this post was submitted on 01 Feb 2026
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In a competitive market, companies on the supply side are price accepting, like people on the demand side. Gaming in general is relatively competitive.
If a company can sell a game for 60 EUR, they won't sell it cheaper. If they can't make it for that cost, they won't sell it for more, they just won't make it.
Costs of producing the game generally have no direct impact on the market price.