this post was submitted on 12 Nov 2025
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Lemmy Shitpost

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[–] vapeloki@lemmy.world 7 points 1 day ago (1 children)

Since you're clearly too young. I'll give you a history lesson.

I am clearly not to young, let me chime in.

20 years ago, publishers had the full Control. Indie publishing was not possible.

The big studios controlled what you can play, and on wahr price. They took a big big share of the profits.

Now, with platform like Steam, self publishing is a thing, and more.

Yes, of course they tried to get some traction on steam. Epic games, Sony PlayStation, Xbox, all do exclusivity deals!

Yes, valve takes 30% of every transaction on Steam. Publishers take up to 60% ... And so you play games published by auch publishers? Yes? And you don't feel bad about yourself?

[–] GeneralEmergency@lemmy.world -5 points 1 day ago (1 children)

Twenty years ago, was 2005.

Cave Story was the year before, Dwarf Fortress was a year out, and Doom was Doom.

Self publishing was a big thing, shareware and early online distribution. Even bigger than it is now. (Because there's not a monopoly sucking in all the eyes(which includes you it seems as you can't even imagine a non-Steam world (probably because you're a young lad trying to act old)))

[–] vapeloki@lemmy.world 2 points 1 day ago (1 children)

Downloading capacities where a major issue. Distribution required still discs. Doom was published 1995, not 2005.

Dwarf Fortress and cave story where "small games" considering the total binary size. But, games started to take up multiple hundred megabytes, leading to massiv traffic costs back in the day. I was working my first it job at this time. At a hosting company. Having 100GB of downloads a month was rare, and the price for it was massive.

Dude, I wish I would be under 40 again, but I am not.

[–] GeneralEmergency@lemmy.world 1 points 12 hours ago

My point was that self distribution was already a thing.

And Steam didn't improve download speeds. If Steam was around then it would be subject to the same speed restrictions.