I was thinking about saying Void Stranger is too long, but I can't decide if I actually feel that way. Indie games doing weird and esoteric things is a big part of what makes them cool. If there wasn't anything annoying, it'd be boring. Idk, it's not an easy thing to articulate.
The snake puzzle is bullshit though
games
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
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Tf2: remove sniper. Game should have been updated to source 2 for better mod support and mod accessibility. Removing quick play was bad. There should be a way do see other people's sprays. Let people be exposed to horrible sprays, could not be worse than all the bots. Removing speech from f2p is bad. I am not paying for that shit.
CrossCode
The desert temple and the jungle area are too tedious even if they are as quality as the rest of the game. The story ending in the DLC was ass and
didn't resolve some things that needed to imo, mainly:
spoiler
Sidwell's fate
Rabi-Ribi
I can tolerate the fanservice because I have terminal weeb brainrot since childhood, but I can't recommend the game to anyone else even though it is a great metroidvania with awesome bossfights and music.
ZeroRanger
(endgame spoilers for ZeroRanger and Void Stranger)
The save-deleting gamble near the end of the game fits perfectly with the buddhism theme, as it symbolizes surrendering
your earthly attachments to achieve enlightenment, however I feel it violates some fundamental game design sanity rule.
This might be a me issue honestly, because due to ADHD I get frustrated with repetition easily. Doing it again in Void Stranger
was inexcusable though, it didn't enhance the value of the game as art in any way and seemed as something the dev did to
be quirky.
Breath of the Wild
It would have been a perfect game I could play forever if it had bigger dungeons and more than 10 enemy types.
Reforger doesn't seem to have very strong moderation, it's all too easy to run into random racists. Squad on the other hand does a surprisingly good job with this, but it doesn't have that same level of realism.
In Tales of Symphonia backtracking to collect the summons with Sheena doesn't add much to the narrative and only serves to take time.
Stalker sucks. You die in one hit, the game bugs the fuck out (especiallu vanilla clear sky), and the storyline isnt really anything special.
Mega Man Star Force 1's story has hit me more personally than any other piece of media and in general it's well-written despite it still being a kid's game. But it really rushed the friendship between Geo and Pat, you've barely even seen Pat throughout the game so Geo becoming so wrecked by his betrayal feels forced. Pat/Rey's betrayal is also telegraphed so blatantly that it makes Geo look like an idiot.
Pat/Rey also falls into a problematic DID trope of a "Dr. Jekyll and Mr. Hyde" type personality split, with an aggressive alter ego when most people with DID aren't dangerous like that.
Geo falling back into depression and fear of getting close with people, and cutting off everyone would be very relatable as someone who relapses into depressive thoughts, but the setup was too rushed as just mentioned and it's also right as the alien antagonists are starting their full-on invasion of Earth. It just made me go: "Get in the fucking mech, Shinji".