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submitted 3 months ago by autismdragon@hexbear.net to c/games@hexbear.net

Games that I put in this category: The first spyro game (not sure about the later ones, havent played) and A Link Between Worlds are both very fun and rewarding to complete and never feel like a chore to do so.

One game that is very much NOT in this category, as is often said, is DK64 lol. But everyone says that. I've also heard people say Super Mario Oddessy is fun to beat but not fun to complete, same with BOTW because of the Koroks. People usually say this about SM Sunshine as well but I dont really mind it in this game.

Sidenote complain about the world: Sandbox games combined with my autistic obsessive compulsive need for completionism lead to me playing them with very frusterating habits lmao. No Man's Sky is the worst for me. I LOVE that game but god the respawning ROCKS ruin the experiance kind of. If the rocks stayed gone, I could use them to gradually explore the worlds I'm on in a completiony way. (Even knowing that like even a single planet is kind of impossible to fully explore let alone the entire fucking universe lol). But I cant!!!!!!

Sorry I need to shove that rant into everything. Completionist mindset also limits me with games like Terraria, Minecraft, and Starbound as well but not as badly because I at least can keep track of exploration in those (Or just dig deep pits in minecraft as I enjoy doing to waste time while I watch streams lol).

I also get myself caught in absurd goals that NOONE expects you to do and the game doesnt keep track of (no achievemnt for it or anything) sometimes like doing all coin runs in Mario 64 or marrying, seeing the 14 star event, and then divorcing every spouse in Stardew Valley lol. (I acutally havent started the second thing but it is sort of in my head as a goal).

This turned into a general rant about how my completionism effects me lmao but anyway thoughts.

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[-] T34_69@hexbear.net 12 points 3 months ago* (last edited 3 months ago)

Fallout 1 and 2

If you go around to all the settlements helping people, you get a different and better outcome for each of those places during the ending sequence of the game. Not sure what that looks like if you go around committing evil, cuz evil playthroughs are whack

[-] autismdragon@hexbear.net 9 points 3 months ago

Evil playthroughs in games with writing strong enough for you to care do suck, but the very completionist in me that Ive been talking about drives me to experiance everything a game has to offer lol

[-] NoYouLogOff@hexbear.net 11 points 3 months ago

I'm growing to really enjoy appreciate the Soulslike approach to items and exploration rewards. I may never use 99% the items, but I want all of them because the descriptions are cool and it's always fun to get something unique. This is all reliant on stuff also being interesting, which the Souls games have managed for me at least.

[-] autismdragon@hexbear.net 8 points 3 months ago

Yeah the teaching lore through item descripttions thing is a fun feature.

[-] carpoftruth@hexbear.net 11 points 3 months ago

Hades and Hades 2 have fun extra goals after you start consistently beating runs, but not so many that it takes a staggering amount of time or skill to seal the deal. 32 heat/vows are hard but not wickedly so. Chatting with the gods is consistently interesting as there is a lot of conversations to unlock.

Baldurs gate 2 and it's expansions are a lot of fun if you don't mind the dated game style. Exploring every nook and cranny in the game makes you far more powerful than if you just go through the main quest line. There is a lot of content and interesting stuff to see in that one.

[-] autismdragon@hexbear.net 9 points 3 months ago

there is a lot of conversations to unlock.

Unlocking conversations is my favorite type of completionism! I've been meaning to try Hades.

Like when I was a kid I'd play JPRGs but run from battles so I could get to the next town and just talk to people and that was like one line of dialog each! I love talking to people in games always have. So that sounds fun.

[-] IzyaKatzmann@hexbear.net 6 points 3 months ago

would you say hades 2 is in a place where its worth playing instead of waiting a bit for early access to end?

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[-] whogivesashit@lemmygrad.ml 10 points 3 months ago

I had a lot of fun completing Celeste!

[-] QuietCupcake@hexbear.net 10 points 3 months ago

I felt extremely accomplished madeline-smug when I finished the main story of the game with enough strawberries to get the 2nd best ending. badeline-heh So I planned to see if I could go back and get 'em all, and also work my way through the daunting b-sides. madeline-stare But when I found out there were still even far more difficult c-sides madeline-shock I am sad to admit, I kinda gave up hope of ever truly completing the game. madeline-scared

[-] Cowbee@hexbear.net 6 points 3 months ago

C-Sides are usually easier than B-Sides IMO due to their short length.

