this post was submitted on 01 Feb 2026
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Trying to argue that adding a 30% tariff to a good doesn't cause the price to go up is nonsense. It is basic economics that a good which costs more will need to sell for more than a good that costs less.
I don't know if you've been paying attention to geopolitics, but this argument has already played out in the real world and to the surprise of nobody, raising costs via tariffs raise the costs to the end consumer.
Your games cost more because of fees like this.
This price pressure freezes out smaller developers who, if they didn't need to pay 30% of their gross revenue in fees, would otherwise have been able to run a successful business. Those small developers, which don't exist, are not making games and that means less variety in the market places and more domination by the large AAA developers.
So why aren't EGS exclusives, which only takes a 12% cut and the dev of such exclusives also get a massive monetary incentive to be exclusive to the platform from Epic, not any cheaper than their contemporaries on any other marketplace? 🤔
Edit: Holy shit with the quintuple post hiccup 😵💫 Did not mean to spam; app just took a shit on me.
Valve has a price parity policy.
They have a price parity policy for Steam keys.
If you release your game elsewhere as a Steam key, you agree not to sell it for less than you do via Steam itself.
Not to mention EGS exclusives aren't even ON Steam, and do not even have to worry about the Steam Key policy. 🤦♂️
The post button did you dirty.
I don't know, I can only speculate. EGS makes a lot of decisions where they lose money on purpose in order to try to grow their business so their practices don't always fit neatly into a simple economics model. For example, giving away games for free isn't a rational business decision on the face, but they've decided that the future benefits will outweigh the costs.
If I had to guess a single reason. I would say that this is likely because AAA games have all essentially coalesced around specific price points. If a game is selling for 59.99 everywhere, then you'd certainly try to sell your game for 59.99 also. If you're selling with 12% fees ($52.80/unit) and they're selling with 30% fees ($42/unit) then your company is making more money and you're in a more favorable position should the competition try to lower prices to take your market share.
Selling for less than the market prices wouldn't make sense and the market price for all of this is primarily based on how Steam operates. Since Steam is the largest distributor, all price decisions are going to be primarily based on a market where prices include the 30% fee because the largest volume of, most, games' sales are through Steam.
This lawsuit may not go anywhere, but there is no world where we, the consumer, are hurt by Steam being challenged on their pricing model. The only outcomes here are pro-consumer and pro-indy developer (the people most price sensitive and so most affected by these fees as a percentage of total revenue).