Archpawn

joined 2 years ago
[–] Archpawn@lemmy.world 4 points 1 day ago

They still have goblin warriors with higher intelligence than kobold warriors. And silver dragons are significantly smarter than white dragons. Did they get rid of the thing where you can tell if a dragon is evil based on the shininess of their skin? Or is it just not on the statblock anymore?

And I imagine very few people play games where demons and devils aren't generally evil.

[–] Archpawn@lemmy.world 14 points 2 days ago (1 children)

Not our sun, but other than the hydrogen (which is only a small portion by weight), they come from suns in general.

[–] Archpawn@lemmy.world 2 points 2 days ago

Isn't Polymorph a healing spell? It gives you tons of temporary HP.

[–] Archpawn@lemmy.world 8 points 2 days ago (3 children)

In D&D, they're just objectively right. Older editions had certain races as being inherently evil. Even now, there's differences in intelligence between races.

[–] Archpawn@lemmy.world 1 points 5 days ago

I know names of shades. I don't know what exactly the difference is between teal, turquoise, cyan, and blue-green.

[–] Archpawn@lemmy.world 2 points 5 days ago

I learned it from the Verdant Flammable Device in A Series of Unfortunate Events.

[–] Archpawn@lemmy.world 5 points 5 days ago

OP made the meme while on a flight across the Atlantic ocean.

[–] Archpawn@lemmy.world 1 points 5 days ago

Does that mean black and white are the same color?

[–] Archpawn@lemmy.world 1 points 6 days ago

Poor. ... A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types.

Mercenaries are a pretty unsafe job, and they can still only afford 2 sp a day, so I don't think workplace safety factors in much.

[–] Archpawn@lemmy.world 1 points 6 days ago (2 children)

If you can make ten times the employee's pay, then human employees vs skeletons is just a question of 10% of your income. But high-level necromancers are going to be more expensive than just paying commoners.

[–] Archpawn@lemmy.world 5 points 1 week ago (1 children)

I did list that, but doing the math is helpful. This is less useful for labor, but you could use executions or assisted suicide. If aging in their universe is anything like ours, I imagine there'd be no shortage of good people who'd rather go to heaven and donate their money to charity than spend it supporting themselves as they slowly and painfully die, but even in 3.5 where there were downsides to old age, the worst it got was +3 wisdom and -6 strength. Commoner was a class, so they'd roll ability scores and someone could have a Strength of 4, but they could also level up and improve their ability scores.

The other problem is that they're making zombies, not skeletons, and there's no rule that zombies decay into skeletons or anything like that. Though I suppose if we're playing RAW, there's no rule that zombies decay at all or are unsanitary.

 

Right now, the only method I found is to click on the expando, then right click on the image and open it in a new tab. Is there a way to make it so I can just click it once? I can't imagine any possible scenario where I'd want to see a large but not full size image.

I'm using the browser on my computer if that's relevant.

Edit: I got it to work using the Stylus addon and:

.img-expanded:not(.banner, .avatar-overlay) {
    max-height: unset;
    max-width: 100vw;
    position: absolute;
    left: 50%;
    transform: translateX(-50%);
    outline: auto;
    outline-color: black;
    z-index: 1;
}

I also made it outline any expandos with:

/*Note: Links are exactly the same except without bg-transparent, so using not(bg-transparent) instead will outline the links instead of the expandos. Also, they're outlined orange unless you change it, so you could take that off, give them all outlines, and you can tell which they are based on the color.*/
.thumbnail.rounded.overflow-hidden.d-inline-block.position-relative.p-0.border-0.bg-transparent {
    outline: auto;
}
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