Stalker sucks. You die in one hit, the game bugs the fuck out (especiallu vanilla clear sky), and the storyline isnt really anything special.
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
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Cultist Simulator literally involves building an exploitative cult and sometimes sacrificing your followers so you can ascend higher. Though this does make for some interesting commentary when you can play as a priest who is still said exploitative cult leader or be exploited as an exotic dancer who must perpetually expose themselves more and more to the point you shed your skin and become a bug creature. Dwarf Fortress is hard, but losing is FUN! I feel like it sometimes incentivizes you to stop growing and be content where you are or not continue to dig ever deeper past a certain point when all the FUN comes from trying for infinite growth. Sure it has a high chance of killing your fort, but that's better than sitting around and nothing happening from a gameplay perspective.
In Tales of Symphonia backtracking to collect the summons with Sheena doesn't add much to the narrative and only serves to take time.
in Steambot Chronicles, it sucks that your character can't wear the fancy dress.
ETA: one criticism for two games, i love both project zomboid and terraria, but both of them suck to try to get working with a controller.
The holy water is OP in the first castlevania and there is for sure some bullshit parts.
FTL is genuinely perfect.
I could write a book about the metal gear series' flaws even if limited to mgs1, 2 and 3.
Disco Elysium isn't my kind of game and I find anything that isn't dialgoue stuff to be a slog.
Night Striker relies too hard on the homing missiles as a source of difficulty in the later stages.
Rocket League is pretty great (pure ~~kino~~ludo), but the best game mode (DropShot) has been sidelined by the devs repeatedly, even though it is the most unique and "easy to learn - hard to master" mode. There is also a lot of toxic players in the community, and the moderation is pretty slow and often lacking.
Dungeons of the Endless is an ideal way to drain yourself of excess executive function energy, but the steep learning curve means that you have little understanding of the trade-off decisions you are making until you've played and failed many times. It takes a while to understand the game, and it's kind of a painful process for a while.
Red Faction: Guerrilla is a mostly about using tools of destruction effectively, with some other open-world generic tasks bolted on. The driving and shooting are good enough, but mostly just barely. It would have been much more interesting if it included some building/fortification mechanics.
DEFCON is pretty cool, but it has a distinct lack of Posadism that feels like a huge lost opportunity.