this post was submitted on 07 Aug 2025
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[–] truite@jlai.lu 13 points 3 days ago

"You're on a path in the woods."

[–] Kolanaki@pawb.social 1 points 2 days ago* (last edited 2 days ago)

"Time to punch a mountain... INTO SPACE!!!" - Jade Empire.

"I like shorts. They're comfy and easy to wear." - Pokemon Red/Blue.

[–] ztwhixsemhwldvka@lemmy.world 1 points 2 days ago

In A.D 2101

[–] CodeBlooded@programming.dev 2 points 2 days ago

It’s probably not a problem… probably

[–] Shanmugha@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

Chingada madre!

(Jackie, Cyberpunk 2077. See you in major leagues, my dear friend)

[–] zonorti@slrpnk.net 6 points 3 days ago (2 children)

You are not prepared! - WoW

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And remember, bad times are just times that are bad.

[–] Vinny_93@lemmy.world 10 points 3 days ago (1 children)

Go hang a salami, I'm a palindrome

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[–] Truscape@lemmy.blahaj.zone 10 points 3 days ago* (last edited 2 days ago)

"When fate closes a door, luck opens a window, and karma de-activates the alarm system!"

  • Sam, in Poker Night at the Inventory 2

Edit: wrong character lol

[–] JackbyDev@programming.dev 3 points 3 days ago

This always stuck with me. From Braid. Particularly the bonded paragraphs. I added the whole section for completeness.

Tim is off on a search to rescue the Princess. She has been snatched by a horrible and evil monster. This happened because Tim made a mistake.

Not just one. He made many mistakes during the time they spent together, all those years ago. Memories of their relationship have become muddled, replaced wholesale, but one remains clear: the princess turning sharply away, her braid lashing at him with contempt.

He knows she tried to be forgiving, but who can just shrug away a guilty lie, a stab in the back? Such a mistake will change a relationship irreversibly, even if we have learned from the mistake and would never repeat it. The princess's eyes grew narrower. She became more distant.

Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving too readily, we can be badly hurt. But if we've learned from a mistake and become better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?

What if our world worked differently? Suppose we could tell her: 'I didn't mean what I just said,' and she would say: 'It's okay, I understand,' and she would not turn away, and life would really proceed as though we had never said that thing? We could remove the damage but still be wiser for the experience.

Tim and the Princess lounge in the castle garden, laughing together, giving names to the colorful birds. Their mistakes are hidden from each other, tucked away between the folds of time, safe.

[–] qyron@sopuli.xyz 1 points 2 days ago

"Do you shoot at birds?"

Dare anyone to pinpoint that quote.

[–] chaosCruiser@futurology.today 11 points 3 days ago* (last edited 3 days ago) (4 children)

Not exactly words of profound wisdom, but still…

“You look like a cut of fuckable meat. Are you?”

Adam Smasher, Cyberpunk 2077

There’s also another great quote from Discworld, where the conversation starts with “expect the unexpected”, but eventually concludes with “expect the expected”. Lots of funny philosophical arguing back and forth.

[–] nylo@lemmy.dbzer0.com 3 points 3 days ago (1 children)

oh shit I didn't know there was a discworld game... based off the Terry Pratchett series? a particular book/subseries?

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[–] slazer2au@lemmy.world 11 points 3 days ago (1 children)

The truth, Walker, is that you're here because you wanted to feel like something you're not: a hero.

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[–] RandomVideos@programming.dev 4 points 3 days ago

"But i gave my cat to you. Doesnt that make you the owner?"

Its said by a ghost cat to a cat. The owner in the context is the reason why the alive cat is locked in a series of rooms. I have spent months trying to understand what it means and still cant

[–] matte@feddit.nu 7 points 3 days ago

Go for the eyes Boo, go for the eyes!

[–] Phunter@lemmy.zip 6 points 3 days ago

From Homeworld: "No one is left. Everything's gone. Kharak is burning."

