this post was submitted on 08 Sep 2025
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traaaaaaannnnnnnnnns

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I was planning to write a longer post for this mega and then Silksong happened so... oops?

Short version is this week is my 9th tranniversary. I don't remember which day exactly so I like to say it was 9/11 so I'd never forget. What ultimately cracked my egg all those years ago was not the deep yearning when looking at women that I couldn't identify as envy or the increasingly intense and umm horny dreams where I had the power to instantly change my gender. No it was that fucking faceapp gender swap filter. I just kept staring at that pic like it was a mirror into an alternate universe where I was happier and suddenly everything clicked into place. The first few years were hit or miss with a lot of other life changes happening at the time that interfered with getting properly started so in some ways it's more like a 5 or 6 year tranniversary but whatever. vivian-shrug

It's weird to say I'm almost done but I really am so close to making all the changes I wanted. I'll never stop being trans, but I'm definitely moving from trans(itioning) femme to trans(itioned) femme and that's quite exciting. And maybe a little wistful looking back at the journey.

Have a good week everyone!


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[–] rtstragedy2@hexbear.net 7 points 3 weeks ago

i had the actual worst sleep ever, too spicy taco + shampoo that smelled a bit too strong + having to work the next day + a billion nightmares lol i'm tired.

i'm still doing some gamedev stuffit's been a slog trying to get animations working, both to understand the current Bevy system and to figure out what's missing to get basic weapon swinging animations going in the little project I'm working on. I don't think anyone is happy with the current state of Bevy animations and I see a lot of discussion about how to improve it, but, well, no point waiting for the perfect time or perfect engine (since those don't exist) and everything has weak points.

Right now my current understanding is that a basic 3D model animation system needs three things:

  1. A way to load keyframe+pose+bone data from somewhere (Some engines have it in-engine, Bevy supports loading from GLTF/GLB which means it'll load your Blender animations and rigs along with your models) and play back a selected animation with basic controls like repeat/pause/etc. In Bevy this is the AnimationPlayer and there's an AnimationClip and it's all tied in to the Gltf class too
  2. A way to combine the individual animation clips from 1 into a graph structure to allow for blending of multiple animations or masking of individual bones (this allows you to, for instance, attack and walk at the same time and play both animations and either blend them together or only have individual bones from each move). Bevy has AnimationGraph for this (and in fact even if you don't want to use the blending/masking abilities you still need to make an AnimationGraph from a single clip) which you attach to an AnimationPlayer using AnimationGraphHandle and then the player can control which animations are playing.
  3. And a third thing - a state machine of some kind to determine which animations should be playing. Are we idling? Swinging a sword? Getting hit? It all came together when I watched a Unity tutorial and I saw the graph structure in the animation system there - basically it can respond to external triggers and also internal logic to shift between states, which have one or more animations playing. Bevy doesn't currently have something tailor built for this so I'm uh stumbling through making my own.

There are seams and dumb assumptions I made everywhere and I don't have a working demo yet but the code is starting to come together, its just a lot of balancing simplicity vs flexibility for the project I'm working on since I don't plan to re-use this code.

Of course, animating UI and 2D is a whole other thing.

some thoughts on adhdI think that since I started ADHD meds my interests have become a lot more stable and long-lasting, which is nice. Previously I think it would be difficult to connect with people about interests and to find people who have things in common with me because I'm constantly into something new and of course I want to talk to people about the things that interest me. idk just a thought I had at 3am