this post was submitted on 29 Aug 2026
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RTS Games. My cousin liked them growing up and had Starcraft and Warcraft, but I never jived with them. Something about micromanaging everything and having awareness of the map and what the enemy is doing at all times was too much for my smol brain. Now as I'm getting older I really can't keep up with them and don't dare try.
My little friend group of wannabe pro gamers each had our genres and as the RTS guy i felt exactly like you describe here watching anyone play an FPS competently. Being able to not only predict minor movements but also accurately aim looks like wizardry.
I'd like an RTS game that isn't about a trillion actions per second. Something slower and easier.
I'd recommend Dune: Spice Wars for this reason. It's a low micro game. It also has a bunch of different paths to victory that aren't entirely "wipe out enemy base". It also has good faction differentiation.
I much prefer RTS with production chains like Anno, Settlers, Stronghold rather than games that only have a few resources. Tend to be more relaxed but that also comes down to who you are playing with.
starcraft has a game speed setting and you don't need to be good to beat the campaigns. pvp will always become about apm and memorization
It's my favorite genre but I wish they'd try to implement quality of life changes for modern games. Like why not have an automated build order that starts as soon as the game starts you setup beforehand and can change at any time? Automated unit production? A fucking time out button so you can pause the game, queue up orders, then resume? How about options for autocasting in specific situations or prioritizing certain attacks that all go off when I A-move?
They're so needlessly complex that it killed the genre. It's like if you had to control each of your limbs individually in a 1st-person shooter. Can't have WASD movement, gotta have some fucked up 12QWASZX scheme to control forwards and backwards for each arm and leg.
Beyond all Reason has made at least some moves in that direction. You can issue a series of commands to build stuff to your commander unit in a setup phase before the match proper starts, unit production buildings can be set to repeat their current queue and you can set a minimum amount of a unit you want to have, so it automatically makes them if their numbers fall under the threshold.
Unlimited destruction on StarCraft making everyone think RTS is only StarCraft. Dawn of war, company of heroes and men of war is where the cool kids hang
Many things that apply to Starcraft apply to the games you mentioned. Coming from someone who likes company of heroes and dawn of war.