this post was submitted on 28 Jun 2025
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Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I'm encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I have to manage, or similar. Like, I just wanna play the actual game play, see how the story continues, and visit those areas that were designed with care. Not worry where on the map I can sell the glimbrunses I collected so I can buy a 37% stronger glarpidifice that I'll need to beat the next glutrey after which I'm allowed to continue the main story.

Sorry if this turned into some kind of a rant, but I hope it's understandable what I'm looking for and what I meant by fluff. Some games that have fulfilled this for me during the last years:

  • Stray
  • Skyrim (there's a lot of fluff you can worry about in Skyrim, but the thing is you don't have to worry about it, you can also just walk in any direction and see what situation you wind up in, at least for the first 10-20h of a playthrough, which IMO is enough time for a game anyway)
  • Life is Strange
  • Some Pokémon ROM hacks where the difficulty spikes were not too harsh

Looking forward to hear your suggestions :) Games where there is some fluff but you're allowed to just ignore it are also fine, but not having any fluff is preferred. Bonus points for anything on the Xbox game pass.

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[–] zerofk@lemmy.zip 1 points 23 minutes ago

The Wolf Among Us, and I imagine other Telltale games (but that’s the only one I played so far). It felt a lot like Life is Strange in gameplay and storytelling, even though it’s also a lot different.

In a similar vein, point and click adventure games like The Whispered World, The Book of Unwritten Tales, or Syberia. The modern ones usually don’t have a failure state (as opposed to the infamous Sierra games), but unlike LiS you may get stuck on a puzzle.

[–] Tonava@sopuli.xyz 1 points 41 minutes ago

Have you tried sandbox-like games, or just games that basically have no story line? Or is the more "adventuring" type of gameplay the one you enjoy the most? Personally I seem to find most games kinda boring outside puzzlegames and sandbox-things, since the typical stuff always has at least some form of grinding and I don't really like fighting either.

[–] carlossurf@lemmy.ca 1 points 2 hours ago

Just started playing the indiana jones game, for fans of the movies its a love letter to them and a great game

[–] Sterile_Technique@lemmy.world 3 points 4 hours ago* (last edited 4 hours ago)

If you liked Skyrim, check out Enderal - it's a total conversion mod, but in Steam as it's own game. It's much more linear than Skyrim - the world still feels open, but it's much more dense, and it's scaled more like a traditional RPG, so if you wander off the intended path too far, you'll get your ass beat by mobs that are much higher level than you.

Side quests are meh, with a notable exception of the Rhalata line, which is kind of like a combo of thieves guild and dark brotherhood. Main quest line is fucking wild.

If you skip the vast majority of side quests, you might have an issue with scaling, since you'll be missing out on all that xp. If you run into that and don't want to do the quests, just use the command console to cheat some in.

[–] TheOakTree@lemm.ee 2 points 5 hours ago (1 children)

FF16 is not an incredible game. But it sure is easy to button mash your way to a win, especially considering how good some of the trinkets are (acquired at start of the game). The music is solid, the writing is interesting enough, and the visuals are great, provided you can run it well.

[–] gt5@lemm.ee 2 points 1 hour ago

I did not like it at all. I thought the writing was bad, the cut scenes dragged on for way too long, and the characters and the world were uninteresting

[–] billbasher@lemmy.world 5 points 8 hours ago

Dredge is a pretty unique one that I had a lot of fun with. Firewatch is good but short

I really like the Ys games, and I think Y's Origin meets those requirements. The boss fights are difficult, but no crazy difficulty spikes, provided you've been killing things properly along the way. I only had to grind for a few min for one boss, and that's back because I actively avoided the mobs and ended up underleveled.

Zelda games tend to also be really well designed, pretty much any will do.

[–] LovableSidekick@lemmy.world 2 points 7 hours ago
[–] swordgeek@lemmy.ca 19 points 15 hours ago (2 children)

Portal I and II.

Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they've softened it, but don't know how much.

[–] Omegamanthethird@lemmy.world 3 points 11 hours ago

I know Portal isn't a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP's question. Half-Life 2 and most of the Halo games come to mind.