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[-] videogame@hexbear.net 8 points 3 months ago* (last edited 3 months ago)

Yoshi's Island is way more fun to 100% than any other way to play it imo

[-] autismdragon@hexbear.net 7 points 3 months ago

Being that you are Hexbear user videogame, I will take this as the highest recommendation.

[-] buckykat@hexbear.net 8 points 3 months ago

Far Cry 3 is one of the only games I ever got to the end of and wanted more, so I went to the options and reset all the enemy bases so I could knife hunt them again.

Most games I play though don't really have game conditions I would even regard as "end" or "complete," or if they do I ignore them, like the rocket in Rimworld or Factorio. In Minecraft my self-appointed win condition is typically using whatever modpack I'm playing to make all materials completely infinite and post scarcity rather than exploration. I kinda resent when a modpack forces too much exploration, honestly.

[-] autismdragon@hexbear.net 4 points 3 months ago

Yeah I tend to cheat for post-scarcity with Minecraft these days too so I can just dig and/or build (but Im not good enough of a builder to build really). Or when I did multiplayer servers I let other people build the farms and do the end exploration.

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[-] PapaEmeritusIII@hexbear.net 7 points 3 months ago* (last edited 3 months ago)

Binding of Isaac, if you like roguelikes! Unlocking all the achievements is the true goal of the game, and every time you unlock one, it adds something to the game (even if it’s just something small, like a possible item drop)

[-] autismdragon@hexbear.net 5 points 3 months ago

Ooo nice. Sometimes when I try Roguelikes I feel like its impossible to really experience everything which takes me out of it a lot. But I do really like Death Road to Canada in spite of that. The achievement unlocking being the goal sounds fun.

[-] mustGo@hexbear.net 7 points 3 months ago
[-] magi@hexbear.net 5 points 3 months ago

Thank you for reminding me to grab this comrade-fly

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[-] LaGG_3@hexbear.net 7 points 3 months ago

Maybe Death Stranding, but only if the game appeals to you. There was something satisfying to me completing all the missions and maxing out all of the delivery locations to get all the little stars on your uniform.

IDK, I did this in 2020 and it really worked for me then. Haven't touched the Director's Cut content, and I don't plan on it tbh

Metal Gear Solid 5 is the opposite and seems like a nightmare to do a completionist run.

[-] ShinkanTrain@lemmy.ml 5 points 3 months ago

I did a completionist run. My advice is to beat the game first, unlock all the cool gadgets and shit, and then do it. It's pretty fun that way

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[-] Breath_Of_The_Snake@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

Hades is a joy to seek out new content in.

I am pretty sure I’ve seen literally 100% of dragon age origins, one of the best rpgs ever.

[-] autismdragon@hexbear.net 6 points 3 months ago

Roomed with a guy who owned Origins and I played all the uh... Origins. Barely got started with the main story though. But it was very fun and I'll get around to it.

[-] Egon@hexbear.net 5 points 3 months ago

Whats your favourite origin?

[-] Breath_Of_The_Snake@hexbear.net 6 points 3 months ago

Damn, I had like five attempts at a follow up I deleted lol. Thanks for taking the effort.

It’s hard to go into without spoiling, but replaying as a leftist the city elf origin is very cathartic (starting out being oppressed and getting to right at least some of those wrongs). dwarven noble gets very much into power politics, the dwarf city gets very much into the dynamics of elective feudalism which can be interesting from a Marxist POV. The human noble ties most into the main story. Wood elf is kinda the vibe of “venturing forth into a hostile and alien society and seeing your people must be freed”. Mage ties the most into the trilogy, but I genuinely don’t recommend any of the other games.

If I had to choose a favorite, it was dwarf underclass. It has it all. I won’t spoil why because saying the dwarf act has major political drama is enough of a spoiler already.

[-] Egon@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

I love the dwarf city! I love the question of who you should support, because there isn't a good answer.
I just played thru as a city elf, which was fantastic. Just being a lithe babe with a big ass sword chopping down everyone. First time I also decided against diplomacy whenever I could (and my opponents were humans).

[-] Breath_Of_The_Snake@hexbear.net 5 points 3 months ago* (last edited 3 months ago)

It’s awesome! It’s as close to going John brown mode as a game has allowed me as of yet.