[–] rikudou@lemmings.world 8 points 3 days ago

"Everyone thinks they're the hero of their own story" - Handsome Jack

Generally the last episode of Tales from the Borderlands is fucking awesome when it comes to Handsome Jack quotes.

[–] DozensOfDonner@mander.xyz 5 points 3 days ago

Your dungeon is full of yoghurt

[–] jpeps@lemmy.world 2 points 2 days ago

"I don't think I can forgive you for that."

"...but I'd like to try."

[–] GreenKnight23@lemmy.world 7 points 3 days ago (1 children)
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[–] Kaijobu@discuss.tchncs.de 2 points 2 days ago

Everything that lives is designed to end. We are perpetually trapped... in a never-ending spiral of life and death. Is it a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle... and wonder if we'll have the chance to kill him.

"Nah" -System Shock 2

[–] funkyfarmington@lemmy.world 2 points 2 days ago

"This is the min.... THIS IS THE WARSHIP KUUN-LAN"

[–] nul9o9@lemmy.dbzer0.com 2 points 2 days ago

I don't want this life...

I don't know if its my favorite, but man it hits hard hearing that.

[–] ArgumentativeMonotheist@lemmy.world 7 points 3 days ago (1 children)

I'll share some of my favourites from SMAC (1999), the undisputed, undefeated and overall best 4X game!

Pravin Lal:

  • "As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master."

Sister Miriam:

  • "The Morgans fear what may not be purchased, for a trader cannot comprehend a thing that is priceless."
  • "Some would ask: 'how could a perfect God create a universe with so much that is evil?' They have missed a greater conundrum: why would a perfect God create a universe at all?"
  • "The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesterday. But it was never the streets that were evil."

Chairman Yang:

  • "Learn to overcome the crass demands of flesh and bone, for they warp the matrix through which we perceive the world. Extend your awareness outward, beyond the self of body, to embrace the self of group and the self of humanity. The goals of the group and the greater race are transcendent, and to embrace them is to achieve enlightenment."

Lady Deirdre:

  • "Eternity lies ahead of us, and behind. Have you drunk your fill?"
[–] amorpheus@lemmy.world 5 points 3 days ago

That game is such a gold mine.

  • Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
  • Technological advance is an inherently iterative process. One does not simply take sand from the beach and produce a Dataprobe. We use crude tools to fashion better tools, and then our better tools to fashion more precise tools, and so on. Each minor refinement is a step in the process, and all of the steps must be taken.
  • Einstein would turn over in his grave. Not only does God play dice, the dice are loaded.

A particular one always gives me chills:

  • I sit in my cubicle, here on the motherworld. When I die, they will put my body in a box and dispose of it in the cold ground. And in the million ages to come, I will never breathe, or laugh, or twitch again. So won't you run and play with me here among the teeming mass of humanity? The universe has spared us this moment.
[–] 2deck@lemmy.world 1 points 2 days ago

Problem: Seems like the point of this game is victory. The absence of defeat on all fronts. Victory in business ventures and creative undertakings. Victory in love and over other people. Political victory. Ideological victory. Hell, even sexual victory. Definitely a lot of object-based victories, too - having things and not losing them. One problem, though: not a lot of victors in sight. Everyone’s mostly losing. Why is that? And how do you not lose?

Solution: How not to lose? It is impossible not to. The world is balanced on the edge of a knife. It’s a game of frayed nerves. You’re pushed on by numbers and punitive measures: pain, rejection, and unpaid bills. You can either play or you can crawl under a boat and waste away - turn into salt or a flock of seagulls. Your enemies would love that. Or you can fight. The only way to load the dice is to keep on fighting.

[–] Deestan@lemmy.world 6 points 3 days ago (1 children)
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[–] Whirlygirl9@kbin.melroy.org 6 points 3 days ago

I'm sad the Hanar can't wear sweaters

[–] PrivateNoob@sopuli.xyz 6 points 3 days ago

Everything is going to be okay....

The game is Omori, this sentence really hits if you know the story.

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