[–] catty@lemmy.world 2 points 13 hours ago* (last edited 13 hours ago)

Portal I

Still suffering from the trauma of there being no cake

[–] BCsven@lemmy.ca 0 points 6 hours ago

Shattered Pixel Dungeon on fdroidorr Linux or Windows

[–] lime@feddit.nu 43 points 19 hours ago (4 children)

OUTER WILDS!

  • zero fluff. every piece of text and every setpiece is in service to the main story.
  • no gating. you can go everywhere from moment one.
  • no grinding. no combat at all, in fact.
  • no time pressure. it may seem like it, but don't worry.
  • the big mystery requires understanding the world and the story, rather than fighting a difficult battle
  • it will make you cry
[–] El_Scapacabra@lemmy.zip 4 points 12 hours ago (3 children)

I got pretty far with this one and really enjoyed it, and then I spent days trying to get past those goddamn anglerfish and failing over and over again, so I just gave up at that point.

[–] acosmichippo@lemmy.world 2 points 5 hours ago

same. the trick is to float by doing literally nothing as slow as possible. it takes some trial and error to figure out when you can maneuver again but you do have to be a little patient.

[–] Nibodhika@lemmy.world 2 points 5 hours ago (1 children)

You probably missed one entry that told you they were blind but not deaf

[–] El_Scapacabra@lemmy.zip 1 points 52 minutes ago

No, I got that, I just seem to be incapable of silently floating past them. Even when I'm not steering I end up getting too close and they attack.

[–] lime@feddit.nu 4 points 11 hours ago* (last edited 11 hours ago)

same! turns out you can make it a lot easier for yourself by observation. for example, there are only two of them you actually need to manoeuvre around. also, that entire section takes three to five minutes, but you have like twelve, so it's fine to take it slow. finally, you can mark your destination from the log to get its location.

[–] Peter_Arbeitsloser@feddit.org 10 points 16 hours ago (5 children)

I couldn't bring myself to finishing it because "the timer" stressed me so much :( I loved everything else about it so much.

[–] njm1314@lemmy.world 2 points 11 hours ago (3 children)

Timer? Can you elaborate a bit? I was thinking of getting it but I fucking loathe time limits in games.

[–] Nibodhika@lemmy.world 1 points 5 hours ago

Trying not to spoil too much, there's a timer but it doesn't really matter, you will almost never run out of time and retrying is encouraged. There's almost no time pressure in this game, and the amount of time in that timer is over 20 minutes, which should be plenty of time to do what you have to, and if not you can reset the timer and try again.

[–] acosmichippo@lemmy.world 1 points 5 hours ago* (last edited 5 hours ago)

i don’t think it’s a spoiler to say this because you learn very early in the game - physically everything in the worlds goes back to square one after 22 minutes (or if you die).

you do get to keep a log of everything you learn about the worlds and story but that’s all that persists. the log is actually helpful, so follow that if you get lost.

slight spoiler:

Tap for spoileralso the 22 minute reset is not an arbitrary design choice, it’s part of the story and puzzle.

[–] lime@feddit.nu 1 points 10 hours ago* (last edited 10 hours ago)

without spoiling the details, it's a bit like groundhog day, or majoras mask.

i always encourage people to take it slow and drink in the world with ow, and that applies because of the "limit". which isn't a limit, you can play as long as you'd like. think of it more as a pomodoro timer. it's also very well signposted.

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[–] saimen@feddit.org 6 points 15 hours ago (1 children)

Just reading this somehow gave me goosebumps and made me tear up. Such an incredible and unique game.

[–] apprehensively_human@lemmy.ca 5 points 11 hours ago (1 children)

This song is new to me, but I am honored to be a part of it.

[–] saimen@feddit.org 1 points 1 hour ago
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[–] catty@lemmy.world 5 points 13 hours ago* (last edited 13 hours ago)

look back to some of the games for the 8 and 16-bit consoles. They tended to be about fun rather than shock factors. So check out the larger games for the megadrive for example.

