this post was submitted on 17 Jun 2025
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[–] southsamurai@sh.itjust.works 8 points 1 day ago (3 children)

Ngl, this has never been a problem for multiple sessions for me. As a player or DM.

As a player, I show up willing to play characters that will work with a group, even if they don't trust them. Trust isn't necessary to work together.

As a DM I remind all players of that fact before they roll one up. If they don't have an idea on how their character would manage that, I'll give them ideas.

Yeah, you'll run into players that just don't get that not every character has to have the same motivation to work with others, or just refuse to play different characters (instead, they try to play the same character with different names). But those are rare. And, so far, I've yet to run into a player that wouldn't take the "look, you don't have to keep playing with us, but give it a try my way and see how it goes, yeah?" talk and give it a fair try.

I've also never had a player quit because of the game not being engaging and fun.

[–] Archpawn@lemmy.world 2 points 14 hours ago

(instead, they try to play the same character with different names).

I'm imagining every session they play a new character who meets the party and decides not to join them.

[–] InputZero@lemmy.world 4 points 1 day ago (1 children)

look, you don't have to keep playing with us, but give it a try my way and see how it goes, yeah?

I've heard of players refusing to adjust their play to meet the party where they're at but I've never seen it happen. I've played with a player who did that intentionally, but their in real life stated goal was to ruin the game and ensure no one else had any fun. I don't play with that person anymore.

[–] southsamurai@sh.itjust.works 2 points 16 hours ago

Yeah, that's the kind of person that's invited to GTFO and never come back.

[–] ameancow@lemmy.world -2 points 23 hours ago* (last edited 23 hours ago)

None of the kids you're talking to on this site have friends, much less play actual D&D, they probably just read the manuals and imagine running campaigns based on how they interact with other loners online.

As a game, it's a purely social experience that even the rules are far less important than the narratives and shared storytelling experience, most adults know this and it's why they play these kinds of games, not to "win" or be some champion of self-expression.

I am ranting about it because there is a wild disconnect between the kinds of people who use sites like this and reality. I don't think a lot of people who comment about things online have healthy, balanced lives. I mean, I know I don't, but I also know that many others have totally different kinds of issues that pulls them into the comment sections of sites like Lemmy or Reddit.