicator. That's why charisma helps disparate skills like lying, persuading, intimidating, and performing. Sex appeal may superficially help some of those things, but so does a half-giant that makes you piss yourself with their mere presence, or an old fat guy who speaks with clarity of conviction and intelligence. Ain't nobody want to fuck Winston Churchill, and he was an asshole as well. But he was a very charismatic figure, still.

[–] jjjalljs@ttrpg.network 37 points 1 month ago* (last edited 4 weeks ago) (3 children)

One of the things I liked about the Chronicles of Darkness system is it cleared this up nicely. Stats were in a 3x3 grid.

One axis was physical, mental, social

The other was Power, Finesse, Resistance.

Want to shove something? Physical + Power. That's strength.

Want to figure out a riddle? Mental + Finesse. That's ~~Dexterity~~ Wits. (Edit: wrote dexterity originally, meant Wits)

Command attention? Social + Power. That's the Presence stat.

Lie and misdirect? Social + Finesse. Stat was called Manipulation.

Now you can have a character that's commanding without also being a natural liar and flirt. DND doesn't help let you do that because the concepts are bundled together into a single stat.

(You could invest separately into like Expression for making speeches and Deception for lying, of course)

Humans are rated 1 to 5, where a 5 is the peak of human capability. Presence 5 is like AAA movie stars and great leaders.

Of course, if you add supernaturals to your game a starting chump vampire could have seven presence if they take Majesty as their power, and become a nearly irresistible magnet of attention.

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[–] XM34@feddit.org 9 points 1 month ago (1 children)

My prime example would be Donald Trump. Hideously looking and true evil while dumping strength, dexterity, constitution (unfortunately not enough), intelligence and wisdom, but he undeniably has at least an 18 in charisma.

[–] LwL@lemmy.world 7 points 4 weeks ago

Tbh I don't really get why though. Clearly he's good at getting people to listen, but... why?

Hitler was similar (except I'd say better looking) but listening to his speeches I at least get how he had crowds cheering. Trump could say things I agree with and I'd still not want to listen to him.

[–] RedditRefugee69@lemmynsfw.com 5 points 1 month ago (1 children)

Charisma is essentially Social Skills.

Social Skills definitely help you get laid, but also convince a shopkeeper to give you a discount, persuade a guard to look the other way, etc.

[–] Draces@lemmy.world 4 points 1 month ago

Not really. It's more broad and includes it's original meaning of divine grace or presence. Why would sorcerer's spellcasting ability be charisma? It's broader than social charisma since sorcerer's cast with their innate abilities.

[–] Tar_alcaran@sh.itjust.works 33 points 1 month ago (1 children)

Int is knowing what you're talking about

Wis is knowing when to talk

Cha is when people listen to you

[–] Xylight 21 points 1 month ago (2 children)

The words in the pictures have some diabolical keming

[–] BearGun@ttrpg.network 4 points 4 weeks ago (1 children)

jpegging a pdf will do that for you

[–] 87Six@lemmy.zip 4 points 4 weeks ago

I hate it when I be jpegging my pdf in hospital then her doc walks in on us

!keming@lemmy.world

[–] panda_abyss@lemmy.ca 17 points 1 month ago (2 children)

If 10 is average my stats are way too low.

[–] CuriousRefugee@discuss.tchncs.de 28 points 1 month ago

Eh, a ten will give you about a 50/50 roll if something is "easy," and only about a 25% chance if something is "medium" difficulty. Sounds about right for me.

Am I gonna shut my damn mouth when I should? 75% of the time, no.

[–] dfyx@lemmy.helios42.de 10 points 1 month ago* (last edited 1 month ago) (4 children)

10 is average for an adventuring hero. Not necessarily for most "civilians" if you want to call them that.

Edit: I stand corrected. Must have confused it with some other system or an older edition.

[–] chuckleslord@lemmy.world 26 points 1 month ago (1 children)

Incorrect. Commoner is all 10s

[–] festnt@sh.itjust.works 10 points 1 month ago* (last edited 1 month ago) (3 children)

i like how according to this everyone just has a big stick stowed away somehere

edit: wait now that i looked again, those are the exact stats for a fist in pf2e if you were level 0 and trained in unarmed attacks

assuming dnd fists work similarly, why didn't they just put in a fist instead of a club?

