this post was submitted on 19 Aug 2026
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Looks like the physics will be janky and the UI will look like ass.

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[–] KobaCumTribute@hexbear.net 18 points 1 day ago* (last edited 1 day ago) (5 children)

Here's all the videos so far. They're getting DMCAd so two are only on archive.org and I expect the third will be hit too so I'll go ahead and use the archive link there too:

First video: https://web.archive.org/web/20260818175624/https://streamable.com/0wdrc5

Second video: https://web.archive.org/web/20260818175804/https://streamable.com/xeczw7

The third video: https://web.archive.org/web/20260819135240/https://streamable.com/nmbqlk

[–] came_apart_at_Kmart@hexbear.net 11 points 1 day ago (2 children)

when the guy gets road rage from getting into an accident with the player and brings a pipe wrench to try and brain the guy felt very lore accurate to florida.

the first pistol whipping in video 3 wasn't very clean visually, but that's a new sort of mechanic. kinda reminded me of rdr2, tbh. same with picking up the security guard's hat and popping it on.

like im not gonna buy this game because fuck R* for their treatment of workers and anti-union shit, plus im sure it will be monetized out the ass with microtransactions, and theyll probably be huge a-holes about the PC port or ever letting it work on linux without full kernel access for their anti-cheat/surveillance monitoring.

but i gotta admit that seeing the little +2 improved focus ding for shooting hoops in the front yard would be all id need to max out my focus (whatever it is) before even doing a single mission. as soon as the gym opened up in GTA:SA i stopped doing everything else until my dude was jacked to the max. both so my punches were lethal and because it made me look disturbing in the cutscenes. used to crack me up when tenpenny or his partner would poke my completely yoked chest and talk down to me despite my guy looking like a completely juiced meat head that could suplex a fridge. the muscle/body stuff and the changeable fighting style mechanic were sorely missed by me.

in GTA:V i maxed out my "special ability" immediately for michael by obsessively doing yoga in the backyard lol.

i love all that stupid side shit for stats and weird cosmetic crap.

[–] Speaker@hexbear.net 7 points 1 day ago

I wheelied on a bicycle uninterrupted for approximately a million years to get the biking stat maxed out. Barely used a car the entire game because CJ had the immortal haunches.

[–] Redcuban1959@hexbear.net 5 points 1 day ago (1 children)

the first pistol whipping in video 3 wasn't very clean visually, but that's a new sort of mechanic. kinda reminded me of rdr2, tbh. same with picking up the security guard's hat and popping it on.

i thought they already had the pistol whipping in GTA V (it also existed since gta 3 but no one used because it fucking sucked iirc).

like im not gonna buy this game because fuck R* for their treatment of workers and anti-union shit, plus im sure it will be monetized out the ass with microtransactions, and theyll probably be huge a-holes about the PC port or ever letting it work on linux without full kernel access for their anti-cheat/surveillance monitoring.

Lets not forget the ceo guys at rockstar were close buddies with Epstein.

[–] came_apart_at_Kmart@hexbear.net 2 points 1 day ago (1 children)

i thought they already had the pistol whipping in GTA V

they did, but it was like... less dramatic than this? it was more of a quick stun, like afterthought melee when you were armed and the target was up close. just a quick overhand klonk on the dome. this looked like an intentional animation with a camera angle change and like honestly more violent because it's like you're smashing the target in the face from the side. the pistol whip in V wasn't like the other melee weapon moves in GTAV where if you were the right distance or approaching from behind it did like a 1 shot kill animation.

i was kind of obsessed with finding all the kill strikes for all the melee weapons. the machete was pretty dirty as were the small knives, like the switch blade which had its own fun little deploy/put away animation.

[–] Redcuban1959@hexbear.net 2 points 1 day ago

they did, but it was like... less dramatic than this?

Yeah. I think the camera thing is also something they probably took from max payne 3

[–] GenderIsOpSec@hexbear.net 10 points 1 day ago

Stavros in the end of the third vid

[–] hello_hello@hexbear.net 7 points 1 day ago (1 children)

Second video has NPCs get out of their car if you hit them and try to ram into you. I'm feeling weirded out by the level of realism they're going for and whether it's a good idea. They might push the "realism" thing in the trailers.

It seems like the driving is a cross between V and IV. The impact shake seems very amateurish though like it came from a gta clone.

The UI seems very half baked compared to IV and V so this maybe this is just a debug build considering in most free roam states in GTA you almost always have mission markers on your map.

[–] KobaCumTribute@hexbear.net 11 points 1 day ago (1 children)

Second video has NPCs get out of their car if you hit them and try to ram into you.

That happens in GTAV/O too. NPCs have a chance to have a road rage reaction rather than a panic one and can try to ram and attack the player or (IIRC) even other NPCs that hit them.

[–] hello_hello@hexbear.net 4 points 1 day ago

Oh so it's not even a new thing they developed? I guess we can look forward to basketball physics.

[–] Lussy@hexbear.net 3 points 1 day ago (1 children)

Man, it looks exactly like GTA V except that it’s in Florida. What the fuck have they been doing for 15 years?

[–] danisth@hexbear.net 3 points 1 day ago

The movement looks worse. Like it looks “real” enough, but I can’t see input mapping to actions well at all.

Where are the colours? Truly Unreal slop