Minecraft and other open-ended games without much guidance toward specific goals.
While I do enjoy freely exploring a large open world I also lose track of the point of playing at all... add some quest objectives or something and it's perfect.
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Minecraft and other open-ended games without much guidance toward specific goals.
While I do enjoy freely exploring a large open world I also lose track of the point of playing at all... add some quest objectives or something and it's perfect.
There are mod packs that add a lot of content and progression. As much as I like Minecraft, vanilla gets boring fast. Check out curseforge if you want to check it out.
This was me with Space Engineers.
Fucking loved that game until I got to the moon. I was doing 10-hour sessions I loved it so much.
I played a scenario where I start in a planet, and there’s a space station orbiting the planet, and whenever I’m ready I can go to the space station and hit a button and then it’s basically zombie defense except it’s robotic drones.
Well, I started on the surface and my first thing was I had no water to make hydrogen and there were mountains on the horizon with ice caps on them so the first like 50 hours of gameplay was me building a rover and finding a path around a canyon to those mountains.
Finally I had a source of ice, hence hydrogen, hence fuel to get off the surface and into space.
After a few attempts I got a flying craft into space. Bare bones basics on it: survival kit, basic refinery so I could make repairs to my ship, and I started exploring outer space.
I tried the station with the defense thing and died instantly. So I decided I’d build up my ship, get more weapons, and try again.
So I cruised around, my ship grew, got more and more features including tons of turrets. I went and did another run at the drones and got through like 10 waves instead of 2. Then I decided to go check out the moon. This was a long journey (30 minutes at max speed as the crow flies) and I stopped many times along the way to expand my ship, so it was actually days of journeying to the moon.
Then I got to the moon, and landed, and it was cool and then … flop. All my motivation and fascination died all at once.
Apparently it’s quite common with Space Engineers. I really wish there was some major sequence of goals.
The drones goal isn’t beatable, I don’t think. And it’s the only goal like that. The reason it isn’t bearable is there’s infinite waves. I think.
What would even make it cooler is a series of challenges that you have to pass. At locations, each with their own difficulty level.
I mean there’s contracts where you can get money to trade like 50 steel plates for some space bucks.
I tried multiplayer servers but none of the worlds persist. Either the servers themselves are persistent - but the world is wiped every 6 hours - or the servers themselves are just rented servers that are up for a few days then gone.
I wasn’t able to find any public servers with long-term persistent worlds using the in-game browser.
Monster Hunter. The combat is fun, but QOL is miserable.
Warframe. Shooty and jumpy. OK. No strategy. Just shooty big guns. Boring. Compare to helldivers 2. No jumpy allllllll strategy. This or that syrategem? Throw or hide? Which objective first?
Zelda games so utterly boring. Most Mario games too post snes
Which ones? All of them? I found BotW boring and massively overated but Ocarina of time & Majoras mask are fun and engaging games. OG Zelda and link to the past are also fun games.
You gotta mod the shit out of Stardew. I quickly find myself spending more time playing around with code pertaining to it than actually playing lol
Hearthstone, even back when it was new and not excessively monetized, I just couldn't get into it.
DotA, the original Warcraft 3 custom map, and every moba afterwards. I just can't find enjoyment in how it plays.
Halo:CE. The controls were too floaty and the level design got WAY too confusing somewhere in the middle of my playthrough. Never finished it afterwards.
Witcher 3 used to be like that for me. Everyone kept telling me to do the Bloody Baron quest; did it, didn't care for it, and stopped playing the game. Four years later, I decided to give it another shot and I liked it a lot and finally understood why people like it.
I didn't really like the witcher 3. Found the combat wasn't that great and I spent most of my time walking around talking to people or trying to repair my weapons . I didn't get very far into the game though so I'm not sure how much that changes later in the game . I did like the card game Gwent though .
Zelda: Ocarina of Time -- I didn't play it until more than a decade after it came out and had zero nostalgia for it. The camera and controls were super clunky and I just couldn't enjoy it. That's actually true of a lot of N64 stuff for me.
Bloodborne. I just can't click with the gameplay. I've tried and tried and tried. I've bounced off of it. Been filtered.
Not the game's fault. It seems fantastic for what it's going for, clearly very finely tuned. I just have never been good at doing these frame perfect 3rd person melee games. I just listen to loads of lore videos on it now.
Final Fantasy. Haven’t played any of them, and I’m not interested in playing them at all.
Anything within the MMORPG genre, the Diablo-like genre, and the Looter Shooter genre.
Played them on my own -- Felt like I was grinding just so I could grind some more, the entire thing felt like an exercise in pointless skinner-boxing with no reward other than "number go up"
Played them in the company of friends -- Second verse same as the first, but now less tedious because of voice-chat with people whose company I enjoyed, the micro-instant they had something else to do I'd log off immediately because the whole thing bored me.
Then I'll see people get excited for like, Diablo 4, and it's like -- This is the same skinner box as the last three games, but now slightly prettier. And now you know you are giving your money to abusers and I'm like "?!?!?!?!?????!?!?"
How do people get a kick out of clicking the same monsters until they explode like piñatas for a random chance at a helmet that gives them +.5% gullibility status?
Every video game is this on some level, but these games are so very transparent with this, I just can't. Not only do I not enjoy them, I flat-out don't understand how people enjoy them.