this post was submitted on 29 Aug 2026
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Games

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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

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For me it's a couple

First is GTA. I played a LOT of Vice City and and San Andreas as a kid, but mostly because everyone else played them at the time and there wasn't really many games quite like it where you could mess around and explore a massive city and find cool vehicles just by exploring. But by the time GTA 4 rolled around other open world games did things just as good and the edgey humor has starting to wear thin on me so I had moved on to things like Elder Scrolls by that time.

Another is Minecraft. Minecraft is the exact kind of game I should be in to, it looks so fun! But I just found the artstyle so damn ugly. It's so rare for me to avoid something for aesthetic reasons, usually low poly art is charming but for some reason Minecrafts style just looks really unappealing to me. This is coming from someone who likes a lot of games people think are ugly.

Lastly are what I'll call "grizzled white guy action games" Uncharted, Red Dead, The Last of Us. They just feel too much like they're trying to be be a blockbuster for for guys that don't want to be made fun of for liking games rather than games. I know that that probably isn't the case, but they just seem too normal to me.

However I respect that these are all good series but they just aren't for me. Are there any game series where this is true for you?

Don't be afraid to say a series you know I like, I won't be offended.

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[โ€“] Belly_Beanis@hexbear.net 8 points 1 month ago (1 children)

It's my favorite genre but I wish they'd try to implement quality of life changes for modern games. Like why not have an automated build order that starts as soon as the game starts you setup beforehand and can change at any time? Automated unit production? A fucking time out button so you can pause the game, queue up orders, then resume? How about options for autocasting in specific situations or prioritizing certain attacks that all go off when I A-move?

They're so needlessly complex that it killed the genre. It's like if you had to control each of your limbs individually in a 1st-person shooter. Can't have WASD movement, gotta have some fucked up 12QWASZX scheme to control forwards and backwards for each arm and leg.

Beyond all Reason has made at least some moves in that direction. You can issue a series of commands to build stuff to your commander unit in a setup phase before the match proper starts, unit production buildings can be set to repeat their current queue and you can set a minimum amount of a unit you want to have, so it automatically makes them if their numbers fall under the threshold.