Why would it matter if it says you die? It's not like there's a rule that dead characters can't take actions. Or that they transform into objects. Or get sent to another plane of existence depending on who they worship and their alignment while leaving an object behind.
You could say that about anything. You want to move left? Point to where it says, RAW, that you can move left.
You can do anything unless the rules forbid it. And there's nothing forbidding continuing to play after your character is transformed any more than there is anything forbidding you to play while they're wearing a red shirt.
Two-handed weapons require two hands, and one-handed weapons require a free hand to load. But you could use a one-handed weapon that you don't have to load. Or rather, you don't even need to do that, since no weapons are listed as being one-handed.
The spell that kills you when you offend Ao.
Clone always struck me as something that shouldn't be a spell but is.
My pact was that I gave a unicorn some carrots in return for a 1d10 cantrip.
He killed an innocent man early on because he thought he was being attacked. It's not like his insanity was harmless.
So, paladins are crazy?
You have to stab him with a dagger too and see which is worse.
I feel like having no way to legally get food or shelter would make it more likely they'd commit crime again, not less.
I looked into this more. Reddit (created by Steve Huffman and Alexis Ohanian) merged with Infogami (created by Aaron Schwartz). There are people calling Aaron Schwartz one of the founders, but that doesn't seem entirely accurate.
Honestly, RAW just doesn't work. If you can't do anything unless specifically allowed, then you can't do anything because whatever you do will always be more specific than what the rules say. If you can't do anything unless forbidden, then it doesn't work because there's so much the rules didn't bother with, just leaving it to common sense. And then there's the fact that sometimes rules contradict. Sure there's a rule that the more specific rule overrides the general rule, but that's just yet another contradicting rule on the pile.
There's nothing specifically saying whether or not you can move left. There's nothing specifically saying whether or not you can move through walls. We all know you can do one of those but not the other, but it's not because of anything the book says.
Granted, the book sometimes gives creatures special abilities that let them move through walls, which would be an odd thing to do if it's something you can do anyway, but the game constantly goes into different levels of detail about things.