this post was submitted on 30 Dec 2025
447 points (95.2% liked)

Microblog Memes

9985 readers
2067 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] electricyarn@lemmy.world 0 points 4 hours ago (1 children)
[–] echodot@feddit.uk 5 points 3 hours ago (2 children)

You need to learn what sociopath means.

This is a dumb test. How people react in VR is not relevant to the real world.

[–] Wren@lemmy.today 3 points 2 hours ago (1 children)

So dumb. They stupidly cited studies about how the same therapy has applied to the real world, and other possible applications. They even had a section about testing embodiment in their VR scenario, talked about neurology, and used multiple metrics to compare the before and after for both groups.

I guess anything can be dumb if you don't read it.

[–] mirshafie@europe.pub 1 points 55 minutes ago

Talking about neurology doesn't automatically validate their method though. I'm not an expert in this field but my impression is that the researchers make a lot of assumptions that I'd describe as shortcuts; gloss over the differences that they found between the experimental and control groups; and then reach a lot with their conclusion.

One thing that stands out to me is the identification of feelings of disgust and anger to support that the VR setting can be used to elicit social change. This implies that the participants would not have felt disgust or anger had their avatar been male; or if it was a normal videogame; or if this wasn't a game at all but a film instead; or if this wasn't audiovisual but a book instead...

I don't think they did anything to substantiate that line of thinking, and I'm not convinced by the various psychological scales that they used to support the connection they made. As far as I'm concerned these same men could have responded with disgust just by hearing a retelling of a similar event by a random stranger. The study at least does nothing to lead me to assume otherwise.

The disgust, fear and anger responses are at the core of the argument to support their central thesis that "first-person virtual embodiment of a female target of catcalling is a useful method for eliciting morally salient negative emotions in male participants". But my understanding of their methodology leaves me unimpressed and unconvinced.

[–] FlyingSpaceCow@lemmy.ca 4 points 3 hours ago

Irrelevant is too strong a word given the opportunities in VR for training or even therapy... but you have a point.