[–] JackbyDev@programming.dev 8 points 1 month ago (1 children)

I was like "do I?" And looked around my room for the first thing I could use as an improvised club and my eyes landed on a sex toy.

[–] festnt@sh.itjust.works 4 points 1 month ago

well it'll work

unless it's too flexible, idk what kind of toy it is

[–] Tlaloc_Temporal@lemmy.ca 5 points 1 month ago (1 children)

Because DnD fists do 1 + STR damage, no dice at all.

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[–] cjoll4@lemmy.world 10 points 1 month ago

12.5 is average for an adventuring hero using the standard array plus typical adjustments for race.

Even if you roll 3d6 across the board with no adjustments, old school, 10.5 is average.

[–] melmi@lemmy.blahaj.zone 5 points 1 month ago

5e commoners are 10 across the board.

[–] JackbyDev@programming.dev 3 points 1 month ago

Incorrect, 10 is the average for the average human.

[–] UrPartnerInCrime@sh.itjust.works 12 points 1 month ago (5 children)

Intelligence is knowing tomatoes are a fruit

Wisdom is knowing never to add it to a fruit salad

[–] TheGiantKorean@lemmy.today 10 points 1 month ago

Constitution is when you have to eat the fruit salad and there's tomatoes in it.

[–] Susaga@sh.itjust.works 9 points 1 month ago

Charisma is being able to sell a tomato-based fruit salad. That's how we got salsa.

[–] crunchy@lemmy.dbzer0.com 7 points 1 month ago

Charisma is framing salsa as a tomato-based fruit salad

[–] Harvey656@lemmy.world 3 points 1 month ago

But the little cherry tomatoes rock in fruit salad!

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[–] _stranger_@lemmy.world 12 points 1 month ago (1 children)

CHA is knowing what to say to get what you want.

A paladin uses CHA because they have to know exactly what to say to their deity to get the result they need. If they can't rizz up their gods, they get no power.

[–] neukenindekeuken@sh.itjust.works 10 points 1 month ago (2 children)

Paladin doesn't use CHA with their god, they use it to lure the common people TO their god. So they gets more powah.

[–] HeyThisIsntTheYMCA@lemmy.world 5 points 1 month ago

Yeah the original description sounds more like a warlock. Which, what's the diff between a hexblade and a pally really

[–] LordCrom@lemmy.world 4 points 1 month ago

A fun campaign i played was where the DM set up the scenario where I, a high level Paladin, gave up on my Diety and basically switched religions. That one was fun.

[–] JackbyDev@programming.dev 9 points 1 month ago (1 children)

Wisdom is such a weird attribute in ttrpgs, it is often overloaded with the concept of perception. But at the same time I don't necessarily think it should be split to it's own thing, more attributes aren't necessarily better.

[–] _stranger_@lemmy.world 8 points 1 month ago (1 children)

I think fallout's S.P.E.C.I.A.L works quite well.

Wisdom isn't a thing by itself, it's split between perception, charisma, and intelligence, for the most part.

[–] QuoVadisHomines@sh.itjust.works 4 points 1 month ago

Intelligence is being able to describe why rain exists and why it is raining. Wisdom is understanding that you can do the above while not standing in a rainstorm

[–] Lyra_Lycan@lemmy.blahaj.zone 5 points 1 month ago

I was more a 00's kid into consoles, so this was introduced to me via Fallout 3, then Dark Souls

[–] nuko147@lemmy.world 5 points 1 month ago

My Constitution is 0.

[–] underscores@lemmy.zip 4 points 1 month ago

How charisma works: just say "hey baby". you're all welcome

[–] smeg@feddit.uk 3 points 1 month ago

Dex is clearly green though

[–] RedditRefugee69@lemmynsfw.com 3 points 1 month ago (5 children)

I have never seen Intelligence contrasted with Wisdom in a way that felt fitting. Does an intelligent person not know when not to speak?

[–] ICCrawler@lemmy.world 5 points 1 month ago

I attribute it like the line, "Your scientists were so preoccupied with whether or not they could, that they didn't stop to think if they should." Just because someome is brainy and knows a lot of specialized facts doesn't mean they'll always make wise decisions.

[–] bitjunkie@lemmy.world 3 points 1 month ago (1 children)
[–] RedditRefugee69@lemmynsfw.com 3 points 1 month ago

I feel like knowing when not to speak also overlaps with CHA.

Blurry lines indeed.

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