this post was submitted on 29 Aug 2026
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It was my 2nd Fire Emblem game, i really like the pair up system way better than the Adjutant in three houses that i would sometimes forgot to use, i like the story, i already kinda knew bits of it via cultural osmosis but i still like it very much and also the parts i didnt know about like the Ferox Khan surviving and the fake gem.

Child units were pretty fun, they all have good growths so they became really strong units but i didnt got all the kids only, Lucina, Cynthia, Morgan, Nah, Severa and Noire so only half. Severa was my favorite since she was pretty funny

i like reclassing to pick up good skill for my units in the end the units with max skill slots were robin, the kids and tiki, i kinda tried to get the another kid unit but the units i didnt use were pretty weak so it was hard to get them lvl so i just forgot about them

This was the Peoples Liberation Army of Ylisse (plus Sumia), in the final campaign plus my beautiful dragon daughter that can solo maps

i did a bad play in turn 2 and 4 which killed my healer and then the pagasus paladin pair up, but in the end the Manateke squad was able to beat the grimleal and then Morgan got a double Luna proc vs Grima and i got the final hit with Robin to permanently kill Grima since my wife and daughter were dragon and they would have 100% have to deal with him in 1000 years, i like the ending i think it makes more sense than the chrom last hit ending.

10/10 game i really liked it, i will play FE Fates next since it has similar gameplay

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[–] Moomoo_Milk@hexbear.net 5 points 20 hours ago* (last edited 19 hours ago) (2 children)

You could actually grind in Fire Emblem Gaiden believe it or not. Mobs would respawn in caves and dungeons. IIRC, mobs would also spawn on in certain areas on the overworld map, but I could be misremembering. It’s been over twenty years since I played the original NES version so yeah.

It also was the first game to have a very robust class system. There were restrictions of course, but it was way more flexible than any game in the series until Awakening.

When I actually think about it, FE8 is definitely heavily inspired by Gaiden. They share a lot of similarities. Two lords. Two paths. Undead all over the place. Traversable map. Semi-customizable units that could branch on promotion. Grinding against overworld mobs. Dungeons. Similar antagonists. Never actually thought about the stark similarities until now for some reason.

Had to edit this cause editing on the phone sucks and I couldn’t format the spoiler tags properly, so I simply abstracted it.

[–] thelastaxolotl@hexbear.net 5 points 19 hours ago* (last edited 19 hours ago) (1 children)

Gaiden is the old game Shadows of Valentia is a remake from right? i will probably play that one after fates

When I actually think about it, FE8 is definitely heavily inspired by Gaiden. They share a lot of similarities. Two lords. Two paths. Undead all over the place.

oh yea, like that post i share that refered to both as monster emblem

[–] Moomoo_Milk@hexbear.net 5 points 19 hours ago

Correct. Definitely play that over the original. The original is as clunky as you can imagine a 1992 NES SRPG to be. Also, if the translation patch hasn’t been touched since I played it, it is glitchy and barely coherent.

[–] GalaxyBrain@hexbear.net 3 points 19 hours ago

I left Gaiden out just to keep things more simple. It is the start of that style but its like calling Simon's Quest as the first metroidvania game in the castlevania series. Genealogy is closer to the Gaiden and newer style than most would admit sd well, its just so janky people see it them as one time mechanics and not evolved from Gaiden. The risk free star of match arenas are just a worse versiom of overworld grind. Thracia is my favorite FE btw. Not cause its hard, but because the gameplay and story are so perfectly in sync that I genuinely get emotionally into it where most fe is stats to me now