Also, I kinda thought borderlands was good in that it adapted to how you prefer to play and the difficulty seemed consistent.

[–] nova@lemmy.world 6 points 14 hours ago

If you liked Life is Strange, I strongly recommend Lost Records: Bloom & Rage. Made by the same team.

[–] NaibofTabr@infosec.pub 22 points 20 hours ago (5 children)

Live for the adventure, not the grind:

Journey (if you play one game on this list it should be this one)

Far: Lone Sails and the sequel Changing Tides

Jazzpunk

Master Reboot

Manifold Garden

Sable

Fract OSC

Chants of Sennar

The Red Strings Club

The Stanley Parable

Rime

Superliminal

Naissancee

Soul Axiom

Contrast

[–] Arkhive@lemmy.blahaj.zone 2 points 5 hours ago (1 children)

Red Strings Club!!! Woah!! Been a minute since I thought about that game. Very, VERY, good. Sort of a precursor to Potion Craft in a way, that really didn’t over stay its welcome. The pacing was great, difficulty curve was great, and it had a distinctly finite story that still left you satisfied. I’ve bounced off potion craft a few times because at a point the scale, and subsequent grind, is a bit much for me. Red Strings Club nails the middle ground with good increasing complexity without becoming a chore.

[–] NaibofTabr@infosec.pub 2 points 2 hours ago

I totally agree on the pacing. The Red Strings Club is a masterclass of storytelling in a video game format.

I think it's hard to describe as a game to gamers... the actual gameplay is pretty vague, the various minigame activities are almost inconsequential, but taken as a whole it's a perfect experience.

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[–] captain_aggravated@sh.itjust.works 4 points 14 hours ago (1 children)

Subnautica comes to mind. It's a survival game with a heavy focus on exploring and a very structured story. Fluff text and the obligatory random documents and audio logs are mostly optional, though the game does have a mystery to solve so some of those you want to pay attention to. No real spikes in difficulty, it's honestly an easy game.

[–] chiliedogg@lemmy.world 1 points 6 hours ago (1 children)

And you can turn off some of the survival elements that some people find annoying. For instance, having to spend half your time early on hunting a specific type of fish for freshwater.

spoilerI've done entire runs of this game only salvaging water. No bladderfish, no coral + salt, no stillsuit, no water reclaimer. You can easily make it through to the endgame on the water you spawn with plus what you find in wrecks.

[–] Schwim@lemmy.zip 31 points 21 hours ago* (last edited 14 hours ago) (3 children)

It sounds like you've found some games you like but are turned off of by some difficulty bottlenecks. If that's the case, considerWeMod. It's a trainer for a ton of games that allow you to "cheat" in singleplayer games(god mode, speed hacks, etc.)

I still love playing games but as I get older, my tremors get worse, making it impossible for me to get through one on my own. WeMod allows me to explore all of the game world without being stopped by something as simple as clicking on something quickly.

[–] greybeard@feddit.online 14 points 18 hours ago* (last edited 18 hours ago) (2 children)

A neat feature in the new Death Stranding game is a "Pretend I Won" button on the death screen for bosses. It's nice when games recognize that skill checks can be a problem, and what makes some games fun for some users isn't being challenged.

It does, however, have a ton of fluff and filler.

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[–] B0NK3RS@lemmy.world 7 points 17 hours ago* (last edited 17 hours ago) (1 children)
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[–] DickFiasco@sh.itjust.works 14 points 20 hours ago (2 children)

Slightly old by now, but Portal and Portal 2 remain two of the best games I've ever played. Gameplay is intuitive and linear, and doesn't require grinding or building up resources. I thought the difficulty increased appropriately as well.

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[–] bjoern_tantau@swg-empire.de 15 points 21 hours ago (2 children)

Clair Obscur: Expedition 33 could be what you're looking for. The main story areas are significantly easier than all the side content.

You'll want to do the side quests because how can you not play that game with cool sunglasses and a baguette on your back?

But you can easily get through the game without doing any side quests. And if you are afraid of being overpowered when you do play the side stuff, they recently added some nice controls to bump up the difficulty.

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