If you decide to get the dlc, it has tons of dwarf content. So if that’s a factor in your decision, the fact you also enjoy the dwarf politics would lead me to recommend either of the dwarf origins for a completion run.

[-] Egon@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

Oh I've played thru the game tons of times already (with dlc) I was just asking because it's a bit old and it's rare I get to talk with someone about it. Shale rocks

[-] Breath_Of_The_Snake@hexbear.net 6 points 3 months ago

Shale is so cool, I really liked how her personal quest involved figuring out her identity. First game to introduce identity related concepts that I played.

What are your thoughts on how the dlc with Morrigan handled the ritual ending? I was legit upset the sequel didn’t follow up at all.

[-] Egon@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

Yeah I was really surprised about that on my latest play through! I had completely forgotten it, and it's handled very gracefully. I also love Sten, who feels like ND representation.

I actually just had a discussion about Morrigan just recently, but we didn't really touch on the dlc. She felt like some writers OC self-insert in a way and I feel like the dlc really cemented that. I think there wasn't really a way to follow up on her story while still trying to do the "your choices matter" shtick that they want to do, so it makes sense it was kind of dropped.

[-] Breath_Of_The_Snake@hexbear.net 6 points 3 months ago

Oh shit you had zebran in that run. Lowkey a character that helped me figure some stuff out, also very well written in terms of enjoyment.

[-] Egon@hexbear.net 6 points 3 months ago

Yeah when I played it as a teen I hated stupid sexy Zevran, why did the Devs insist on putting him in my face and making him so suave? So annoying! God why is he just everywhere! Wish he wasn't so stupid sexy, so I could use him as a rogue! Ugh!
Recent playthrough made me remember some things about my young self lol.

[-] Breath_Of_The_Snake@hexbear.net 6 points 3 months ago

In hindsight, BioWare games had me coping hard. I just wanna be friends! Oh no, I keep accidentally romancing a dude.

[-] Egon@hexbear.net 6 points 3 months ago

Reminds me of that Bo Burnham bit:
Don't you just hate it when you're blowing a guy and he turns out to be gay?

[-] Egon@hexbear.net 6 points 3 months ago* (last edited 3 months ago)

Disco Elysium.
Dragon Age Origins (I will find all nugs)
Hollow knight? Though some of the challenges were awful difficult
Assassin's Creed black flag is sort of an inverse of what you're describing. Only the side content is good.
Sid Meier's pirates! Is great fun and there's a lot of side content there too

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[-] Beaver@hexbear.net 5 points 3 months ago

While Mario Odyssey is a little tedious to 100%, the other Mario games are awesome for that. The secret levels and puzzles are usually the most interesting and challenging.

The other mainline 3D Mario games have 120 stars is a classic "easy" 100% to get. The Mario 3D Land games and New Super Mario Bros games usually have explicit stats on each level about how many secrets you've missed. Mario 3 and Mario World have more esoteric secrets, but everything is telegraphed if you pay attention to the levels.

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[-] ksynwa@lemmygrad.ml 5 points 3 months ago* (last edited 3 months ago)

Elden Ring platinum is easy except for one boss who is utter bullshit. You can save scum to get all endings in one playthrough and if I'm not wrong only there is only weapon you need to pick up that is missable.

[-] super_mario_69@hexbear.net 5 points 3 months ago

Animal Well! There's some incredibly obscure and esoteric puzzles in that game. Many of them are completely optional, but they're so intriguing that I wanted to figure everything out anyway. I don't think I'm anywhere near "done" yet, even though I beat the last boss already. You can unlock the ability draw on the map as well, so you can keep track of things.

Also maybe Noita? Completing a run and beating the last boss is basically just the tutorial, that game goes deep. There is an in-game achievement tracker for completing some unbelievably convoluted puzzles and challenges.

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[-] DrSteveBrule@mander.xyz 5 points 3 months ago

I'm not really an achievement hunter, but I did 100% Spiderman and Sunset Overdrive just because they were fun enough for me to want to do everything the games offered. Traveling around the map in both of those games is just so much fun.

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[-] FlakesBongler@hexbear.net 5 points 3 months ago

Running Remnant 2 multiple times to unlock everything is always a good time

Especially unlocking the Archon archetype which took the playerbase data mining the game to figure out exactly how to do it

[-] autismdragon@hexbear.net 4 points 3 months ago

Hadn't heard of this game. I'll check it out.

