this post was submitted on 01 Feb 2026
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The UK specialist competition tribunal has certified the £656m legal claim against Valve brought by children’s rights campaigner, Vicki Shotbolt. This marks a significant first victory for the class of around 14 million PC gamers against Valve – the owner of popular gaming platform, Steam.

The claim alleges that Valve has abused its dominant position in the PC gaming market under UK competition law by imposing excessive commission charges and anti-competitive restrictions on game developers selling gaming titles on the Steam platform.

These excessive commission charges are passed onto consumers by way of increased prices for PC games and in-game content.

Ms Shotbolt, the class representative, asserts that Valve’s conduct has increased the prices of games across the entire market. Therefore the class is not limited to Steam users but also includes purchasers of PC games and downloadable content on other gaming platforms and distribution channels.

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[–] yaroto98@lemmy.world 22 points 2 months ago (3 children)

But the customers don't see this. You buy a $60 brand new game on epic vs steam vs nintendo vs prime vs anywhere else: the game isn't more expensive on steam because of their fees. The game is still $60, the publisher and studio make less money. In fact steam doesn't even set prices, the publisher does. Steam takes 30% to use the platform. Is that too much? Maybe, but this doesn't hurt the customer, this hurts the people wanting the profits, mostly the game publishers.

Taking this down to 10% won't drop the price of the game, it reduces the amount of money steam gets. The publisher gets more money. That's what changes. A few small indie games where the studio is also the publisher might drop the price, but they will be few and far between.

[–] Venat0r@lemmy.world 3 points 2 months ago (1 children)

I think you're right that thier commission won't really effect the price of games at all, as that's more driven by how much people can afford or are willing to pay for entertainment. It still could benefit gamers if the publisher/developer got more of the revenue from the games they purchased, as then the developers could more easily fund future development, especially indie games.

[–] yaroto98@lemmy.world 6 points 2 months ago

Yes for any game without a publisher. Most indie games use publishers so they can get paid while they're making the game. It's really only the games made in a basement on weekends that may see a price improvement.

[–] Agent_Karyo@piefed.world 0 points 2 months ago* (last edited 2 months ago) (1 children)

It most definitely does cost the customer more.

What your describing us not how pricing and economics works.

[–] HK65@sopuli.xyz 6 points 2 months ago

In a competitive market, companies on the supply side are price accepting, like people on the demand side. Gaming in general is relatively competitive.

If a company can sell a game for 60 EUR, they won't sell it cheaper. If they can't make it for that cost, they won't sell it for more, they just won't make it.

Costs of producing the game generally have no direct impact on the market price.