this post was submitted on 18 Mar 2026
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Chapotraphouse
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the thing that makes an RPG and not some other kind of games is the systems, and when people evaluate the RPG quality of RPGs they're generally looking at the interactions with what the game systematizes and not some media studies deconstruction where some movie and a deck of cards is your favorite rpg because you can watch the scenes out of order.
I don't know; I've tolerated god-awful gameplay mechanics and systems for the sake of the lore and storytelling, Dragon Age: Origins and KOTOR come to mind readily
origins has excellent mechanics if you dig into the companion programming, and kotor is just d20 which is fine but not horrible
I like DaO but it absolutely does not have excellent mechanics or anything approaching balance. The companion decision/behavior tree was interesting and well executed but most abilities and most character classes were absolute dogshit. Shale was the only remotely viable melee, you could win nearly every encounter by chaining fireball since it had a huge aoe, did a lot of damage and did knock down keeping melee from closing, also if I recall correctly there may not have been a save against stasis so you could just drop whoever you wanted out of a fight.
Definitely right that Kotor was just d20 modern, I think it comes across a little extra janky cause the real time overlay over turn base mechanics.
i may have rose-tinted glasses because DA2 and Inquisition are so, so much worse all MMOy and depth sacrificed for console sales.
fair