[-] AndJusticeForAll@hexbear.net 5 points 3 months ago* (last edited 3 months ago)

Any chance you could set rules for yourself and try to just see credit screens or something? I sorta' get stuck in similar situations but to a much lesser degree. I was trying to beat all the 150 and 200cc ghosts for the MK8DX DLC tracks and gave up halfway through when I realized I wasn't enjoying it and was only doing it because of the completionist urge that's never benefited me.

[-] autismdragon@hexbear.net 4 points 3 months ago

I'm not sure I could with like the No Man' Sky example but I could maybe in some other games that arent sandbox open world stuff. But its a hard habit to break lol.

[-] leftofthat@hexbear.net 4 points 3 months ago

It's been a while but I remember enjoying filling out the Assassins Creed 4 map and doing all of the side quests.

I like when I can unlock the fast travel towers for a region and it will tell me where all of the side stuff is. Also love LotR: Shadow of War for similar reasons.

[-] LaGG_3@hexbear.net 4 points 3 months ago

AssCreed Rogue works a little bit better since it feels like the maps are a bit smaller.

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[-] ShinkanTrain@lemmy.ml 4 points 3 months ago* (last edited 3 months ago)

Do you like monster catching games? Cassette Beasts and Monster Sanctuary held me for a while. Also, Ni No Kuni to some extent.

Both of the modern Rayman games were pretty fun to collect everything for.

I'd suggest any Monster Hunter game but trying to get everything in some of those will literally take over 1000 hours

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[-] AernaLingus@hexbear.net 4 points 3 months ago

Sidenote complain about the world: Sandbox games combined with my autistic obsessive compulsive need for completionism lead to me playing them with very frusterating habits lmao.

I feel this so hard. I really enjoyed Subnautica, but I think I spent more than half of my playtime farming a giant locker full of every single material because I thought I might need them later, but it turns out that you barely need anything to complete the game and there isn't an endgame to speak of. Whoops. It could have been justified if I were into basebuilding, I guess, but that's not my thing.

Another issue I run into is overoptimization--just figuring out the cheese strat or collecting so much that the game becomes trivial. I think that's why I enjoy Resident Evil so much, since survival horror games are designed for you to be a compulsive loot goblin and therefore don't fall apart even when you collect every last bit of ammo.

Speaking of Resident Evil: with Resident Evil: Village, I didn't get true 100% because I don't like the arcade submode The Mercenaries, but I had tons of fun doing a bunch of NG+ runs to max out all the weapons and get all the unlockable collectibles through the main campaign. I find the process of fighting through the first run with the intense experience of not knowing anything and then continuously getting more experienced and more powerful until you're sprinting through and headshotting enemies with your infinite ammo revolver on the highest difficulty by run six.

Others have mentioned SM64 and Super Mario Galaxy, and I'd also add Super Mario Wonder. The final secret level (unlocked after you complete everything else in the game) is a bit frustrating due to the sparse checkpoints, and there's one or two treasure hunt levels where I had to look up a location or two, but I appreciate that otherwise I could 100% the game just using my platform skill and natural loot goblin instincts. I did my whole run through on Ryujinx and it ran perfectly, too!

One that I wouldn't recommend for this is Control, even though I enjoyed the game and it's got a very cool atmosphere. They have this very unfortunate system where they offer four randomly generated generic missions (Kill X of Y enemy [in Z location] or get X kills with Y weapon/ability) and each mission awards a random selection from a tier and an equippable skill/weapon enhancement. You can see both the exact mission as well as the tier and category of reward before accepting a mission (of which you can have three active) and there's no penalty for dropping a mission. This led me to sitting at the assignment board endlessly regenerating missions until I would get a full loadout of missions with the highest tier rewards and reasonably achievable objectives, after which I'd go do those missions, rinse, and repeat. I would not be surprised if I spent twice as much time doing this than actually playing the game normally, and I sank a good 60+ hours into the game. Oh, the worst part is that the rewards aren't unique and there's unspecified variability within tiers (so a tier VI shotgun enhancement could be like +35% damage, but then you get a +36% damage enhancement and are like, "wait, how high does it go?"). And also, you can only see the broadest category type, so the odds are high that you'll get an enhancement that you don't even want. It's funny--I suspect the devs made the system flexible to avoid forcing people to do missions they don't want to, but it created a perfect trap for people like me.

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this post was submitted on 29 Jun 2024
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