this post was submitted on 17 Jun 2025
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[–] SARGE@startrek.website 19 points 1 day ago (1 children)

I'm a big fan of "you all wake up in loincloths sitting in a wagon, hands bound" and as long as someone at the table can roll higher than a 1, they can break free.

Or something attacks them while they're all in a tavern

Basically I'm a fan of "you could ignore having your shit kicked in, but will you?" since so many players would stop at nothing.

Fallout NV had the right idea. "Where's that little fucker who shot me in the head?!"

[–] ada@piefed.blahaj.zone 17 points 1 day ago

Hey, you. You’re finally awake. You were trying to cross the border, right?

[–] lightnsfw@reddthat.com 6 points 1 day ago (1 children)

Alone and vulnerable, you are murdered by thieves. Make a new guy for the next game.

No fuck that. Just 'okay, but the narrator is looking at these assholes.'

[–] samus12345@sh.itjust.works 9 points 1 day ago

If the person playing is hellbent on being a lone wolf, they shouldn't have entered the game. Roleplaying a character who has trust issues but is willing to give the party a chance to convince them they're trustworthy is very reasonable, though - realistic, even.

[–] ada@piefed.blahaj.zone 14 points 1 day ago (4 children)

I learned as a GM to set expectations.

"I don't want to have to fight and force you in to making this game work, because even though I'm GMing, I'd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You don't have to all get on, or have deep attachments, you just need a character that I won't have to railroad"

[–] Skua@kbin.earth 8 points 1 day ago (1 children)

I have found it productive to make part of the character creation prompt a motivation for the main plot. Like tell me your class and backstory and all that, and then also tell me why you want to be on this adventure

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I actually made this work in a recent cheesy short campaign. My character was an intelligent monkey, although he was still an animal and couldn't speak. After meeting the party, he decided to go do his own thing, which just so happened to be the same thing as the rest of the party.

It worked out really well. The rest of the party could navigate social challenges without having to explain the monkey, I could sneak around and grab MacGuffins without having to accommodate huge humans who were terrible at climbing.

I doubt it works well for longer or more serious games, but it matched the hectic nature of the campaign and led to some hilarious moments.

[–] PunnySN@piefed.social 11 points 1 day ago

Gotta build those connections and relationships into the party during session zero. I like to model mine after the game fiasco where players are linked by relationships, locations, objects or needs. For DnD I think the dragon slayer classic playset works best, you can find it under the downloads section

[–] A_Union_of_Kobolds@lemmy.world 8 points 1 day ago* (last edited 1 day ago) (19 children)

I have been a Dungeon Master for over 25 years. I am also a longtime anarchist, and many of my regular players are not.

I have three rules if im going to DM: 1) I pick the game system. Sorry, non-negotiable. I'll play 5e (if I have to) but I won't run it. Luckily, I also don't have to run the same game my players are playing. Yall can use Worlds Without Number, Into The Odd, the Rules Cyclopedia, Mork Borg... what goes on on my end is my own thing (and involves plenty of the RC) 2) Party resources are communal. However you wanna work that out is up to you, but if you steal from The Party, The Gods will Curse You. And 3) You have to be willing to work in a group. This isn't Skyrim, its a party game. The whole point is social problem solving. If you're not up for that, its cool, I won't make you talk or anything - but you gotta be a part of the team. Part of that is on me to make the initial hook good enough, but part of it is on you not to run a counterproductive pain in my ass.

I almost never have any problems if I do my job right and make all this clear and understood off the bat.

[–] TimewornTraveler@lemm.ee 1 points 23 hours ago (1 children)

What if you had a player who wanted to secretly backstab and subvert the party, in character? They'd play as if they were part of the team, but in between sessions the player would communicate with the DM and decide ways to betray the party, with in-game consequences. It was the worst campaign I've ever been in. I still wonder if it was bad DMing or I'm just sour.

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